G-Major LVIII

This is a OCC Gauntlet, so every city is "Razed" immediately,...You wouldn't be getting any shrines,...Not sure what you referring to...??

Oops, sorry, got confused as I haven't tried this one in a while.


That time I posted will be crushed in the near future,...Mainly because I changed my starting position and followed YOUR advice,...Still need a "Laggard" to jump on board though...:undecide:

Not sure what you meant by "changed your starting position." Not sure if I'm being thanked or the opposite! :).

Zen, where do you go to check the standings for this Gauntlet?

I am obviously not looking in the right place...And you knew I was on the board, so it must be information that is available to all players.

When I looked this Gauntlet's board it showed my placement, but I couldn't see others scores, or where other players were in the rankings.

The G-Major times turned in before the Hall of Fame update on the 16th will show up in the Hall of Fame after the update. Right now you have a HoF silver medal in that table entry.

Good luck if you give it another go.
 
Not sure what you meant by "changed your starting position." Not sure if I'm being thanked or the opposite! :).

:pat: "Your getting Thanked"



The G-Major times turned in before the Hall of Fame update on the 16th will show up in the Hall of Fame after the update. Right now you have a HoF silver medal in that table entry.

Ahh, O.K. that makes sense



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:pat: "Your getting Thanked"

Ahh, O.K. that makes sense

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Well done Chuck! I missed that, I usually check the 16th update of the tables, but forgot this time.

@Zenmaster, I answered your PM, not sure if I sent it right, let me know if you have received it.
 
Nah, it's just that I finished Liberty on T133 in the game I submitted. T142 was the final result.

Good job Morcar :)

Reading between the lines again - i should stop doing that. I read through your message once again and there is no finish turn at all :) But yeah, your conquest and liberty were finished at turn 133 and i for some reason counted that as a victory turn.

So, in future just skip my posts if you see there some fictional info :):)

t141. Nothing special, limiting factor was the war, not good. I decided to go first for the farthest AI, upper right Pacal in the middle of the woods on hill, 18 defense, on the other side of the world. Not sure why I did this, it would have made a lot more sense to go for that one as the last civ, I think I just wanted to get rid of the most difficult one first.

Yes, your "nothing special" is equal to my "not great" despite we are occupying two top places for this gauntlet at the moment! Let's show them truly great results! Just would like to congrats you with your achievement! ;)
 
Reading between the lines again - i should stop doing that. I read through your message once again and there is no finish turn at all :) But yeah, your conquest and liberty were finished at turn 133 and i for some reason counted that as a victory turn.

So, in future just skip my posts if you see there some fictional info :):)



Yes, your "nothing special" is equal to my "not great" despite we are occupying two top places for this gauntlet at the moment! Let's show them truly great results! Just would like to congrats you with your achievement! ;)

As for the comment to Vadalaz, he posted a screenshot with the victory turn, and you can also see it in the HOF tables in the 16th update. Vadalaz ALWAYS shares his victory times (and so do I, and mostly everybody else), there is not subtext there, you don't need to worry.

I think they are both great results, no question, but like you, I feel I should have done better with my map. Take your t70 gold medal in the previous gauntlet, that's a phenomenal result, almost unbeatable, and you played it perfectly. Our results, if Zenmaster or Vadalaz are in the mood to reroll to get a late monument, they will blow us out of the water (not by much, probably by 5 turns, but if they turn in a great game 10 turns-15 turns). So yes we need to do better!:D
It's a fun gauntlet, Egypt UU is particularly suited for this low level fast domination games, and getting a culture bomb fast CV just rocks.
 
As for the comment to Vadalaz, he posted a screenshot with the victory turn, and you can also see it in the HOF tables in the 16th update. Vadalaz ALWAYS shares his victory times (and so do I, and mostly everybody else), there is not subtext there, you don't need to worry.

