from king to emperor tips

orech

Chieftain
Joined
May 13, 2013
Messages
3
Hi guys, this is my first post here. I have been playing plenty of games on king difficulty and i feel i am ready to move onto emperor. King already felt to easy for me especially archipelago maps are pretty easy to win on king so i played more Pangea maps. I would like to ask you what should i expect on emperor from the ai. Should i be prepared for strong early agression from ai or there is no big difference between king and emperor ? I know its pretty stupid question but i would like to prepare myself for new difficulty so if u can give me any tips i would be very pleased.;)

Other thing i would like to ask is what civs do u recommend on higher difficulties and what map settings. I was thinking of traditional pangea. What start is better tradition or liberty from what i found out is that a tradition is better on pangea an liberty rocks on archipelago maps. Thx for tips.
 
The biggest difference is probably the amount of wonders the AI builds. You could probably build 2-3 times as many wonders on King as you can on Emperor. Also, the AI is more aggressive, but it's not a huge gap like Emperor->Immortal or Immortal->Deity. Tradition becomes a stronger choice as you increase the difficulty because there's less room to expand.
 
King to Emperor is a very small step. (Unless you've been going after Cultural victories)

Collectively they amount to AI faster building early wonders.

AI starts with Animal Husbandary on Emperor in addition to Pottery from King.

Emperor is the first level in which the AI starts with a Scout.

AI gets bigger production & growth bonuses than on King.

In addition, Emperor is the first level in which AI has a bigger happiness bonus than Chieftain.
 
In addition to AI building more wonders, they are more aggressive and they will come with more units. On King only the big Civs would come with multiple waves. On Emperor it seemed like they all had a at least one good wave with more behind it.
 
i finally finished my first emperor game and luckily won with Washington. I wanted to go for domination vitory but took me too long and Japan was too defensivly positioned. So i managed to win with science around turn 400. One thing i noticed that even i was at least 1000 points ahead of any civ on scoreboard they almost allwasy had same units so i couldnt take technological advantage in fights thats why i couldnt win with fast domination. I want to ask if this is commnon on emperor ? i beelined for aritellery and ai got artilerry only around 20 turns after me.
 
It isn't if you don't forget to develop science in your core cities. Early archer/CB rush and later upgrade to XB.
 
Having 1 deity victory , 2 immortal victories, and 29 king victories, I prefer to play exclusively on king. The reason is that from emperor on up, you need to take advantage of civ-specific advantages, figure out the best way to utilize the land available, and observe/react to what the AI is doing, often directing you to one specific VC. From King level down, I can play any civ on any map and win pretty much whichever VC I want. As a turn-based strategy game, increasing the ill-termed "difficulty level" doesn't actually make anything harder, it just limits the viable options that the player has.
 
i think u are right i just finished my 2nd game on emperor and i had to go for spacship win again. The thing about king difficulty is that it really feels easy even the fact that u can basiclly get any wonder u want. The last eperoro game i was against ramses and that was sth crazy. He got almost all wonders but i manage to win anyway i was lucky that i was able to grap importatn scientific wonders such as the one that boosts reaserch agreements
 
If you ignore all wonder building, focus on growth (working farms), get science buildings asap, build 5-6 composite bowmen, 2 melee units, 2 horse units then emperor is as easy as king.

If instead you build wonders, constantly work mine tiles to speed wonders, and neglect military then emperor will seem hard.
 
Yeah, I have to say that Civ is not so much geared to providing a challenge as much as it is to providing an experience. Of course it's not like an RTS or MOBA, but it's also not really like solving a Rubik's cube either where time is all that matters and there's just a rote set of rules to the solution. There's a feel to Civ, and certain people will like certain aspects more than others.

That said, beating the higher difficulties definitely requires a transition of mindset from the game as an experience to the game as a challenge. What I find is that the goal of beating the same isn't as difficult, but rather that transition is the difficult part.

It's not a novel idea to build 6-8 Archers, research Construction, and kick other civs around. The concepts of prioritizing the National College and Universities aren't difficult to discover either once you find yourself falling slightly behind in each game. What's hard is to tell yourself, hey, maybe I won't be able to get the Great Library this game. Or if I don't get the religion I want, I'm not going to reload. Speaking for myself at least, I found that it took something out of the experience when I'd play a civ like Persia and not get the Chichen Itza, or otherwise get sidelined out of something that I wanted to try out to see how thoroughly I could pain the map red. But then I took a look at some other players whose LP's I really enjoyed, and how they were willing to play any difficulty at any start. I mean, they would roll with horrible Tundra starts, and turn 40 DoW's from multiple civs. There's a certain feel to that that I liked.

Anyway, that's the best piece of advice I have. Realize that it's going to be impossible to continue to beat up the AI, doing basically anything you want like you used to on King and lower. Be willing to forget about a Wonder if you're beat to it, and just hold out and survive with as much territory as you can until you get to the later game where the AI just starts to lose to itself. Do that and you'll realize that all along you were probably playing to a lot higher level than you thought. I think most people after maybe half a dozen games can give Emperor a whirl and beat it with the correct attitude.

As for specific advice:
1) Prioritize tech. Emperor is not as bad, but the tech bonuses the AI gets on Immortal and Diety are such that you have to prioritize NC and Universities every game or you're toast.
2) Early military. No one ever really lost a game by getting half a dozen early CB's.
3) Expand onto luxes, then sell the luxes to finance further expand. You can match the AI on Emperor without any crazy stuff, but just be familiar with the standard openings.
4) Plan a Victory Condition. Don't be surprised if you're beaten to a Sci victory in the event you didn't beeline the right techs, allocate specialists, sign RA's or build Hubble. Likewise with culture. You can't just warmonger an immense empire and win by default. Even domination victories need to be well engineered, getting key techs at key times.
 
Yeah, I have to say that Civ is not so much geared to providing a challenge as much as it is to providing an experience. Of course it's not like an RTS or MOBA, but it's also not really like solving a Rubik's cube either where time is all that matters and there's just a rote set of rules to the solution. There's a feel to Civ, and certain people will like certain aspects more than others.

That said, beating the higher difficulties definitely requires a transition of mindset from the game as an experience to the game as a challenge. What I find is that the goal of beating the same isn't as difficult, but rather that transition is the difficult part.

It's not a novel idea to build 6-8 Archers, research Construction, and kick other civs around. The concepts of prioritizing the National College and Universities aren't difficult to discover either once you find yourself falling slightly behind in each game. What's hard is to tell yourself, hey, maybe I won't be able to get the Great Library this game. Or if I don't get the religion I want, I'm not going to reload. Speaking for myself at least, I found that it took something out of the experience when I'd play a civ like Persia and not get the Chichen Itza, or otherwise get sidelined out of something that I wanted to try out to see how thoroughly I could pain the map red. But then I took a look at some other players whose LP's I really enjoyed, and how they were willing to play any difficulty at any start. I mean, they would roll with horrible Tundra starts, and turn 40 DoW's from multiple civs. There's a certain feel to that that I liked.

Anyway, that's the best piece of advice I have. Realize that it's going to be impossible to continue to beat up the AI, doing basically anything you want like you used to on King and lower. Be willing to forget about a Wonder if you're beat to it, and just hold out and survive with as much territory as you can until you get to the later game where the AI just starts to lose to itself. Do that and you'll realize that all along you were probably playing to a lot higher level than you thought. I think most people after maybe half a dozen games can give Emperor a whirl and beat it with the correct attitude.

As for specific advice:
1) Prioritize tech. Emperor is not as bad, but the tech bonuses the AI gets on Immortal and Diety are such that you have to prioritize NC and Universities every game or you're toast.
2) Early military. No one ever really lost a game by getting half a dozen early CB's.
3) Expand onto luxes, then sell the luxes to finance further expand. You can match the AI on Emperor without any crazy stuff, but just be familiar with the standard openings.
4) Plan a Victory Condition. Don't be surprised if you're beaten to a Sci victory in the event you didn't beeline the right techs, allocate specialists, sign RA's or build Hubble. Likewise with culture. You can't just warmonger an immense empire and win by default. Even domination victories need to be well engineered, getting key techs at key times.

I've been reading this forum off and on for a few years now and have found it quite helpful, but I'm not the type of person that posts in forums. However, I had to register in order to say to Justice, dude, THANKS for the time you put into that post. The insight regarding challenge vs. experience is right on and exactly what I needed to hear, and I'm not even the OP! The specific advice is, of course, helpful as well. But understanding that it's more of an attitude change is a subtle but very powerful insight.
 
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