Deon
Lt. of Mordor
Greetings!
I always wanted to learn civ4 Python coding and SDK so I guess it's time to try it.
I wanted to start with a simple modmod which introduces a "rpg" mechanics to the FFH world. You basically play as a single hero which tries to survive in a huge world which lives by it's own rules.
The features I want to make:
1) Actually use underused Quests section. You should be able to take quests in civilizations' capitals and complete them for a reward or fail them and lose some disposition.
2) Revamp of the equipment system. At first: single helmet, single armor etc., then I wish to make a special "equipment screen".
3) Life of a mercenary. Not only should you be able to get "freelancer" quests, but to join someone's army. You should get your wages, recieve orders (kill N of units etc.) and as soon as the war is ended you should be "at peace" with rival civilization without big consequences: you're just a soldier.
4) Manor. You should be able to buy a "city" (manor) somewhere on another civilization's land (you should reach certain disposition/rank to gain this option) and you should pay in gold to "buy off" culture from a single plot. Then as soon as you make a city it won't be able to produce something by itself, you should hire "carpenters", "architects" and such and drop them on the city to gain buildings there. Also it should use Curiotates "settlement" mechanics with a 1-range city ring; some mechanism preventing your territory from being consumed by the original civilization should be introduced.
5) Free trade. There should be some array with civilization-product percent values. It should change depending on situatuon, i.e. Malakim have some starving cities. An event "a prices for food supplies in malakim lands have risen up". Then you head to some bannor city with a granary where you buy a "food supplies" item and head to malakim lands to sell.
I plan to make most things via "spells".
So, there're a lot of other ideas but I start from scratch and as newbie.
Currently I have a unit which represents "adventurer" civ and runs around through rival lands (there's no "open borders" for a single human), hunting wildlife and testing new equipment.
I will have a lot of questions these days so if some potent modded could answer them it would be great.
I always wanted to learn civ4 Python coding and SDK so I guess it's time to try it.
I wanted to start with a simple modmod which introduces a "rpg" mechanics to the FFH world. You basically play as a single hero which tries to survive in a huge world which lives by it's own rules.
The features I want to make:
1) Actually use underused Quests section. You should be able to take quests in civilizations' capitals and complete them for a reward or fail them and lose some disposition.
2) Revamp of the equipment system. At first: single helmet, single armor etc., then I wish to make a special "equipment screen".
3) Life of a mercenary. Not only should you be able to get "freelancer" quests, but to join someone's army. You should get your wages, recieve orders (kill N of units etc.) and as soon as the war is ended you should be "at peace" with rival civilization without big consequences: you're just a soldier.
4) Manor. You should be able to buy a "city" (manor) somewhere on another civilization's land (you should reach certain disposition/rank to gain this option) and you should pay in gold to "buy off" culture from a single plot. Then as soon as you make a city it won't be able to produce something by itself, you should hire "carpenters", "architects" and such and drop them on the city to gain buildings there. Also it should use Curiotates "settlement" mechanics with a 1-range city ring; some mechanism preventing your territory from being consumed by the original civilization should be introduced.
5) Free trade. There should be some array with civilization-product percent values. It should change depending on situatuon, i.e. Malakim have some starving cities. An event "a prices for food supplies in malakim lands have risen up". Then you head to some bannor city with a granary where you buy a "food supplies" item and head to malakim lands to sell.
I plan to make most things via "spells".
So, there're a lot of other ideas but I start from scratch and as newbie.
Currently I have a unit which represents "adventurer" civ and runs around through rival lands (there's no "open borders" for a single human), hunting wildlife and testing new equipment.
I will have a lot of questions these days so if some potent modded could answer them it would be great.