By "reading between lines" i meant that i'm reading posts just too fast and thus miss some details which are clearly stated in the text and replace them with my "imagination". I used that expression only for this - sorry that it caused confusion.
Unfortunately, screen is no longer available and i haven't followed this thread earlier to look at that screen, and of course i seen that Vadalaz submitted t142 game, but i was thinking it was some other game - this is where my confusion comes from :)

I think they are both great results, no question, but like you, I feel I should have done better with my map. Take your t70 gold medal in the previous gauntlet, that's a phenomenal result, almost unbeatable, and you played it perfectly. Our results, if Zenmaster or Vadalaz are in the mood to reroll to get a late monument, they will blow us out of the water (not by much, probably by 5 turns, but if they turn in a great game 10 turns-15 turns). So yes we need to do better!:D
It's a fun gauntlet, Egypt UU is particularly suited for this low level fast domination games, and getting a culture bomb fast CV just rocks.

Yes, yes, eagerly waiting for their updates to fuel my motivation for this gauntlet. Hope that will happen soon ;)
 
Well, I just won on t115 - a narrow victory and one of the most intense games I've played. The Celts whom I bombed were like 12 turns away and they got their monument around t40-45 I think.
Spoiler :
2015-03-18_00007.jpg

I kept playing after they built the monument because I had found 4 or 5 cultural CS by that time. Wasn't friends with any of them yet but I thought I had a slight chance if I rushed the AIs with archers and played without any major mistakes. There was a total of 6 cultural CSs on the map if I remember correctly. I think I haven't been influential with more than 3 at a time though, maybe 4 for a very short period of time. Finished Liberty on t101 or 102, conquered the last AI capital on t113 and got my GM to Edinburgh on t114.

Could've finished the conquest earlier but Venice was on a hill with a garrisoned warrior and Tradition 1. Because of this I couldn't spare any military unit to escort my GM - had to radar and choose the path carefully. Luckily it worked.

A couple of tips:

- DoW early and get whatever you can from AIs in peace deals. Often they'll offer you 1 gpt - take 99 gold instead. 1 gpt from the player sells for 75 gold each, a lux can theoretically sell for 720 gold I guess but that's not likely to happen. You can consistently get like 300-400 from a lux trade though I think, so settle on a mining resource hill. Remember that peace lasts for 30 turns, so plan accordingly.

- build a scout first and rush buy another one soon after. Meeting AIs and CSs as soon as possible is important, plus the scouts can also take cities and clear barb camps.
 
- DoW early and get whatever you can from AIs in peace deals. Often they'll offer you 1 gpt - take 99 gold instead. 1 gpt from the player sells for 75 gold each, a lux can theoretically sell for 720 gold I guess but that's not likely to happen. You can consistently get like 300-400 from a lux trade though I think, so settle on a mining resource hill. Remember that peace lasts for 30 turns, so plan accordingly.

- build a scout first and rush buy another one soon after. Meeting AIs and CSs as soon as possible is important, plus the scouts can also take cities and clear barb camps.

Wow, kinda puts any "alternative" strategies out of reach!
....Been using those tips for a while, definitely knocks turns off, BUT you have to hope those AI's have gold early.....I have had some hopes crushed on some incredible starts because even though I had multiple resources early, only 1 or 2 AI's had enough bank to get a financial advantage.
Another Tip to enhance your gold return early from those moves,....Add Isabella (Spain) to your list off competitors,...If she finds a Natural Wonder early, then she will have a lot of gold reserve, AND I usually save my last Lux for her since the payoff is normally BIG.

I think I am going to try forward settling again, the only way I am getting close to that time is if my GM only has to move 2-3 turns before the Concert Tour.

Thanks for sharing Vadalaz, Awesome Game!

I usually save it til the time is right,...And it looks like this one will cement a spot at the top of the board, SO...

'Winner Winner Chicken Dinner!!" :thumbsup:


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Well, I just won on t115 - a narrow victory and one of the most intense games I've played. The Celts whom I bombed were like 12 turns away and they got their monument around t40-45 I think.

Brilliant game, Vadalaz, and perfect timing, so conquest hasn't delayed the GM bomb and vice versa. Conquest with the archers is good idea overall, since they are available early and cheaper than chariots, also movement isn't that significant since you can start invasion much earlier.

