G-Minor LXXI

I turned start bias on, just to see if it would help me not get a tundra snow island... My luck just keeps getting better:

Spoiler :
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long turn times -_-, but playing thoroughly! (spelling?) turn 129, got plastics, soon bulb time!

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Nicely done! Though this is technically a "competition", it would be nice to have some discussion about what you're doing. At least the civ? What kind of shuffle map you rolled? Otherwise, no one can really say anything other than, "OK, that's good."
 
Nicely done! Though this is technically a "competition", it would be nice to have some discussion about what you're doing. At least the civ? What kind of shuffle map you rolled? Otherwise, no one can really say anything other than, "OK, that's good."

I recently gave up on a game where I was at 250 beakers on t100. Not nearly as good, but it was archipelago or something. Basic problems I ran into were not enough workable land, not enough trading partners, not enough CS quests. Basically if you don't roll continents or Pangaea you should just re-roll. I would have kept going but I had no money or faith to buy happiness. (No viable faith pantheon)

Mostly I stuck with it because I popped writing from a ruin on the turn I completed Pottery. Turn 7? Academy is pretty sick. I still only managed t66 Education, and my growth stalled out once I ran out of money and happiness sources, so by t100 I was still 8 turns shy of Scientific Theory. I did have 3 observatories but I had to hard build all 3 and all my universities because of cash flow issues. Anyway, I think that on continents or Pangaea with better dirt, good pantheon, more trading partners, and CS quests I could have come closer to that 300 number he posted. It's all about getting those buildings out ASAP. My capital was 170 beakers on t100, but only size 16. My expos only 5 and 7. Happiness-bound. Good experiment though. I'll keep rolling for Pangaea though. In this contest, shuffle = Pangaea reroll FTW :P
 
I had an interesting OCC run with Aztecs before I got bored, btw. Got Petra, ToA, HG and floating gardens in a desert river hills floodplain mountain capital. 25 population by t100, without food caravans. Pretty much had every wonder you could want and then some. Floating gardens are just the bomb. +15% food is epic. I was at like 70 surplus without caravans, getting 1 turn per growth even at size 20.

Might try the Aztec occ again, not to win, but just to see how fast I can finish with it. ;)
 
Well I rolled what I believe was a small continents map and stuck with it seeing as how I had my landmass to myself. Feel like I royally messed up the ending, forgot I needed aluminum and had none nearby; had to run a settler down to an island 9 turns away :hammer2:

Still, managed a t234 victory buying three of the parts with freedom's lv3 tenet; probably could've shaved 15 turns or so off if I'd played the endgame right.

No-one's posted a finish time yet so I'll set the (low?) bar... no idea what the pros are shooting for, sub-200 I'm guessing :p
 

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T193 with Egypt and T196 with Maya.

I think with Babylon or Korea, T170 on a good map (and coal) is possible. Or something crazy, with Austria, Siam, Venice or Sweden.
 
T193 with Egypt and T196 with Maya.

I think with Babylon or Korea, T170 on a good map (and coal) is possible. Or something crazy, with Austria, Siam, Venice or Sweden.

i think siam is a very interresting choice.

btw my first game was with spain.
 
Settler gives you settlers from huts, I guess thats why he founded a city on t7 and the 3rd on t16.

Best start re-rolling for El dorado as Spain.
 
I thought to Incas too. Growth is the key, hammers the lock. Terrace farm is wonderful for both, but great plains make the job.
You didn't need liberty for Pyra. Early workers are necessary for fast victory.
Hagia gave + 25 % to GP and Statue of Liberty didn't need Freedom. And Petra free cash. No need to build caravans (In BNW it's at least 6 to 8 turns).
RA's where efficient, not like now.

In G&K you could rush-buy spaceship parts.

So if I translate to BNW it more like 124 + 6 (caravans) + 5 (spaceships parts to build without Statue of Liberty instead rush-buy) + 5 (RA's) + 5 (fall patch). It makes T145 in a low evaluation.
It's hard to calculate difference between Settlers and King for CS, free Settler or worker in ruins.

Tommynt did a T195 on settlers (standard). It's around T125 in quick speed (despite I think I cannot really convert turns in normal to turns in quick)
 
I think Spain, Maya or Babylon are the true contenders here.

