Forts

IrishDragon

Legend
Joined
Mar 1, 2006
Messages
522
I think forts or castles or something similar should giv you a certain ammount of territory when you build them. It would be better than building a city n useless terrain just to gain more territory and expand your berders.
What do you think?
 
Personally, no. Whilst I think forts are almost useless now, this might make them overpowered.
 
Bongo-Bongo said:
Personally, no. Whilst I think forts are almost useless now, this might make them overpowered.

But do you not think that it would be better than building a city that is always going to be small? THey could be used to claim islands etc They could also be destroyed easily and could only be built in a certain ammount of squares of each other so they wouldnt be too powerful
 
i'd agree that there should be another way to claim land except culture via cities. in fact its a bit stupid that modern bordern are dependend on culture at all--these are political borders, that has not much to do with theatres and temples anymore.. Forts to claim a certain amount of land are good (especially as also crappy cities cost money..), but i think it needs a whole new border system for modern times, if you want to implement that (tile trading could also be done when doing this..)
 
I disagree Chieron. Look at cyprus now. They choose if they wanted to be greeks or turkes. The culture system shows what percentage of people want to be which.
Chieron is talking about modern times ONLY. Today, borders are fixed, usually.

Edit: The example he used WAS from modern times. Shows what I know.
 
bhut then you could easely reserve the places to built a city on later, that would be way to easy
 
culture system is good regarding flips and ancient times-but tile ownership / ownership of land has nothing to do with the shortest distance to the oldest theatre, if more than one contestant claims the tile (and the legal/political system is stable enough)

i'm fine with cities flipping(would be possible in cyprus, also with the caused unhappiness) but just because the greeks have one theatre, they dont shift the border, which would be defined politically (overthrow situation are exceptional.)


why not reserve city places with forts?--they can be built rather late/ small maintenance fee would be possible.. [many cities started as forts, meaning just outposts that don't even compare to size one civcities]
Forts(can only be build on own land btw, which would mean that you need quite some for reserving a city a bit distant from you home..)/Outposts here also mean something like the "Hereby I claim this for [insert King here].." of the Colonial Age
Perhaps outposts shouldnt be allowed until, say, gunpowder.


The shift between culturally and politically defined borders isnt that easy, though (perhaps around Nationalism)
 
Forts should be given +50% defensive bonus instead of +25%. You should not have to chop a forest to build one, too. Archers should get a bonus for defending forts as well as cities and hills.
 
I keep hearing peole saying they want the return of the Zone of CoOntrol. Could someone please explain to me what that is. It sounds interesting.
 
the main problem with forts is that you can't build them in enemy cultural territory.

Political borders are always being changed by Culture in real life, although often in the wake of war. Consider the eastern bloc nations after the second world war. Or more recently the increase important hispanics and hispanic language and culture in the USA. Spanish will soon be the most spoken tongue albeit by a much maligned ethnic group.

I think the culture is fine the way it is in the game. A stable cultural civ is clearly a politically defined one.
 
anglosaxon said:
Forts should be given +50% defensive bonus instead of +25%. You should not have to chop a forest to build one, too. Archers should get a bonus for defending forts as well as cities and hills.

i supa agree with ya, you're completly right saxe de l'angle
forts definitly have to be stronger
oh yes, they have to!
 
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