G&K Random system hang with looping sound

Trireme

Chieftain
Joined
Jul 12, 2012
Messages
3
Hi all, long time lurker but sadly this is my first post.

I was previously having some issues with G&K crashing and after some investigating discovered a failing HDD which I have now replaced. I have done a complete fresh install of Vista 64bit with up to date drivers and the only thing currently installed is Steam and Civ 5 G&K.

Now the rub, I'm still getting the same crash where the screen freezes and I get looping sound. From here the only action is to hard restart the machine as its fully locked.:mad:

Any ideas?

DXDiag attached.
 

Attachments

If you still have some money left, you could upgrade to a Directx 11 card. Yours is a 10.1, and they have some issues, that may or may not be solved, since they were only a stop gap between 9 and 11.
 
Game worked fine before G&K though. I'm not interested in spending $ to fix something that could be solved through a patch...
 
Since your card is a 10.1 though, that may be a hit or miss. They are not full blown 11 capable, and trying to play a game that is optimized for either 11 or 9, would seem to limit you to playing in 9. You can always wait though and hope a patch solves your issues.
 
Have tried playing in 9 solely and whilst I was able to play for longer the error still occurred. Its strange in that it occurs randomly, it could be 5 minuniutes or 3 hours and then *ping* it goes.

Anyway, last night it occurred whilst playing Orcs must die which almost completely rules out any kind of issue with the game. Likely culprit is the vid card failing as I have also noticed an issue in game where the vid output just stops working and I have to restart the PC, though it could be the PSU or mobo. Annoying as I was hoping to hang out till windows 8 launched to buy a new system.

Thanks for your help timtofly :thanx:
 
I was getting some crashes a while back with some other games that sounds similar...

are you getting a kernel power failure 41 in event viewer?

my problems were solved by changing the timing of the memory to a more stable state... I also further improved performance by improving the cooling solution of my CPU.
 
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