Fortress: Germany

Kedinik

Chieftain
Joined
Dec 9, 2001
Messages
11
I have just created and tested a new strategy I like to call Fortress: Germany, and with it will be able to secure a domination victory on Monarch my first time playing! It all kind of happened on accident.

After reading about the size six strategy from another thread in this forum, I started a game as Greece on a huge world map with 16 enemies, and I started out in the fertile grasslands just N.W. of modern day Afghanistan. I built a worker everytime a city reached its maximum size so that three things were accomplished.

1) My lands were fully mined and covered in roads faster than I ever thought possible.

2) Once acqueducts were discovered, I sent my workers to populate all my cities up to size 12.

3) I never had much of a chance to expand past the 5 cities I originally founded.

By then, all of the land worth colonizing was taken, and only deserts on the outskirts of my existing towns were left.

This left me severely underpowered compared to the 15-20 city nations that had sprung up around me, so when they went to war and marched through my territory it would've been suicide to ask them to leave.

I then took the workers I had been building up for when hospitals are discovered and began building forts all along my border. It took a while, but by the time the Romans declared war on me for refusing to give them Free Artistry I had enough Musketmen and forts to fend off the Roman legionaries and knights. The roads connecting every fortress I controlled allowed me to reinforce wherever they attacked and completely crush any attempted attacks they made with counterattacking longbowman.

It is just now the industrial period, my cities have all swelled to size 21 with my infusion of old workers, and I have two musketmen and a cannon guarding each possible entrance to my territory. This in addition to the railroad network now covering my land and making troops movement from fort to fort so easy, I am virtually impenetrable.

I'm now building up an army of cavalry to make the Romans pay for their deeds, but I was just thinking how even more effective this strategy would be with the Germans, hence the title.

With them, you could build up an army of panzers, easily the most powerful unit in their time, and blitz through anyone's defenses without fear of leaving enough troops behind to prevent the pillaging of your land.

Yes, it may be even more overextensive than the maginot line, but it seems to work fine for me.

Anyone have any comments?
 
Sounds like a good idea, I think that I'll try it this weekend, because I like using the Germans.
 
It´s a good idea for a Diplo or Space victory... you are lock and safe of any warlike civ close... Corruption is not an Issue. You can use also the science-dealer strat...

Great! I´m gonna try it...
 
I use this strategy anytime I have a long enough period of peace to do so. One suggestion: take a couple of turns after you get replaceable parts and upgrade all of those musketmen to infantry and cannons to artillery. Then your borders will truly be secure, even to some extent against tanks.
 
Whatever other wonders you might decide to go for, Leonardo's is a must, in my opinion. I've saved thousands upgrading my pikemen to musketmen, and then again to riflemen, and I probably would still be working on the riflemen since the number of troops you must upgrade is so disproportionate to amount of money your cities can generate until you get hospitals.

Also, strategically placed airbases would allow recon flights to tell you where to strengthen your defenses and where it's safe to draw troops from.
 
A very interesting strategy. I may try it. I do have a few suggestions.

Deserts are often a good place for building cities in order to claim resources (oil). This is a possible flaw I see in the strategy, the lack of available resources for modern units. Iron, coal, rubber, oil and aluminum are unlikely to all be found on a small patch of land. To trade for them you often need to pay through the nose and without them you can not build many of the better units or even railroads. Maybe you got a lucky map with most of the critical resources, but it not something that a player can count on.

As for demands, it may be better to give in to their demands just to avoid war. If you can get the U. N. built, and have had peaceful relations all the time you are much more likely to get their vote.

Domination victory seems unlikely unless you get a lucky game where there are no super powerful AI players. Often times, one or two AIs become overwhelming powerful making for a very difficulty end game.
 
I toke a direct hit on the nuts...

They destroy me for the first time in my civ3 career. :cry: But it wasn´t the strat... It toke me to long to expand and my fello countries overun me...

Anyway 5-10 cities it´s too little for a huge map... you need at the very least 20...
 
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