Future Tech is lackluster

What should Future Tech give for each completion?


  • Total voters
    7

CppMaster

Deity
Joined
Feb 13, 2018
Messages
3,052
Location
Poland
Currently Future Tech gives +1 happiness for each city which is useful for couple of completions, but after that I had 100% happiness anyway and pretty permanent golden ages, so it was rather meaningless.
What do you think if each Future Tech completion also would give +x% to combat strength of all units and +y% to all yields in all cities? It'd make Future Tech matter again and could lead to less stalemate futuristic wars.

For a reference, I had a culture victory long before I've researched all the techs and now I'm just having fun trying to making everyone my vassals for a total domination. These changes wouldn't really impact the main game (so before victory screen), but IMHO it'd make the very late game more interesting.

What do you think? I've made a multi-option poll, so if you think that Future Tech should give both happiness, combat strength and bonus to yields, then select these 3 options.
 
I agree that the tech is a bit lackluster, but I wouldn't bother giving it something that was new code. It just doesn't matter enough, because the game is practically over or has already ended and you're just fooling around.

I would just add some existing bonuses that already exist as tech unlocks, like more specialist yields, or +10 to all yields in the palace.
 
Fair point. There are plenty of bonuses in the tech tree, so it'd be a matter of SQL edit, right?
 
I'm liking this a lot. Maybe it would be good to poll this option on the main forum so it gets integrated asap

My suggestion: +1 to all strategics, +10% production in all cities.

At this point in the game, the only thing I really care about are spaceship parts. So this would give me aluminum if I really need it, and might shave me a turn on SS parts.
 
I put something else although my something else was inspired by the suggestions.

It could be interesting to give future tech bonuses based on your ideology.
Autocracy gets +x% combat strength
Order gets +y% yields in all cities
Freedom get +z% bonus to great person expendure yields

For the most part future tech is just something you have to pick while you finish the game so it is not really vital but something like this would help speed up that final run to the victory screen.

If i was to think of a change which would make a real difference i would say once you picked future tech it just carried on giving you an increasing bonus each turn so you didn't have to keep choosing it each turn because it was 'completed' which just adds to the 'drag' of getting to the victory screen at that point.
 
Fortunatelly, you don't have to pick this tech every time it's researched. However, the popup that you've researched the tech keeps appearing.
 
If people want it, it can be added but it's not really like it impacts the game that much.

I agree, and if its too much code there is always the +10% production. To me if are we going to make changes....they need to be focused on the SS part of the game, because that is the only thing going on at this point. If its not affecting SS parts....than I wouldn't even bother.
 
It would be pretty cool if you just got 6 free XCOM's or GDR's or something everytime you researched it. But ultimately it doesn't really matter.
 
I agree, and if its too much code there is always the +10% production. To me if are we going to make changes....they need to be focused on the SS part of the game, because that is the only thing going on at this point. If its not affecting SS parts....than I wouldn't even bother.
They don't need to focus on just that, it's mostly for infinite campaigns that could be played after the victory screen, because why not? We all are playing for fun, after all.
However, +10% to production could be way too much. I'd prefer sticking with +1% to every yield instead, to reflect that future technologies could improve everything. Also +1% to units CS, because of improvements to nanotech.

It would be pretty cool if you just got 6 free XCOM's or GDR's or something everytime you researched it. But ultimately it doesn't really matter.
I disagree. That would be too much and it doesn't make much sense flavor-wise.
 
prefer sticking with +1% to every yield instead, to reflect that future technologies could improve everything.

that basically would have no impact to the game at that point, so if people want it for pure flavor and someone is willing to code it, I have no issue.
 
Yep, as stated before, it wouldn't affect the main game (before victory screen) almost at all. Maybe victory conditions are balanced now?
 
Then it's not really balanced. Why is it not discussed, since it's much more important then?

CV? Oh its definately been discussed. We had a major ramp up in CV, and then a few tone downs. There is some discord discussion around toning it down again.
 
CV? Oh its definately been discussed. We had a major ramp up in CV, and then a few tone downs. There is some discord discussion around toning it down again.
It may be true in Discord, but not on this forum, at least for some time already, judging by the latest tens of topics. Is there a conclusion on what to do regarding CV? Or is it just left hanging?
 
My opinion is that either we make Future tech somewhat bonkers or we just leave it, a good portion of games are 100% finished before future tech is researched so it's more of a roleplay tech than anything.
 
Future Tech is only ever researched by SV players who are already halfway in building rocket parts. Maybe there can be something to speed that up, so the tech is worth researching? (As opposed to removing all scientists since science isn't useful anymore)
 
Back
Top Bottom