Keniisu
YouTuber | Modder
Would this LUA work for such a UA?
Code:
function PlayerTurnProcessing(iPlayer)
local iPlayerCiv = pPlayer:GetCivilizationType()
local iAmericaCiv = GameInfoTypes.CIVILIZATION_MODERN_AMERICA
if iPlayerCiv == iAmericaCiv
-- BEGINNING OF THE LUA CODE ---
local pPlayer = Player[iPlayer]
local pTeam = Teams[iTeam]
local pCapital = pPlayer:GetCapitalCity()
local pPlot = pCapital:Plot()
-- UNIT TYPES ---
local eUnitType = UNIT_SWORDSMAN
local eUnitType2 = UNIT_HORSEMAN
-- IF HORSEBACK IS DISCOVERED --
if return pTeam:HasTech(TECH_HORSEBACK_RIDING);
if pPlayer:GetCivilizationType() == GameInfoTypes["CIVILIZATION_MODERN_AMERICA"]
local pNewUnit = pPlayer:InitUnit(GameInfoTypes[eUnitType2], pPlot:GetX(), pPlot:GetY())
if not (pPlayer:IsHuman()) then
pNewUnit:JumpToNearestValidPlot()
end
end
end
-- IF IRON_WORKING IS DISCOVERED --
if return pTeam:HasTech(TECH_IRON_WORKING);
if pPlayer:GetCivilizationType() == GameInfoTypes["CIVILIZATION_MODERN_AMERICA"]
local pNewUnit = pPlayer:InitUnit(GameInfoTypes[eUnitType], pPlot:GetX(), pPlot:GetY())
if not (pPlayer:IsHuman()) then
pNewUnit:JumpToNearestValidPlot()
end
end
end
end
end