G-Minor XLV

Denniz

Where's my breakfast?
Hall of Fame Staff
Retired Moderator
Joined
Nov 28, 2003
Messages
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Location
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[img=right]http://img811.imageshack.us/img811/170/hofgauntlet.jpg[/img]While the general Hall of Fame is an ongoing competition, we like to run time-definite competitions between updates that we call Gauntlets. Standard Hall of Fame rules (*) still apply, but any games meeting the settings will be counted towards the Gauntlet.

(*) Please read the >> HOF rules << BEFORE playing!

Settings:
  • Expansion: Vanilla + Mongolia or Gods & Kings + DLC
  • Victory Condition: Culture (though all victory conditions must be enabled)
  • Difficulty: Settler
  • Map Size: Standard
  • Map Type: Inland Sea
  • Speed: Epic
  • Leader: Any
  • Opponents: Any
  • Version: SV8
  • Date: 16th January to 1st February 2013
The earliest finish date wins, with score as a tiebreaker.
 
So... I'm thinking Mongols and reroll for a Rock of Gibraltar start.

Also, I'm totally joking because I have no idea what would be a good idea for this one. I was hoping someone with an idea would have commented by now :)
 
g+k should beat vanilla,
any of the most powerful civs should have potential: spain, siam, france, songhai, korea, babylon, arabia, possibly polynesia.
 
I finished a game with France yesterday. Seemed decent, made a couple of mistakes, and definitely cost myself a turn at the end thanks to the last turn of GA not counting. 2 cities, built every wonder available to me, but only reached industrialisation ~10 turns before finishing my 5th tree. I think to make it faster I'd need to tech quicker. I didn't make any RAs.
 
I wish i knew settler culture games are so fun :D. Finished sub 300 by going with tradition + liberty mixture. Not sure how many cities are optimal in this environment. I had 9. (including 4 puppets)
 
vexing I noticed you listed spain first, is that a reroll until El Dorado or GBR?
 
moriarte did you start tradition or liberty? like worker/settler priority?
 
Tradition Opener --> Representation --> Republic --> Aristocracy --> Meritocracy --> Full Piety --> Finish Tradition --> Full Freedom, etc.

Played as Spain. Only found Fuji for 500g, rushed a settler with it.
 
So it sounds like right now Spain is considered a powerhouse because of the NWs? That is to say, if you can reroll on a map, Spain is a good way to go because you can keep rerolling for NWs?
 
So it sounds like right now Spain is considered a powerhouse because of the NWs? That is to say, if you can reroll on a map, Spain is a good way to go because you can keep rerolling for NWs?

yeah, basically spain with unlimited rerolls has ridiculous potential. GBR or the 2 food+faith wonders settled early completely change the game.
 
I had a go as Spain, my warrior spotted Uluru on turn 0, so my initial city was right next to it on I think turn 4. Did make a few mistakes, I took 4 free Ampitheatres, think it would have been a lot better with 4 free Opera houses. Forgot to buy a great artist when I unlocked freedom, too. Built 4 cities (and 4 puppets) thanks to goody huts giving me 2 settlers, not sure the 4th city was a great idea. Helped for research, but made less than 10% of total culture, and didn't pop a great person. Beat my french game comfortably, but think I can shave at least a few turns off what I did.

NWs apparently count as mountains for building observatories, but don't count as mountains for bulilding Macchu Picchu. Strange.

Enemy great prophets are very annoying. Don't need open borders, don't lose strength, can only be prevented from converting your city by herding them away/declaring war, far as I can tell.
 
I tried out korea for a nice game. 4 cities peaceful (a bit lazy perhaps). Korea science boost is nice but it feels like it hits a bit too late in the game possibly, I might try a game with spain or siam. Whats is good date for this? I manged just under 300
 
Turn 278, Babylon.

Could have knocked many turns of if I had a plan and knowledge of cultural win. :)

Turn 267, Ramesses.

Turn 287. France, ICS (12 cities)
 
I had a go as Spain, my warrior spotted Uluru on turn 0, so my initial city was right next to it on I think turn 4. Did make a few mistakes, I took 4 free Ampitheatres, think it would have been a lot better with 4 free Opera houses. Forgot to buy a great artist when I unlocked freedom, too. Built 4 cities (and 4 puppets) thanks to goody huts giving me 2 settlers, not sure the 4th city was a great idea. Helped for research, but made less than 10% of total culture, and didn't pop a great person. Beat my french game comfortably, but think I can shave at least a few turns off what I did.

NWs apparently count as mountains for building observatories, but don't count as mountains for bulilding Macchu Picchu. Strange.

Enemy great prophets are very annoying. Don't need open borders, don't lose strength, can only be prevented from converting your city by herding them away/declaring war, far as I can tell.
You can leave your own prophet or inquisiter stationed in your city to prevent conversion.
 
I ran into what could be a bug, but it could be a misunderstanding. Shouldn't every world wonder built in Sejong's capitol give a tech boost?

Finished 308 with Sejong, but I was thinking the tech boost would happen with each wonder, which would have helped a lot...
 
Only applies to 'scientific' stuff, Xger. (GL, NC, Library, P.School, R. Lab).
 
Well that is disappointing. Anyway to know which wonders are "scientific"? Or just best guesses
 
Tried to play Pacal but I relized that his GP spawn increase the cost of future great persons generated from citites and that kinda sux since u have to take generals etc.

Does other sources of great people have similar effects? (From religion? From wonders?)
 
Tried to play Pacal but I relized that his GP spawn increase the cost of future great persons generated from citites and that kinda sux since u have to take generals etc.

Does other sources of great people have similar effects? (From religion? From wonders?)

Yes it does.
 
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