What was your finish date of the small screenshot game you posted earlier.
my late game was pretty weak, in the end it was turn 169 victory, didn't record it though, i think i will start a new game with aztecs which i will record!
What was your finish date of the small screenshot game you posted earlier.
I usually end up with an extra prophet who I leave in the capitol as it prevents conversion. Sometimes I buy an inquisitor to place in other cities depending on my faith flow.Better faith *alone* would have allowed me to finish the tech tree by 160. Secondly, two neighbor AI went insane with prophets like I've never seen, fighting over my cities with 4 prophets, converting them every turn. This took away my swords into plowshares belief in three of my cities including my capital for most of the game. Also they don't update the text for quick: it's 66 gold when a city converts, not 100.![]()
I usually end up with an extra prophet who I leave in the capitol as it prevents conversion. Sometimes I buy an inquisitor to place in other cities depending on my faith flow.
my late game was pretty weak, in the end it was turn 169 victory, didn't record it though, i think i will start a new game with aztecs which i will record!
Never played for speed before, so figured I'd give this Gauntlet thing a shot. I played as Iroquois to avoid Sejong and because I haven't played them since I got the achievement. Nice start, but I fail-finished on turn 256.
Think I spent way too much time building stuff I didn't need like Archaeologists, Brandenburg Gate, and the World's Fair.
Spoiler :![]()
Spoiler :![]()
T169. Hard to beat, in my opinion.
Late game is my main issue. I lost too many turns in spaceship parts building. I need to try Freedom. 25 % of science seems not necessary.I always have enough GS.
Yeah, I had that this round. Hills on three sides and a mountain within two tiles. I also ignored the game suggestions this time and built nothing but mines on them; no trading posts. It also had two marble, which is what I'm usually looking for.when playing HOF, just reroll for mountain capitol start, should not be more than 4-5 rolls, it will be faster even in the time it takes to complete a game.
I figured that out this game. I started using caravans for gold then realized I was better off using them all for food to fill out the specialist slots.i can see that some of your cities could be placed on coast and mountain, you should probably go for that, mountain and food ships are nice!
I was purposely avoiding Korea. Not sure how I can do much better without playing them though.Iroqouis is a weak civ for this game, try spain/maya/babylon/korea/siam/aztecs/poland
Being stupid. I'm a completionist.why would you build brandenburg gate? your production is better off in units for demand, or research, or gold buildings, or even settlers perhaps.
I didn't build it this time. I was head of the World Congress and ended up selecting it because there was nothing else I wanted, but when it came time to vote, I voted against my own proposal because I didn't want to waste production on it. The other two international projects never even came up for a vote.Worlds fair is definately worth it.
World's Fair eats up a lot of production because you're building it solo. But the 2-3 free social policies you get speed you through rationalism and order. Freedom is only worth it IMHO if you have ridiculous gpt. On deity you could trade your gpt for gold to rush buy parts, but on King you need to generate all that cash yourself.
Regarding science not being the bottleneck, the challenge is definitely to keep up with your science, yes. With early education, scientific theory, and plastics, you need the production and gold to put out science buildings quickly. I definitely struggle with this sometimes. Basically it usually comes down to, in my experience, not getting cities out fast enough or workers out fast enough. The people who go for 2-city NC and then place more cities later and rely on trade routes to "catch up"... I think they end up with cities that haven't had time to build things, IMHO and they've left growth on the table. Rome is probably the only civ without this problem because of how quickly satellites can catch up. But still, your border growth is behind your growth when you're using good caravans to prop up a late city. It has its uses but in general you gotta get cities out fast!!
The big dilemma for me, because of this, is whether to build GL. If you don't get writing from a ruin, you can still build GL on this difficulty, but is it worth it to delay getting your settlers/archers/etc out? I think only if you get a ruin. Half the reason Spain is awesome is early settlers. That should tell you how important it is. Also, another thing that can make science not be the bottleneck is not having enough workers. Mines, roads, etc, productive tiles help you build markets etc faster, and IMHO you need at least 7 workers to keep up with good beakers science unless you open liberty. So, great city placement and lots and lots of worker steals, early settlers, and some luck on the map. 4 observatories in great spots for growth make a huge difference. But you need to think long ball too: each city needs 21+ good tiles that are a mixture of good food, good production and good gold... For competitive times anyway. So yeah, a fair amount of re-rolling or luck is involved.
My best efforts have only landed me 1k beakers roughly ten turns slower than klaskeren's time, so I still have a lot of work to do. My biggest problem so far is getting lulled into a sense of success by quick's turn times... I think I'm doing great and then I'm like crap... 4 cities out by t50 is horrible! Education by t75 isn't fast! Sigh.
I'm tempted to play blended tradition/piety with Poland for Jesuit Education. 100 faith per university/160 for public schools... Takes a lot of pressure off the build queue and cash reserves!
The Maya are great at early science which is very important but man, all those free GP that *aren't* GS are a problem. I tried them last night, and I used GL slingshot to get theology before the t48 baktun, and I totally regretted it. The GS is fine, the GE for Pisa is fine, although better to hard build IMHO... because the GE, the merchant and prophet waste tons of GS points. The general is useful later, the admiral is useful only on continents, but basically I feel like all of them come too early. It's counterproductive to get early theology in a science game, which is weird.
Still a powerful civ, no doubt, but I like them better for liberty domination.![]()
you dont need to be faster than my plastics time, because you can catch me lategame![]()
On most maps sure, but if you can get Spain with Lake Victoria or Great Barrier Reef in the capitol I'd guess Spain will come out clearly ahead.Poland is stronger than Spain i think
I read that the Interfaith Dialogue bonus is fixed; I think it's 10 faith per foreign follower. I got 250 after my capital was hit with a foreign Great Prophet and I used a missionary on it, but was mostly getting 50 to 70 from converting Poland's capital and city-states lying between our two capitals.* Took Interfaith Dialogue. This was cool at first... 80-100 beakers per use seemed cool until I was getting 1500/turn later and that number wasn't going up.
I had this almost happen with Poland. I accidentally turned the religion of one of his smaller cities and took a diplomatic hit. I posted two archers in front of the nearest city, built walls, and entered Defensive Pacts with two allies (America and Ethiopia) and was able to avert war. Then, America asked me to declare war on him sometime later and I obliterated him.Also, and more importantly, it REALLY pissed off the AI. I got triple-DoW'd by *friends* despite having the #2 military and having no prior hate from them.
I went with Defender of the Faith (+20% strength bonus near friendly cities) so I could dispatch any invasions without building units. There wasn't much value in the alternatives given a lack of need to spread religions.To supplement Interfaith Dialogue, I also took Holy Order. Another mistake... would have been better off with a religion spreader. Or anything really.
I forgot that CS can't gift you coal until *they have Industrialization tech*