Siam is interesting, and the Inca are a good choice because of the extra hammers, but I don't actually think growth is the limiting factor on a King game. With the Aztecs, and all the right religious beliefs/wonders, I would have outpaced the cultural boundary growth of my cities if it weren't for guilds. My biggest problem was happiness and building improvements fast enough, even stealing 4 of my workers. I'm going to have to perma-war a CS next time and go for 10 total workers. I just can't build improvements fast enough! :lol:
 
I thought to Incas too. Growth is the key, hammers the lock. Terrace farm is wonderful for both, but great plains make the job.
You didn't need liberty for Pyra. Early workers are necessary for fast victory.
Hagia gave + 25 % to GP and Statue of Liberty didn't need Freedom. And Petra free cash. No need to build caravans (In BNW it's at least 6 to 8 turns).
RA's where efficient, not like now.

In G&K you could rush-buy spaceship parts.

So if I translate to BNW it more like 124 + 6 (caravans) + 5 (spaceships parts to build without Statue of Liberty instead rush-buy) + 5 (RA's) + 5 (fall patch). It makes T145 in a low evaluation.
It's hard to calculate difference between Settlers and King for CS, free Settler or worker in ruins.

Tommynt did a T195 on settlers (standard). It's around T125 in quick speed (despite I think I cannot really convert turns in normal to turns in quick)

no you cannot really do that, its easier to win date wise, at a slower speed
 
Thanks, this confirms what I thought. If T240is a base for SV on normal, T158 is not really possible on quick (240*67%). So T170 is a more possible goal. But under T185, culture hurts. I cannot complete Ratio and order tenet 3. Note : I'm a lazy player and don't bother to sell lux and stat resources after Industrial era. Same for CS. I don't use gold exploit too.

What was your final hit with you're near 1000 bpt T129 ?
 
Thanks, this confirms what I thought. If T240is a base for SV on normal, T158 is not really possible on quick (240*67%). So T170 is a more possible goal. But under T185, culture hurts. I cannot complete Ratio and order tenet 3. Note : I'm a lazy player and don't bother to sell lux and stat resources after Industrial era. Same for CS. I don't use gold exploit too.

What was your final hit with you're near 1000 bpt T129 ?

sorry, i dont understand the question?
 
I think 160 is possible with a good babylon start. I'm playing a "bad" babylon start, and despite a number of screw ups I should have the tech tree completed by t170. This was bad in the sense of: no faith generation. I had to send one of my settlers far far away to pick up Uluru and get 4th religion... Not ideal. But I needed more practice at quick anyway so I decided to play through. By end game I was only be able to faith purchase 1 GS. Better faith *alone* would have allowed me to finish the tech tree by 160. Secondly, two neighbor AI went insane with prophets like I've never seen, fighting over my cities with 4 prophets, converting them every turn. This took away my swords into plowshares belief in three of my cities including my capital for most of the game. Also they don't update the text for quick: it's 66 gold when a city converts, not 100. :P

Anyway, I wasn't able to rush buy most science buildings, so I think that also added like 10 turns. Plus, I had to remote settle to get aluminum. So, in conclusion, I think 160 is quite possible on a better map. I'm fairly certain I'll finish around then on my next start.

I do agree that winning by t130 is unrealistic. The game doesn't scale. For one thing, combat, scouting and anything else movement related slows things down. Even just the turns lost moving settlers into position is huge. Spain's advantage with free settler (or two) is gigantic because of this, but you're talking a LOT of re-rolling for that...

But also, you can't get as fast a start in general. CS quests to kill barbs take longer, and that hurts too. There are tons of reasons it doesn't scale, but I think the record with a lucky Spain start would be 140, whereas 210 isn't even a record on standard... Anyway.

EDIT: Wow, totally blew the end of that game. Made so many mistakes in the last few turns that I added ten more turns due to misclicks and accidents. The final insult: I didn't see the missionary standing on my railroad 1 tile from my capital, and so when I selected my capital as the destination for my spaceship part, the game helpfully re-routed my spaceship part around the missionary, across a river. It took 2 turns to get back across the river and add the part. :(

Oh well, it was a test playthrough anyway. But still. ARGH :lol:
 
EDIT: Wow, totally blew the end of that game. Made so many mistakes in the last few turns that I added ten more turns due to misclicks and accidents. The final insult: I didn't see the missionary standing on my railroad 1 tile from my capital, and so when I selected my capital as the destination for my spaceship part, the game helpfully re-routed my spaceship part around the missionary, across a river. It took 2 turns to get back across the river and add the part. :(

Oh well, it was a test playthrough anyway. But still. ARGH :lol:

Haha,

been there, done that (or something similar) many times :).

I saw an ask Firaxis wish list idea once for non-combat figures to be allowed to stack. Gosh, yes please! Playing traffic cop to workers, missionaries, great generals, and settlers is not my ideal gameplay experience :confused:.
 
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