Old Civ V player, New Civ VI player

JBryan314

US Army Combat Vet and Intelligence Agent
Joined
Feb 4, 2012
Messages
124
Location
Deep South
I’ve been playing Civ V for years now, on Prince level, with huge continent maps against nine other AI civs. I was usually playing as America, Rome, or Greece. I just bought Civ VI and I have all the DLC, and I’m playing with Gathering Storm. Mostly huge maps, same setup mostly.

If you could give a new Civ VI player any piece (or few pieces) of quick advice, what would it be? I remember these helpful little things people would say, like “salt is an OP resource with the earth mother pantheon” or “always build a scout first” or “this wonder sucks and that wonder is good”, etc.

Do you guys have anything like that to get me started off on the right foot? I’m trying to get accustomed to so many new mechanics.
 
The Quick Questions and Answers thread has a lot of tips, it lives up to its name, questions there are answered the same day.

"Play the map" is something I often read here, use the build option to look for districts to place with high boni, and take it from there.

Only a mediocre player myself, one of the true civfanatics will likely have written a beginners guide somewhere...:)
 
The Quick Questions and Answers thread has a lot of tips, it lives up to its name, questions there are answered the same day.

"Play the map" is something I often read here, use the build option to look for districts to place with high boni, and take it from there.

Only a mediocre player myself, one of the true civfanatics will likely have written a beginners guide somewhere...:)
Thanks. Went over there and immediately saw someone mention something that explained why my units move so differently. They have movement points to spend like before, but I guess each terrain feature costs a certain amount. If your unit doesn’t have that amount left, it can’t cross that terrain until next turn.
 
Yes, it often pays to check the movement cost of a particular tile, ending your turn on a 2-3 point hex most likely means you cannot be attacked next turn...a wooded hill for example takes a full turn movement for most land units, that makes movement very slow in the early years.
 
More cities is almost always better in 6 (as compared to 5).

Always friend Gilgamesh immediately when you meet him (he'll accept and be friends for life if your relationship is neutral or positive - not the case with normal AIs)
 
I've been playing Civ 5 for years, and Civ 6 base game occasionally. I bought the two major expansion packs on sale a year or two ago (there might be a third now) and have been playing Gods and Kings a lot lately, taking a break from '5. (and I've been told that I'm as treacherous as Ishtar, LOL) Now trying to figure out Gathering Storm.

It appears that I need iron to make my unique units (Mamluks) :( and I can't find any iron on the map. But maybe everyone gets a small amount of each strategic resource? Because someone just ask for a trade deal where I give them 20 iron. (I declined) I do have horses and I've been selling some of those. Now it's time to vote in the Medieval world congress and I have no idea how that works; and I can't abstain. I'll probably just vote No for everything so I can continue.

Wilhelmina is my neighbor to the south. Every time I send my only trade route to one of my own cities or a CS, she pops up to scold me. When I get to Stirrups I think I need to take her out 😂
 
I've been playing Civ 5 for years, and Civ 6 base game occasionally. I bought the two major expansion packs on sale a year or two ago (there might be a third now) and have been playing Gods and Kings a lot lately, taking a break from '5. (and I've been told that I'm as treacherous as Ishtar, LOL) Now trying to figure out Gathering Storm.

It appears that I need iron to make my unique units (Mamluks) :( and I can't find any iron on the map. But maybe everyone gets a small amount of each strategic resource? Because someone just ask for a trade deal where I give them 20 iron. (I declined) I do have horses and I've been selling some of those. Now it's time to vote in the Medieval world congress and I have no idea how that works; and I can't abstain. I'll probably just vote No for everything so I can continue.

Wilhelmina is my neighbor to the south. Every time I send my only trade route to one of my own cities or a CS, she pops up to scold me. When I get to Stirrups I think I need to take her out 😂
In Gathering Storm, the AI are pretty prompt to offer you something for a fixed quantity of your strategic resource. Often, right before you have enough to upgrade or build a unit. Yes, I always politely decline. You may use the "Map Search" command to help find where the iron sources are located. It's one of the buttons near the "Lenses" on the lower left. I usually sell my extra luxuries, but hoard my strategics. Iron, Horses, and Niter are spread around; you may need to settle a new city or conquer one to get more than one source. I've found that Oil is often located somewhere far away, requiring military action.

Early World Congresses: many of the resolutions are useless. I especially like the ones where "so-and-so has just had a natural disaster". In Medeival or Rennaissance, I can often spare a few turns of production in a city to build the "Send Aid" project. Nearly all of the AI (except Canada) ignore these requests, so it's an easy way to get some diplo favor or diplo victory points. If you vote the same way as the eventual result on a WC question, you get a diplo victory point. Over time, you can guess which way the AI will vote, e.g. ban amenities for duplicates of a lux resource, so spending a single vote (which is free) is a low-risk way to possibly get some diplo victory points.
Unlike Civ5, it's hard to gain intelligence about which questions will come up or how the AI feel about them.
 
Back
Top Bottom