bhiita
King
- Joined
- Jun 6, 2002
- Messages
- 886
I'm sure there are a few ways to do this, but this is the way I'd do it.
First export to storyboard with flicster or Civ3FlcEdit, then open the pcx in your image editing program. (I use PhotoimpactXL and it's palette cell orientation is the same as Paint Shop Pro, Photoshop cells are reversed. So my top is your bottom if you're useing Photoshop.)
That said, you want to have two seperate files, so duplicate the pcx however you will. Minimize the original, and then convert the duplicate to 160 colors. Now go back to the original, edit the palette by filling the top four rows with green or red or magenta or whatever color not present in the actual unit, if you're palette savy then it doesn't matter what color you use
now copy the duplicate image and paste it into the original image., then save the edited pal file in your Civ3FlcEdit folder or corresponding flicster folder.
ALL DONE no more civ color
First export to storyboard with flicster or Civ3FlcEdit, then open the pcx in your image editing program. (I use PhotoimpactXL and it's palette cell orientation is the same as Paint Shop Pro, Photoshop cells are reversed. So my top is your bottom if you're useing Photoshop.)
That said, you want to have two seperate files, so duplicate the pcx however you will. Minimize the original, and then convert the duplicate to 160 colors. Now go back to the original, edit the palette by filling the top four rows with green or red or magenta or whatever color not present in the actual unit, if you're palette savy then it doesn't matter what color you use
now copy the duplicate image and paste it into the original image., then save the edited pal file in your Civ3FlcEdit folder or corresponding flicster folder.
ALL DONE no more civ color