This result will keep me busy with this Major until the end of March, i think :)

Add Isabella (Spain) to your list off competitors,...If she finds a Natural Wonder early, then she will have a lot of gold reserve, AND I usually save my last Lux for her since the payoff is normally BIG.
That's good idea too! The only problem is how the get friendly with her. But, to be honest, DoF is very random thing according to my experience from previous games - so that might happen without any additional efforts from player's side.
 
Brilliant game, Vadalaz and perfect timing, so conquest hasn't delayed the GM bomb and vice versa. Conquest with the archers is good idea overall, since they are available early and cheaper than chariots, also movement isn't that significant since you can start invasion much earlier.

This result will keep me busy with this Major until the end of March, i think :)


That's good idea too! The only problem is how the get friendly with her. But, to be honest, DoF is very random thing according to my experience from previous games - so that might happen without any additional efforts from player's side.

It depends on leader traits, but in the early game it's mostly based on how long they've known you, and to a lesser extent how long they've had an embassy in your capital. In my experience, she's likely to covet your lands if you have a NW, and that detracts from the relationship score. It's not an easy thing to predict though, you're right.
 
Thanks guys. :)

Yeah I did include Isabella. Don't think she found any wonders in my game though - the AIs are helpless at scouting on Chieftain. Often they'll just have their warrior fortified taking shots from a barb archer forever...
 
That's good idea too! The only problem is how the get friendly with her. But, to be honest, DoF is very random thing according to my experience from previous games - so that might happen without any additional efforts from player's side.

I am a little confused guys!?

Is DoF really a issue on this Gauntlet,...?

Is the reason...Because when it comes time for War you don't want to be restricted by a Peace Deal?? I think most just DoW, and get lump sums in peace deals, and try to time their conquest so your not restricted, and unable to declare war.



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Wow Vadalaz that is phenomenal. I figured that kind of win was possible when in one game I closed Liberty on t107, but you have to be absolutely perfect on the war front, and yes start with archers. Fantastic game. You never cease to amaze me.

Yes Isabella is great if she discovers the wonder, DoW and then grab the money. I had not realized how powerful rush buying the second scout could be, of course it means earlier monument, earlier meeting AIs and CSs, more quests, more ruins and an extra round of DoWs/peace deals. And in a known map like Great Plains even more powerful. Great tip thanks.
 
I am a little confused guys!?

Is DoF really a issue on this Gauntlet,...?

Is the reason...Because when it comes time for War you don't want to be restricted by a Peace Deal?? I think most just DoW, and get lump sums in peace deals, and try to time their conquest so your not restricted, and unable to declare war.

At least that makes difference. You can't take big sum from AI early on for peace deal. But what you can do is to make a DoF first, take as much money as you can by exchanging your gpt for AI gold (you can micromanage your cap for that to get max gpt output) and then DoW. This way you can get much more gold.
 
At least that makes difference. You can't take big sum from AI early on for peace deal. But what you can do is to make a DoF first, take as much many as you can by exchanging your gpt for AI gold (you can micromanage your cap for that to get max gpt output) and then DoW. This way you can get much more gold.

Ahh, that makes sense!

Probably most beneficial is that you are only without that resource, or gpt for 1 turn before DoW. (Or actually no turns since you could probably DoW immediately after cutting a deal)
-Thank You!

_______

Morcar,...You are living in Russia.
Are you Russian born, and bred...??
OR,
Are you a a English/American transplant??

Your English is REALLY good!!
(Or is that just Google translate?) :)



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Ahh, that makes sense!

Morcar,...You are living in Russia.
Are you Russian born, and bred...??
OR,
Are you a a English/American transplant??

Your English is REALLY good!!
(Or is that just Google translate?) :)

Yes, i was born and bred in Russia, Tver - small city located north of Moscow region (150 kilometers far from Moscow to be exact). A have never been to North America or UK, but have visited a lot of European countries.

The thing is that:

1. I have been learning English since the time i was 10 or so, but that was indirect learning without any special educational program - just because of curiosity.
2. Then i had a university course of English and after that separate English courses.
3. I'm working for international company now, so English is just the part of my job.

All these facts contributed to my English knowledge i think :) Also I have been learning German at school, but its level slowly dropped to the point where i can speak only very basic things - that a result of having no practice with it.

To be honest, i do use google - not for translation, but for checking spelling of the words.

But yeah, sometimes i feel like "Englishman in New York" when i reading through some posts :) - as example:

'Winner Winner Chicken Dinner!!"

I guess this is some stable expression - i'm not trying to translate those ;)

And sorry for so much of offtopic info - didn't find any icon or option to indicate it.
 
Yes, i was born and bred in Russia

But yeah, sometimes i feel like "Englishman in New York" when i reading through some posts :) - as example:

You do a excellent job with your insight, and your communication to your fellow players of this game.

It still amazes me how a simple thing like a strategy game can bring people together when they are on opposite sides of the world.


If you find any difficulty with slang, usually "Urban Dictionary" is good at explaining things that aren't proper English. I use it all the time, and find myself needing it more as I get older..:smug:



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Wow Vadalaz that is phenomenal. I figured that kind of win was possible when in one game I closed Liberty on t107, but you have to be absolutely perfect on the war front, and yes start with archers. Fantastic game. You never cease to amaze me.
Thanks Bleidraner. Yeah it's pretty crazy how quickly you can finish Liberty on Marathon/Chieftain. I've never really played Marathon before because I figured it'd be too slow and boring... well, this gauntlet has certainly changed my opinion about it, there wasn't a single uneventful turn after like the first 20. I really like how barbs work on Marathon and CSs seem really powerful as well. Units stay relevant much longer and rush-buying isn't that expensive... Kinda want to try that diplo Persia/Boreal game from a previous gauntlet now, I wonder if a sub-500 is doable there. I think it should be.

And for this one I'd say t100-105 is possible, maybe a very narrow sub-100... it does require a good map with 3+ cultural CS and some ruin and quests luck though. In my game I did get an early culture ruin - that's crucial for a fast Liberty. Didn't get a faith or any useful tech ruins though, so I had no pantheon and slow Mining and AH. The good news is that a t105 win doesn't depend on a late AI monument, so you can just bomb your neighbour as long as they aren't Tradition or Liberty. I actually forward settled Enrico in my game and could get the GM to him in like 2 turns but he went Piety 1/Tradition 1 for whatever reason...
 
You do a excellent job with your insight, and your communication to your fellow players of this game.

It still amazes me how a simple thing like a strategy game can bring people together when they are on opposite sides of the world.

If you find any difficulty with slang, usually "Urban Dictionary" is good at explaining things that aren't proper English. I use it all the time, and find myself needing it more as I get older..:smug:

Same do you - your tips are always great and they are not lying on the surface, but require some deep divings into the game.

But let's not forget the other players here - their contribution is much bigger at the moment than mine. Anyway we are here to exchange our experience and fun from the game - this is main purpose of these forums!

And thanks for revealing of the "Urban Dictionary" - i have put it to my browser's favourites for future use ;)

Let's get back to the game ;)

vadalaz said:
And for this one I'd say t100-105 is possible, maybe a very narrow sub-100... it does require a good map with 3+ cultural CS and some ruin and quests luck though. In my game I did get an early culture ruin - that's crucial for a fast Liberty. Didn't get a faith or any useful tech ruins though, so I had no pantheon and slow Mining and AH. The good news is that a t105 win doesn't depend on a late AI monument, so you can just bomb your neighbour as long as they aren't Tradition or Liberty.

I calculated the amount of culture needed to complete liberty, it's 1305 culture points.

If we simply devide that by 105 turns we get 12,42 culture per turn. But if we take into consideration that during first 50 turns we generated 200 culture it gives us 1105 culture still nedeed to complete the liberty tree. Then we can calculate that: 1105 / 55 = approx 20,1 culture per turn what looks like really doable = 2 culture allies plus 1 culture friend and plus cap output (2 for monum, 1 for liberty opener, 1 from palace, 1 for God-King).

That's now my benchmark for this - collect 200 culture during first 50 turns and then get enough culture from CS (to have a rate of 21 culture per turn) to finish liberty in 105 turns.

I'm off for playing!
 
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