Freight yield

Moggie

Chieftain
Joined
Jul 18, 2013
Messages
4
I noticed that at a certain point in the game (I'm not exactly sure what triggers it), if I'm already very advanced and have covered virtually the whole mapboard, my freights all of a sudden stop giving me those humongous profits and they no longer yield more than about 200. What's the deal with that?
 
You only get the huge amounts, if the item is in demand. You probably already filled the demand. There are ways to free that up, but you may want to look for the thread on trade. It is very complex.
 
You only get the huge amounts, if the item is in demand. You probably already filled the demand. There are ways to free that up, but you may want to look for the thread on trade. It is very complex.

No, this happens even if the item is in demand after a certain point in the game, usually somewhere around the 1960's when my population is at max and discoveries come every turn. Regardless of the item and demand and distance, the yield is always 200.
 
I have never seen that problem, but here is the thread at Apolyton.

I play the TOT version though.
Do you use the unlimited patch?
 
As far as I remember, and as already pointed out this issue is quite complex, the latest event changing van payouts is discovery of Flight which reduces the payout by a third. Did you happen to discover Flight in 1960's?

Of course, if you are patient enough and skilled enough to go beyond Future Tech 167, when your tech cost drops back down to 10, the 2/3 of tech cost cap will be limiting your payouts as well.
 
This is evidently some kind of bug in my copy, then. There is no gradual drop. At a certain point in the game, usually when my population has reached the 320,000,000 limit beyond which the count doesn't go, and when Tech discoveries go about once a turn, ALL of my freights start yielding a uniform 200 regardless of the distance and commodity.
 
As Ali mentioned, freight payments are capped at 2/3 of your technology cost, or at around 200 if your cost is below 300. If you discovered a lot of future technologies, then your tech counter may have "rolled over" from 255 to 0, so you get quick discoveries and low freight payments. There will not be a gradual drop; the payments will fall to 200 until your science cost rises above 300 again, in which case your cap will rise a little each turn.
 
320,000,000 limit beyond which the count doesn't go, and when Tech discoveries go about once a turn, ALL of my freights start yielding a uniform 200
Its not the FT rollover. You would get 10 techs in one turn, not 1 per turn, even if stuck at a rollover FT low science rate, it would rise hugely in the next turn, not stay at 200. The total population is not relevant at all in the direct bonus calculation.

An abrupt change can be caused in an Oedo year by a change in Key Civ matchup, or advances possessed in the Key Civ. With 320M, you are supreme, and the Key Civ is the purple. However even at parity (at diety level), the key civ will trigger about a 1900 science per turn around the end of the tech tree, which is about a 1200 cap, not 200.

Assuming you are in Democracy, delivering across a large map between cities with lots of trade (size 20+ and 50+ base trade arrows), and proper improvements (SH in source, and matching airports), you can't get this low even with undemanded goods. However, if you are delivering on local roads to nearby villages of your own, this is possible. You could have been getting 400, and drop to 200, if an enemy has moved and sits on the return path.

Attach the .SAV file.
 
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