fotonut
Warlord
- Joined
- Apr 29, 2006
- Messages
- 122
...I would suggest something like this: for each batch of future tech, all friendly combat units gain +5 combat strength. For each batch of future civ, all friendly cities gain 1 amenity.
I’ve always wanted something like this. The game even let you choose the type of future tech/civic you research, for instance:
- military future tech
- economic future tech
- diplomatic future tech
- medical future tech
- information future tech
And each would have different benefits like 5% strength in all military units, 5% increase in building gold yields, 5% pop growth, etc. Give the player the opportunity to choose their area and of focus/interest basically. Could also consider options such as:
- do you want 5% increase in strength of all units or a promotion for all cavalry units?
When the selected tech type is complete.