So we ended last round with a lot of unsettled territory to our East, meaning this round it is time to fill up our continent. But as we shall see, good land is in high demand, and there are others who would take our prize!
So for our first screenshot:
Looks like the barbarians have begun to settle; now getting a navy is even more important since razing their silly little settlement means more gold in our coffers! Like a stockbrocker, black means cha-ching in Civ IV.
The first tech we discover in this round is Mathematics. As I said earlier, I decided getting Aqueducts sooner rather than latter would be a good idea on this food-poor land, and it is a good step towards our Elephants and Cats. Yes, I've decided that it is time to paint our continent a glossy white (what really convinced me is that terrible music Zaroq uses...er, I mean, "land is power", and Zaroq's land would mean more power to us...yeah). Anyways, after Mathematics I went for Hunting; it only took two turns and it will get us some Ivory for happiness (London is approaching the limits of its happiness). It will also get us access to Archery once we get Alphabet and start tech trading, so I don't really have any problems with doing some self-backfilling.
And as our philosopher's work out the finer points of geometry, St. Augustine creates his master work:
I hope people don't mind me posting these classics announcements, but I just feel that they help us to understand just where we stand in the world. Surprisingly, even with our Financial trait we seem to be lagging behind (my guess is that the top two started out with Scouts and found a few goodie huts). Hopefully as my cottages mature the gap will close.
But one must always be aware that sometimes nature rejects the efforts of man:
Awh well, live near a river, expect a flood or two. Apart from the natural disaster, you may notice that our treasury is getting a bit low from leaving our sliders at 100%; because we may have a war in our future, especially with the great chance for a cat rush, I set the slider a bit lower to build up our rainy day funds. Fortunately, I am still teching quit nicely, and we will soon discover Construction. And to help that along:
I decide that the best thing to do with Leibniz is to found an Academy in London, and get started on the road to Civil Service for the Bureaucracy civic.
However, my dreams of a peaceful utopia dedicated to pure reason are soon shattered when our dastardly neighbor to the North decided that stealing England's Marble just wasn't enough:
It seems that the Ethiopians missed the memo in which I claimed this entire continent in the name of Her Majesty the Queen. Though I nearly let this insult slide, the Workers that followed up the initial settlement proved too tempting a target to pass up:
Slave raiding for fun and profit. Not wanting to crimp my research, and certainly not ready for a full scale assault on the heart of Ethiopian land, I went for a Cease-fire shortly after my Chariots burned Yeha to the ground (if the city had been size 2 I would've gladly brought it into our fold...someone ought to reconsider size 1 cities auto-razing). Remember kids, outside of vanilla Axemen aren't effective early defense if your neighbors have Chariots.
With our coffers momentarily filled to bursting with plundered Ethiopian gold, something unexpected happened:
My prediction turned out to be correct: that landmass to our Southeast is another populated continent. Unfortunately, even as schemes to convert Brennus to a wardog are formulating in my mind, Brennus decides he rather likes the view from his ships and settles smack in the middle of that sweet resource site to our East:
His arrogance will be his undoing; this land belongs to us, and I'll be darned if I spend all this time fighting off the Ethiopians only to let the Celts swoop in and steal it all away. With yet more battles on our horizon, I decide that the best course is to use this brief window of peace and our newly acquired knowledge of Alphabet to trade a few techs. Here is the result:
Yes, surprisingly Yaqob agreed to the trade despite our previous skirmish; it is a shame that I have to annihilate him because he seems to have the potential to be an excellent ally to have around. But alas, our borders are too close, and our continent too small.
The discovery of Iron Working is also something of a bombshell; guess where our only close source of iron is:
Always fun to see a big money bag cottage on top of an important strategic resource >.<. For now, the cottage stays; my main military force is likely to be cats and elephants, both of which do not require iron, and this early in the game well developed cottages are a big booster to your economy. Should I get desperate, though, it is nice to know that there is a source of iron within my borders.
And iron may become important just yet, as yet another war seems to be brewing - this time on our Eastern front. Perhaps emboldened by the success of Camulodonum (a.k.a. Camelot for your King Arthur buffs), Brennus lands yet more settlers on our shores. But the English people have a history of enslaving unsuspecting Workers, and we need those lands for ourselves. More importantly, those few Warriors are no match for England's mighty chariots, and I know the Brennus can't possibly come up with a significant enough force to threaten us with nothing but Galleys available for crossing the channel. And so:
Perhaps we can forgive Brennus' misguided trust in us; after all, only a few turns after we leveled Yeha, it seems Ethiopia still has an eye on our Western front:
I'm seeing a pattern here:
Ain't I a stinker? Like our previous battles, I end this one as quickly as possible, but now a real war with Yaqob is inevitable. The good news is we have managed to stop his expansion and boosted our economy with all the new Workers that we stole. Also, since we did this in piecemeal fashion, our research didn't suffer all that much - we are already nearly finished with Civil Service; after that I plan to get Philosophy and possible win another religion, then go on to paper for the liberalism rush. Our tech lead with our neighbors is pretty enormous, however, so I have full confidence we will succeed.
I also manage to expel the Celts with minor losses (we lost a chariot). Sadly for Author and his Knights, I find the location lacking and sack Camelot. All in all, considering that we have waged three wars and only lost one chariot, I'm feeling pretty confident that we will prevail in the end.
With our borders defended, my people finally feel ready to expand, and Hastings and Canterbury are soon founded:
While Hastings was an obvious choice, I choose Canterbury's site because once it gets some culture growth it could stop the Celts from crossing the channel (provided they don't declare war), leaving me with only one annoying neighbor to deal with. It also gives me the chance for some Clams, and right now unhealthiness is starting to become a problem for my flood plains cities.
I plan to go ahead and start the next round pretty soon since I have much of it already planned out, but I'll go ahead and post my thoughts in case you want to comment.
Basically, for the next round I would like to accomplish the following:
1. Clear out that Barbarian state near Hastings, and if there is time, the one near Canterbury as well for the pillage gold, but I have a feeling Brennus might wise up and go after weaker targets on his own continent.
2. Get my war machine in full throttle and take down Yaqob. He hates me and needs to go down.
3. There are also three wonders I'd like to try for: Great Library, Schwedagon Paya, and the Hanging Gardens. All three would boost our research nicely, either with Civic options or a Great Person boost. Our obvious priority, though, is the Great Library, and with a big war looming getting all three seems not so realistic.
Anyways, that's all for now; I'll update sometime latter this week.
Here's the save:
http://forums.civfanatics.com/uploads/95430/Good_Queen_Bess_AD-0300.CivBeyondSwordSave