Fundamentalism

A final final rethink on Fundamentalism ...


Idea of Fundamentalism/Secularity implemented as a Risk Slider .
Used at all times in all govts times except Anarchy .
click for Risk Slider Chart

X axis : risk
0 = Neutral
-1 = Fundamentalism
+1 = Secularity

Y axis : multiplier factor for :
1. happy faces production
2. commerce production
3. shields production
4. beakers production
5. risk of anarchy
6. chance of hero generation


Charted Features :

1. (Fundamentalism/Secularity) increase and decrease in risk from 0 leads to
increase in happiness, followed by drop towards extremes of 1 and -1
slight increase risk of anarchy
2. (Fundamentalism) decrease in risk from 0 leads to
decrease commerce
decrease tech
increase hero generation
3. (Secularity) increase in risk from 0 leads to
decrease shields
slight increase tech


Uncharted Features :

1. People's Hero : special unit

requires Nationalism; max of 2, or 1 per 4 cities, whichever is greater
creates possibility of a hero arising from any worker stationed in capital city
(Fundamentalism) decrease in risk from 0 leads to increase chance of hero generation
chance enhanced with fewer total cities

5.1.2, heroic fight and bombard -
heroic fight : automatically take out attacker/defender if hero is killed
heroic bombard : bombard range of 1, destroys all units on targeted tile and consumes hero if successful

2. Book of Doctrines : small wonder

requires Nationalism (300 shields)
culture - 3 per turn
reduces fall in commerce/shields with risk slider
increases chance of hero creation
grants 1 culture point with each engagement of a People's Hero .

3. Effect of Fewer Cities (4 or less)

(Fundamentalism) decrease in risk from 0 leads to
decrease corruption/waste up to max of 1 quarter
increase military support up to max of 2 times
increase hero generation



note - no effect on military prowess, cultural flip or quelling
 

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The way I see fundamentalism working is similar, in a way, to fascism. It is a government/state of society for a civ that is trying to survive problems. Fascist governments having a good corruption level if the civ is small, and good military support for a few big cities... for 'successful' civs the choice was almost always Democracy for Peace or Communist for War (Republic if you wanted peace but weren't sure the world would let you get away with it)

It prevents you from losing a cultural war, and also helps you defend in a conventional war. It slows your progress both scientifically or territorially. Occupation of significant enemy territory or a desire for standard economic expansion are then best accomadated by reducing the Fundamentalism, and being more 'accomodating' which leaves you open to collapse, so you would tend to do it only when you were back as a legitimate contender (losing the Fundamentalism then would tend to Keep you a legitimate contender)
 
jupiterkris said:
If Fascism included in C3C; why not Fundamentalism ?

Fascism is a real government. Fundamentalism is a thought. I think it would be interesting to have a fundamentalist govt.

p.s. Fascism is a corporate state in which the public is whipped into a frenzy and other nations are considered inferior. The final goal of a fascist govt is imperial expansion

NOTE- fascism is NOT!! a despotism, it is a different govt entirely

Also in communism is included fascism should be because both govts are solutions to the same problemsof the country

Also Also fascism should require communism to research because in order for a fascist govt to form there must be a fear of communism and a national tragedy -germany became a hell hole- Fascist -Italy had no national identity or any power- fascist(or another conflicting ideology)

For more info on fascism read: Forman, J. D., Fascism; the meaning and experience of reactionary revolution (1974) :)
 
:joke: http://en.wikipedia.org/wiki/You_have_two_cows


Fundamentalism :
You have two cows. The government kills you for owning cows, confiscates your cows, and then kills everyone who suggests that the government should be killed for owning cows.


Fascism :
You have two cows. The government takes both, hires you to take care of them, and sells you the milk.


Democracy #1:
You have two cows. They outvote you 2-1 to ban all meat and dairy products.

Democracy -- Singaporean:
You have two cows. The government fines you for keeping two unlicensed farm animals in an apartment.


Republicanism:
You have two cows. Your neighbour has none. So what?


Communism:
You have two cows. Your neighbours help you take care of them, and you all share the milk.

Communism--Reality:
You have two cows. Technically, everyone owns all the cows and everyone is equal. If you happen to be in charge of everyone and their cows, you own more of the cows than everyone else because you are more equal than they are.


Feudalism:
You have two cows. Your lord takes some of the milk.
 
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