Ryika
Lazy Wannabe Artista
- Joined
- Aug 30, 2013
- Messages
- 9,395
It comes at the cost of mobility. You can't move that unit without losing the big bonus.- It doesn't have additional costs to be used.
Indeed. You call that a penalty, I'm not sure why. Defender's advantage is an important part of every game (otherwise playing offensively would be the go-to strategy in any situation), I think the more of it we can put into the unit system and the less we require truly stationary defenses such as Cities, the better.- It works for defender only.
I'm still not arguing for an additional level of fortification over what we currently have. I say make long-term fortification have the level of what we have now, and make short-term fortification half of that.- Before actual game balance, the values are not important, but making the long-term fortification much bigger than 1-turn fortification which is already significant, makes it strong.
It's exactly the same system that is already active in Civ 5, just that instead of getting the second bonus after merely 1 turn of being fortified you'd now only get it after (for example) 5 turns.
That doesn't make long-term fortifications stronger, they'd still be on the same level as they are now. The difference is that it takes longer to get into that second level of fortification, which strengthens Mobility, because if you can get around them or just attack from a different angle you'd have an easier time pushing into enemy territory and they'd need to leave their fortified position because it has been compromised.
Well sure, it's an example. One that I made quickly to show the benefits of having a bigger time-difference between short- and long-term fortification. It may very well be that there's more interesting solutions. Well, Forts in Civ 5 already are exactly that, just that we really never needed them.So, to me, if we want strategic fortification, I'd like it to be more than just "fortify for X turns".