The patch notes thread is here -> http://forums.civfanatics.com/showthread.php?t=537043
The patch notes thread is here -> http://forums.civfanatics.com/showthread.php?t=537043
SS stands for Sacred Sites, a Reformation belief that you can access once you unlock the Reformation policy in the Piety tree. To win an early cultural victory, you can exploit the fact that Sacred Sites allows you to get 2 tourism per faith bought building (Cathedrals, Pagodas, Monasteries, Mosques).
The classic SS strategy is based on city spamming, beelining Reformation, and then faith buying as many faith buildings as possible as soon as possible. The fact that you will have tourism very early on will (in most cases) allow you to win an early culture victory between turns 100-200, even earlier in small maps. Not all maps lend themselves to this, as it relies on discovering all AIs in the map early, although in the hands of a power player it works most of the time. The strategy is like a snowball, the more faith buildings you have, the more faith (and happiness for new cities) you will produce, the quicker you will be able to buy the next faith building, and so on.
In the context of this gauntlet, things are slightly different. As you are playing Enrico, you cannot spam cities, but you can definitely conquer and puppet them. Enrico can faith buy buildings in puppeted cities.
Quick turn win depends on how much culture (to get to Reformation as fast as possible) and faith (to get a religion early, to be able to choose the faith buildings as part of your beliefs, and faith buy as many buildings as you can as soon as possible).
Ideal map is one with as many cultural CSs (first priority) and faith CSs (second priority) as possible. A good map is one with 2 cultural CSs relatively near, a great map is one with 3. Popping a culture ruin in the first 20 turns helps enormously.
The other key for an early win on this gauntlet is to keep the AIs from getting culture and puppet their cities so you can get more faith buildings. To achieve this, you have to conquer everybody as fast as you can, leaving just the smallest culture civ alive (so you don't win by domination). As soon as you are influential with that last civ you will win a CV. Obviously discovering the AIs and the CSs quickly is essential, so good scouting is needed. The conquest is relatively easy in this gantlet (Tiny and Prince).
BO: scout (sometimes a second scout) - shrine - worker (rare to steal a worker early enough in prince, but second worker must be a steal) - (granary situational, rare) - archerx4 (or 5, it is better with CAs, but if no horses you can do the rush with just archers and 1 spearman) - Stonehenge - - - Caravan as soon as you have tourism, rest is more or less irrelevant, focus on faith and culture. Faith buy religious buildings as soon as you can.
Policies: Beeline Reformation.
Techs: just what you need to build all the above as fast as possible and keep happy. Usually luxes, Calendar, Archery, The Wheel (CAs) and of course Optics to get the free GMoV, for money and influence with cult CSs. If the game drags on past t125 or so, Drama & Poetry as building Parthenon helps with 2 tourism and some great works of writing from Writers Guild do not hurt either.
EDIT: Religion: start in the desert, pantheon is Desert Folklore, get a religion as fast as you can, for this gauntlet choose Initiation rites (money for CSs and units), Monasteries (cheapest faith building), Mosques (strong faith) and Holy Order (to cheaply convert conquered cities and be able to faith buy in them asap).
Tips:
- Choose your opponents carefully, in general I like to go for those that are likely to go Piety as they will usually have less culture early on. Gandhi is a good example.
- CAs MUCH better than Archers for the war, but it really depends on how early you get horses.
- I usually also pick Rome, as they expand early, I conquer their cap and keep them to the one expo for the rest of the game to stunt their culture growth, and gift it back just before conquering the last cap from the other AIs. I am not particularly recommending this, as there are some downsides to this, but it is what I usually do.
- Remember you have to completely wipe out all cities from an AI to get them out of the game, not just the cap.
- War ASAP. At Prince, the AIs will even gift you cities in peace deals without a shot being fired, and that is useful sometimes.
- Ally cult CSs as soon as possible. I cannot stress this enough, it is the single most important thing for quick turn win. I don't use Enrico's GMoV to puppet, I use it to get money and influence. After cult CSs, next priority is religious CSs.
- Harassing AIs really early also stunt their growth.
- A great start, with desert and with salt, helps, as always.
- Puppet cities as you conquer them, you will need them of the faith buildings.
- t120 wins with 10-16 tourism per turn if you have a properly culturally crippled last AI, say between 200-300 culture.
- Remember the tourism boosters: shared religion and caravan trade with your victim, as soon as you have tourism. Open borders would be nice, but with your warmongering that is often impossible.
- Policies after Reformation (if needed). I like to close Piety for the GP. after that I would open Aesthetics if the game is dragging on as accelerating your GWs will help.
EDIT: the best faith buildings to choose for this particular gauntlet are Monasteries (the cheapest) and Mosques (bigger faith) as you are unlikely to run into happiness problems.
I generally concur with Bleidraner's build order except I'd never build a worker so early unless I had horses available for chariot archers and no way to steal/buy a worker.
Vadalaz, you got your real name back! I have not been able to submit ANY of my games to the Gmajor and Gminor, as I don't want to do it with the impostor 01 name. Is there a notification somewhere or is there a process already published?No problem! I found out about this by accident in a recent game - had 0tpt, spawned a GM, no music slots but still wanted the quick 100 gold from Mausoleum, hehe. Didn't pay much attention to it back then but this gauntlet reminded me of it.
The issue has been fixed, you should be able to log into your actual account now. Make sure to leave a post here to merge your accounts http://forums.civfanatics.com/showthread.php?t=537544Vadalaz, you got your real name back! I have not been able to submit ANY of my games to the Gmajor and Gminor, as I don't want to do it with the impostor 01 name. Is there a notification somewhere or is there a process already published?
Alex didn't liberate in my game.![]()
FINALLY got a t81 victory with the liberating/GM-strategy
used greece as last civ for liberating
used gmov for allying cultural CS
bo: scout x2, archer x2, (buy archer), monument, library, granary, archer, oracle,
tech: archery -> writing -> philosophy -> lux
policy: liberty (free gmov first)
Great result Zlither.Using Vadalz (& Zenmaster)'s ideas was able to do - on Settler - a turn 64 victory. Nothing original on my part.
Took hours of map re-rolls (had the flu - wasn't capable of much more). Could have been done quicker if I didn't get [stupid] at the end or had waited for an even better map. On settler, the second GMoV isn't even needed.
Having Morocco buried in jungle tiles helped.
Posted to HOF.
Suspect on "Settler" ~ turn 55 is doable w/ 3*salt/wheat/deer, close cultural CS, close opponent and an early cultural ruin. Travel time was the limiting factor.