Bleidraner
King
- Joined
- May 23, 2014
- Messages
- 640
3 cities Tradition, war on t90, war over by 170 or so. Miss the 196 win window by like 6-7 turns, I knew that was going to happen since t130 or so, but wanted to have a submission in, so played it through. Why don't I care? Well, because I am truly, utterly, thouroughly STUPID. My plan was to win in one vote and I put ENRICO in, of course he got 1 CS, so that forces me to have both world ideology and world religion on top of Forbidden Palace, ergo automatically 2 votes. Realized too late, otherwise I would have wished to PP, but no delayed it like 15 turns like the fool I am. Had like 4 GSs to spare.
Anyway. I don't think I have time for another game, so some thoughts. For sub 195, which will medal, you can hit Edu quite late, around 110 or even 115 is viable, Assyria will make up for it.
What is absolutely essential is to be able to rush buy at least 3 Unis, 4 is ideal, and have decent size cities on that turn, around 115. Unis up at 115, and secularism no later than 120-125, and PP around 145. If at that point you have researched Architecture and your tech rate allows you to tech PP in 4 turns, you have a chance at a t195 as long as you do not screw up the GS generation.
War is easy with Assyria, you can go to war even later than I did and be OK, but I think the first cap should fall earlier, if I had Babylon (fell at t96) before monuments as opposed to before aqueducts (I delayed culture as long as I could for this, should have started conquest earlier), things would have been easier.
BO fairly standard, scout scout granary settler library ToA (rush buy settler) HG (no river) with NC at around t75 I think. Or maybe HG after NC, not sure. Food is easy to get, hammers not so much. Could not rush buy my Unis as I had to spend money in happiness. Religion, Earth Mother, Tithe, Pagodas, Happiness from gardens, 25% faster religion spread. Edu t110ish, maybe 113. Secularism, and here is the killer, 140 or so.
Warry diplo takes a looong time to play.
Anyway. I don't think I have time for another game, so some thoughts. For sub 195, which will medal, you can hit Edu quite late, around 110 or even 115 is viable, Assyria will make up for it.
What is absolutely essential is to be able to rush buy at least 3 Unis, 4 is ideal, and have decent size cities on that turn, around 115. Unis up at 115, and secularism no later than 120-125, and PP around 145. If at that point you have researched Architecture and your tech rate allows you to tech PP in 4 turns, you have a chance at a t195 as long as you do not screw up the GS generation.
War is easy with Assyria, you can go to war even later than I did and be OK, but I think the first cap should fall earlier, if I had Babylon (fell at t96) before monuments as opposed to before aqueducts (I delayed culture as long as I could for this, should have started conquest earlier), things would have been easier.
BO fairly standard, scout scout granary settler library ToA (rush buy settler) HG (no river) with NC at around t75 I think. Or maybe HG after NC, not sure. Food is easy to get, hammers not so much. Could not rush buy my Unis as I had to spend money in happiness. Religion, Earth Mother, Tithe, Pagodas, Happiness from gardens, 25% faster religion spread. Edu t110ish, maybe 113. Secularism, and here is the killer, 140 or so.
Warry diplo takes a looong time to play.