Silverstar
Chieftain
- Joined
- Nov 14, 2016
- Messages
- 13
Here I am, a player that played civilization games since civ 4 and 5 and just bought civ 6 and is now lost on a desolate island (figuratively speaking)
Atleast, that is how I feel.
You don't have to tell me how to use the Civ (x) "GUI"
I can get my bearing on all the available options, don't worry, I know what services a civilization game offers.
As for Civ 6 that involves new services, I know.
In other words: "Tell me where to click and I have clicked it 1 second thereafter"
It's just that, all civ 4 and civ 5 games strategies are blown straight out of the window in Civilization 6.
I used to play Civ 5 on Immortal difficulty and won science, turn and cultural victories on said difficulty (never completed Deity)
But that is in part due to the fact that I really haven't yet tried to do Deity in the first place
In Civ 6 I started on King difficulty, and guess what, I fail and I have the lowest score on the world rankings.
So, by now you might think I'm lost and I need a civilization overhauling guide. Yes! This is how I feel!
The thing that bothers me mostly is the change of combat tactics. In Civ 5 I found combat to be OP.
Meaning, I had to much combat bonuses that made me destroy barbarian or enemy units far to easily.
This was a common calamity among Civ players who demanded either better AI, or a alternative distribution of combat bonuses.
Civ 6 has done something about this. The fact of the matter is, I don't know how to win most battles with the Civ 6 system, all day long.
Enemy units usually have the upper hand for some reason.That is probably a wrong statement, but it feels like that. Then, can someone tell me all the parameters that involve the outcome of a battle?
I don't even know how to properly setup a battle and what combat strategies to use.
On my last attempt with Norway on King I got declared war by France, England and the Aztects all within about 5 turns and both France and England landed their troops on my shores.
Ofcourse I know this is because I'm in a secure, open location with lots of resources with the enemies capacity to expand limited since I played on a Island map. Which is the reason they all declared war on me early in the first place.
But still, that scenario is impossible, because I have trouble just to stalemate on the basis of score and in battle versus one single country. Not to mention 2 countries at once.
This is because my units either are completely equal or worse in combat.
On that specific savegame I went all out on creating warriors, slingers and archers in the early game and even if I'm going to win that war, I'm going to waste 60+ turns on waging a fullout war without being able to expand myself.
I know all the cultural, science, religion aspects of the game and what not.
But everything in Civ 6 is overhauled, and I feel lost.
I've been watching the tech and civics tree to see what the best strategy would be to accelerate me in a specific direction in either a militaristic, religious, cultural or scientific way.
But everything I tried makes me stall towards that direction relatively speaking on the basis of the amount of turns required to complete (x) versus the other AI civilizations. No matter what road I choose, because by now I seem to get the impression that I play a game, in which I'm a complete noob, whereas I played previous Civ games on Immortal difficulty.
So the question I ask is...
based on what you just heard, what freaking guides do i need to read or which playthroughs on youtube do I have to watch to get a hang on this game?
I hope you guys can help me out, because I love civilization and I don't want civ 6 make me run for the hills.
EDIT:
A more specific question. How do you improve city growth from the early game in terms of working food tiles? All the Tile improvements seem to add production. This is early game talk by the way, I haven't been able to progress much farther due to Civ 6 newishness and difficulty.
Is there a way to improve growth early on? If not! Does this mean that the only strategy is rapid expansion by creating more cities?
Atleast, that is how I feel.
You don't have to tell me how to use the Civ (x) "GUI"
I can get my bearing on all the available options, don't worry, I know what services a civilization game offers.
As for Civ 6 that involves new services, I know.
In other words: "Tell me where to click and I have clicked it 1 second thereafter"
It's just that, all civ 4 and civ 5 games strategies are blown straight out of the window in Civilization 6.
I used to play Civ 5 on Immortal difficulty and won science, turn and cultural victories on said difficulty (never completed Deity)
But that is in part due to the fact that I really haven't yet tried to do Deity in the first place

In Civ 6 I started on King difficulty, and guess what, I fail and I have the lowest score on the world rankings.
So, by now you might think I'm lost and I need a civilization overhauling guide. Yes! This is how I feel!
The thing that bothers me mostly is the change of combat tactics. In Civ 5 I found combat to be OP.
Meaning, I had to much combat bonuses that made me destroy barbarian or enemy units far to easily.
This was a common calamity among Civ players who demanded either better AI, or a alternative distribution of combat bonuses.
Civ 6 has done something about this. The fact of the matter is, I don't know how to win most battles with the Civ 6 system, all day long.
Enemy units usually have the upper hand for some reason.That is probably a wrong statement, but it feels like that. Then, can someone tell me all the parameters that involve the outcome of a battle?
I don't even know how to properly setup a battle and what combat strategies to use.
On my last attempt with Norway on King I got declared war by France, England and the Aztects all within about 5 turns and both France and England landed their troops on my shores.
Ofcourse I know this is because I'm in a secure, open location with lots of resources with the enemies capacity to expand limited since I played on a Island map. Which is the reason they all declared war on me early in the first place.
But still, that scenario is impossible, because I have trouble just to stalemate on the basis of score and in battle versus one single country. Not to mention 2 countries at once.
This is because my units either are completely equal or worse in combat.
On that specific savegame I went all out on creating warriors, slingers and archers in the early game and even if I'm going to win that war, I'm going to waste 60+ turns on waging a fullout war without being able to expand myself.
I know all the cultural, science, religion aspects of the game and what not.
But everything in Civ 6 is overhauled, and I feel lost.
I've been watching the tech and civics tree to see what the best strategy would be to accelerate me in a specific direction in either a militaristic, religious, cultural or scientific way.
But everything I tried makes me stall towards that direction relatively speaking on the basis of the amount of turns required to complete (x) versus the other AI civilizations. No matter what road I choose, because by now I seem to get the impression that I play a game, in which I'm a complete noob, whereas I played previous Civ games on Immortal difficulty.
So the question I ask is...
based on what you just heard, what freaking guides do i need to read or which playthroughs on youtube do I have to watch to get a hang on this game?
I hope you guys can help me out, because I love civilization and I don't want civ 6 make me run for the hills.
EDIT:
A more specific question. How do you improve city growth from the early game in terms of working food tiles? All the Tile improvements seem to add production. This is early game talk by the way, I haven't been able to progress much farther due to Civ 6 newishness and difficulty.
Is there a way to improve growth early on? If not! Does this mean that the only strategy is rapid expansion by creating more cities?
Last edited: