From the Ashes - Aurora 4X AAR/Let's Play

Patroklos

Deity
Joined
Feb 25, 2003
Messages
12,721
Hello!

So I recently started playing Aurora, a 4X game created by one guy and developed in his free time. I am a long time avid player of the Space Empires series but sadly that franchise committed suicide with SEV. Since then I have tried a few supposed successors but I haven't found anything with the same level of dept and role play capabilities. Very few people create whole volumes of "Jane's Fighting Starships" as an exercise in fun, but that's pretty much what every game of SEIII/IV was for me and at long last I think I have found a in this game something that replicates that and goes FAR beyond.

This game, however, has a very steep learning curve and very few bells and whistles as far as sound and visuals go (it is routinely described as Dwarf Fortress IN SPACE!) so you need to have a healthy imagination and if I am going to go full bore RPG why not share my efforts with my favorite message board community (whether you like it or not)?

So I am going to walk through a game in character as both a fun RPG scenario as well as an interactive way of learning. I have played a couple starts for about 50 odd years or so but am still an extreme newcomer to this game so I will be learning as I go. If any of you have played this before and can bestow some wisdom please feel free to drop it on me as I go, or if you are new to this as well we can stumble through it together.

You can find the game here

http://aurora2.pentarch.org/index.php

So, first of...

INTRODUCTION

In the year 2050 a nuclear world war breaks out. Despite the name the war itself was not particular devastating given the arsenals involved, though tens of millions die. After an initial nuclear exchange all sides are horrified and an unheard of level of cooperation is ushered in by the Treaty of Beijing in 2051. Mankind had gone over the precipice but has somehow pulled itself back and the dawn of a new age of cooperation and achievement opened before them.

Unfortunately while the long feared specter of nuclear war was not to be the harbinger of the apocalypse, the weapons of the war continued their work long after the peace treaty had been signed. On the cusp of the a manned mission of Mars undertaken to show the fruits of human cooperation and progress in this new post war age, a disaster slowly but surely spreads across the globe.

While the powerful nations of the world subjected the horrors of nuclear war on the entire globe, other nations determined to not stand idle while their fate was dictated to them had release biological weapons that they believed would level the playing field with the belligerent great powers. Their use proved destructive but not strategically effective and horrible retribution was exacted on those who used these weapons by the great powers. The hypocrisy of this crack down while having just nearly destroyed the world via nuclear holocaust also became a driving force ending the war.

Ineffective and largely thought overcome by various means by the end of the war, these agents laid silent until 2060 when they began to reappear throughout the globe in myriad mutated forms and by 2065 all efforts to stop their spread proved futile. People died by the billions. However, due to the horrors of the recent world war and the new age of cooperation and peace that followed the often predicted chaos of such a disaster characterized in B-movies of a half century before did not transpire. Nations did not bear their teeth to each other to grab what resources they could in their death throws, they shared freely and worked together to save what could be saved. Citizens did not recoil in horror from their neighbors but sacrificed themselves to help each other in any way possible. Despite this cities and nations withered and died and humanity systenatically drew itself back from the world, concentrating itself in enclaves they defended fiercely but imperfectly, billions more would die. By 2100 the crisis quickly subsided via a combination most of the population left being immune and that immunity being extended to others via a new method of gene manipulation. Four hundred million humans remained of the nine and a half billion who lived before the war.

Mankind collects itself and establishes a new society with what they have saved and based on the lessens they had learned. Having just survived two near extinctions events of their own creation within a half century, humanity looks at the future as a gift rather than birthright and is determined to do things different this time. After fifty years they look back out at the world they abandoned from their now crowded enclaves. They reenter long abandoned cities and break the carefully placed seals on factories and capitals, museums and universities and the wounds of their loss open fresh again. The optimism and ambition of the past so much a part of what makes up humanity is reignited, but the hubris and arrogance of the past is also rediscovered and this time rejected. From their new homes built on the ashes of those of their grandfathers their gaze is not fixed on the new forests and savannahs and swamps and marshes that had reclaimed most of the old world, but rather to the stars above.

Staring back at them from orbit in their tombs of long since vacuum filled capsules, the wry skeletal smiles of the last humans to dream the same dream were both scolding and inspiring. They had seen it all, with eyes at first prideful and arrogant but later moist and then frozen, propelled to a new frontier on the fiery arrogance of a now dead age and had then watched the decline of man at their own hands. They would now watch them rise anew, fueled by a desire to reclaim what was once before within reach...

Start Screen
Spoiler :
So a bit dramatic but it was a fun little diversion. The basis from that last paragraph is from a passage in David Brin's "The Postman," I am sure a couple of you may recognize it. Below is the start screen for the game, named "From the Ashes" as per the thread title.



There a a few options on here that I will discuss.

- The start year is 2200, 50 years after the enclaves open up as per the story. You can set any year you want, but the default is 2025. I prefer starting at the beginning of a century as it is just easier for me to keep track of time that way.
- The max systems is self explanatory, I keep it at the default 1000 as I assume its set there for performance issues though I can't imagine actually exploring that many. - The difficulty modifier is for the AI, you can give them a bonus or handicap as you wish but since I am new and we are going to start at bare bones I am going to handicap them to 80%.
- Non Player generation is how likely an alien race is to appear when you discover a new system. In Aurora the map is not precreated, systems are created as you jump into them.
- Trans Newtonian and Conventional start is the starting tech level. The new tech tree for game purposes is based on a newly discovered physics model, so if you want to skip the boring part start with Trans Newtonian.

The rest is pretty self explanatory. I disabled all extra galactic invaders as I am new and I don't need a Borg clone popping out of nowhere and cutting this short. I did not use real stars as it has some game mechanic issues from what I have.


Starting Screenshots
Spoiler :


You can see the ort cloud on the outer edges of the system along with prospective warp points amongst the outer planets.



The inner system planets along with the asteroid belt outside the orbit of Mars. I forgot to deselect the starting missile base but for RPG forces we will call it the left overs from the world war.



The starting stats for Earth. It has a lot less facilities wise than my other starts, this should be an interesting or boring start! The population is 500 million to account for growth between 2100 and 2200.



This is an absolutely miserable start as far as resources go. 10K is the minimum start value and I have that in six resources. Usually you have over a million in at least a few. This honestly may doom this game off the bat so I reserve the right to restart if it becomes obvious this makes things to difficult for a novice like me.
 
I jumped the gun with that screenshot, I turned them off!

RETURN TO SPACE

The rediscovery of humanity's lost past inspired them to aspire to a new future amongst the stars. Earth was to become a nursery world, preserved in nature's reclaimed form as much as possible while humanity procured its needs from space. Earth cities that are reoccupied are done so with the greatest environmental care, but all other efforts are focused on opening space to economic and colonial expansion.

Easier said than done. With the dramatic shrinking of the human population and the abandonment of so much of modern societies infrastructure much had to be reclaimed. The records of knowledge were not lost but the human practitioners of it were a small and elite pool compared to pre war society. Industry suffered a similar fate, the factories and mines and other infrastructure was carefully sealed and preserved for later use, but the workers who ran them were few and far between. For fifty years all efforts were bent to restarting a modern industrial civilization from the remains of the old one, mindful not to repeat the follies of the old one.

In 2190 manned orbital fight took place for the first time in one hundred and twenty six years. Their first mission was to dock with the derelict Horizon Station, an orbital support facility built in 2042 to support the construction and launch of a manned Martian mission, delayed during the war and then restarted afterward. That space craft, the "Dawn," was nowhere to be found. Inside Earth's new space borne explorers stared across a century with their long lost predecessors. The story they discovered hardened their resolve.

In 2060 Astronauts, Cosmonauts and Taikonauts watched helplessly as waves of weaponized diseases began destroying their world below. In 2064 with over a billion already dead the nations of earth knew the diseases were unstoppable and humanities existence was in danger. Horizon Station's crew was ordered to abandon the facility. Earth was going through economic collapse and could no longer support orbital launches but the station had its own escape vehicle. Unfortunately that escape vehicle could only hold the stations crew, the crew of the Mars mission ship had already been sent to the station two years earlier for workups and acclimation for their mission. Mission Control ordered for their emergency egress plan to be activated as well, which was to use the Dawn's Mars entry pod to escape to Earth.

The twenty three station crew and six mission crew, some of the best and brightest of the species, had guesses the real state of affairs below. They knew the breaking up of the Dawn for escape was the end, that it would never be repaired or rebuilt, and humanity's dream of escaping Earth would die with their civilization and eventually them below. Faced with this knowledge they decided to go out with a symbolic grasp for the stars by launching their mission, to complete a final quest for discovery. Immediately after informing Mission Control the station's comms were deactivated to avoid automated interference with the station and space craft from the planet. The six spacecraft crew said their fair wells to their comrades and left messages to be brought back to Earth with the station crew when they evacuated to the planet after the mission's launch. The crew had known the mission had a good chance of being a one way affair from the beginning, but the sure knowledge hardened their resolve. They entered the Dawn's crew cabin and prepared to launch from the station's slipway.

It is not clear exactly what happened but one of the Dawn's engines exploded shortly after launch. Speculation is that the manual launch sequence was not carried out correctly, the process originally being a Mission Control remotely managed affair. The explosion destroyed the Dawn and severely damaged the station, leaving it adrift. Upon docking the Confederation astronauts discovered several dead crew still in their space suits outside the station having labored to repair their damaged escape craft until their life support failed. The communications array had been ripped from the station in its entirety. Inside the remaining crew was found, some having committed suicide in various ways and others having expired as the stations unreplenished life support facilities failed over a year later. Scrawled across the galley wall was a simple message. "Humanity was here, better luck next time!?"

Mars Landing
Spoiler :


Spacecraft Autumn 1, Mission 1 arrives at Mars.


Horizon Station is salvaged in 2191, its slipway intact, and it is again used to build the vessel that would bring the first humans to another planet. The spacecraft is named "Autunm," its mission signifying the end of two centuries of destruction, death, and hardship to usher fourth a brave new world. Construction is completed in January 2200.

Aurora Spacecraft Specs
Spoiler :
Autumn class Exploration Ship 1,800 tons 148 Crew 83.2 BP TCS 36 TH 5 EM 0
138 km/s Armour 1-13 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Maint Life 6.71 Years MSP 29 AFR 25% IFR 0.4% 1YR 1 5YR 17 Max Repair 5 MSP

Mercury Rocket Engine X33 (5) Power 1 Fuel Use 100% Signature 1 Armour 0 Exp 5%
Fuel Capacity 50,000 Litres Range 49.7 billion km (4166 days at full power)

This design is classed as a Military Vessel for maintenance purposes


Aurora departs on Mission 1 and arrives at Mars in on the 17th of January, the first manned landing takes place the next day. 136 years later humanity picks up where it left off.
 
Exploration

Autumn 1 was not a simple visit and return along the lines of the old Dawn missions, but rather a far more capable craft able to travel across the solar system and back. It continues on to Titan, the other system body astronomers believe might be able to host a large population, arriving on May 30th. The landing is disappointing with a 95% Nitrogen and 5% Methane atmosphere and a temp of -178 degrees Celsius. Human colonization is not possible with current capabilities. Autumn 1 visits the other outer Saturn moons Hyperion, Rhea, and Dione and then starts its return trip to Earth after and epic voyage of discovery.

Autumn 2 embarks on Mission 2, the first stop being Comet #6 which happens to be traveling through the orbits of the inner planets at this time. Arriving on April 2nd humanity sets foot on its first comet. Autumn 2 then heads to the Asteroid belt, sending a landing party to the surface of Asteroid #7 for another first on May 13th. The next stop is out to Comet #7 just entering Saturn's orbit on the other side of the solar system. They land on July 7th and start their long trek home the next day.

While these missions achieve their goals and push the frontiers of human knowledge and reach well beyond what had ever been achieved before, they had and unanticipated affect amongst the scientific community about the limits of what was possible. The discover that Titan was not suitable for colonization was a blow, but the real sticking point was the limited ability of the expeditions to gather data for future colonization and development. The Dawn mission was to land three astronauts for a symbolic "tag" but little else. The Autumn missions had a landing party of twenty specialists with the hope of making real assessments for later use. This proved a wild underestimation and these parties barely scratched the surface of the knowledge needed. Earths scientists struggled to decide on the next step forward, and whether they had the ability to even attempt that next step.

Autumn 1 arrives home 24 September to a hero's welcome, humanity rejoices in the successful landing of man on a new planet as well as five other distant moons. Autumn 2 enters Earth orbit on 15 November having landed humans for the first time on both a comet and an asteroid and is similarly hailed as heros. Both crews arrive home to amazing news that will change the course of human space exploration...

Turning Science On It's Head

On the 24th of August Doctor Horrace Sherrard published his studies on Trans-Newtonian physics, essentially rewriting the book on what humanity knew about the way the universt worked. This new discover opened a universe of possibilities for every aspect of human endeavor, but knowing about the opportunity and utilizing it were two different things. The scholars of Earth began to dig into this new field. The first and most important prospective application was the creation of power planet penetrating sensors that could crack the code of colonization across the Sol system.

Economy

The reoccupation of key cities across the globe continues. The legacy industry is being converted to modern facilities with priorities on mines, refiners, and factories to support space expansion.

Horizon Station started an upgrade to its slipway to allow construction of ships up to 6000kt, enough to field the new geological survey sensors under development.

In addition construction on a new academy was started to train the future crews of the exploration program.
 
Enjoying the story so far. Having never played or heard of Aurora interested in seeing how this plays out.
 
The complexity of this game is to Paradox games as Paradox games are to other strategy games... the menus have menus. And those menus have their own menus, which have menus. Some of which have menus. I just downloaded this and spent hours reading guides, clicking around, and trying stuff... and now, I think I've learned enough to know that I have no idea how to play this game.
 
Very intriguing...
 
I normally pay attention to less complicated games like Dwarf Fortress and Hearts of Iron 3, but this AAR looks good!
 
Horrible news for the scientific community. Doctor Horrace Sherrard was killed in an accident while developing a power reactor for use on long range exploration craft. This is a great setback for propulsion development but the doors exposed by his discover or Trans-Newtonian physics will continue to be researched for the greater good of humanity.

The Autumn explorers were were sent out on their second missions, 1 investigating three new comets and 2 visiting all the moons of Jupiter. While their ability to collect useful data was still limited the people of Earth remained captivated by their adventures.

In the mean time Horizon station began work on the next spacecraft that would push explorations efforts forward, the Prospector-class Geological Survey Vessel. This craft is to be outfitted with new crust penetrating geological survey sensor that can analyze any system body straight down to the core in minute detail. It is also equipped with the latest E10 nuclear thermal engine greatly increasing its performance over the Autumn vessels. Launched on the September 22 2208, this ship's first mission is to survey the inner planets starting with Mars.

Prospector-class GSV
Spoiler :
Prospector class Geological Survey Vessel 2,300 tons 228 Crew 350.5 BP TCS 46 TH 125 EM 0
2717 km/s Armour 1-15 Shields 0-0 Sensors 1/1/0/2 Damage Control Rating 4 PPV 0
Maint Life 14.76 Years MSP 381 AFR 10% IFR 0.1% 1YR 3 5YR 49 Max Repair 100 MSP

Nuclear Thermal Engine E10 (5) Power 25 Fuel Use 100% Signature 25 Armour 0 Exp 5%
Fuel Capacity 50,000 Litres Range 39.1 billion km (166 days at full power)

Geological Survey Sensors (2) 2 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes


On the eave of Solar Prospector's maiden voyage disaster strikes. Autumn 2 had just left on its third mission to explore the remaining moons of Saturn. Two days into its mission it suffered an engine explosion that destroyed the ship. Of the 143 on board on 53 made it to the life pods. Solar Prospector's fist mission was changed from that of discovery to rescue and they arrived at the pods transponder signal on October 23rd 2208. It was reported that missions commanding officer CAPT Jerold Kimpel, famous as the first human to set foot on Mars, was not amongst the survivors. No current Confederation vessel has the ability to salvage the wreck as of now, it floats powerless as a constant reminder of the dangers of space.

OOC
Spoiler :
So this was my fault. Vessels have a a certain chance of engineering failure at any time that can be reduced by adding dedicated engineering spaces but they also have a set maintenance life after which they need to be overhauled or catastrophic failure can occur destroying the vessel. This is only true for military vessels, commercial ships have no maintenance requirements of that sort. Lesson learned.


Due to the unknown cause of the Autumn 2 disaster and the limited utility of this class of vessel now that the Prospector-class was available Autumn 1 had its mission to Neptune cancelled and was decommissioned. It was transported to the surface of Earth as a monument to human endeavor.

After returning the survivors to Earth the Solar Prospector headed out to find new homes for humanity.
 
Top Bottom