Gaining Science via Osmosis (and changing others civics)

One of my disappointments with HK is that the dev team has not embraced the historical reality that once your neighbour knows a tech, eventually you will, too, whether you actively pursue that tech or not.
This has been my dream too. It would solve many of the science issues in the game.
I was quite excited when I saw it in this game.
Here we have a game that bleeds civic across borders naturally, why on earth did they not do science.
 
This has been my dream too. It would solve many of the science issues in the game.
I was quite excited when I saw it in this game.
Here we have a game that bleeds civic across borders naturally, why on earth did they not do science.

Governments do not protect their secrets of civics and most often they tout them. Science on the other hand is usually guarded especially when it's military. Mexico is close to the US and is a major trading partner, but they couldn't build a jet fighter without outside assistance if their lives depended on it.

Now I would love to see technology transfers from wars or even hostile relations where defectors could bring advanced know how (they have that one event where a woman shows up with knowledge of steam) or you get a boost to a technology by defeating military units that are more advanced than what you are capable of producing. Is there espionage in the game?

Oh there should be defections/city flipping based on economy/quality of life.
 
Oh there should be defections/city flipping based on economy/quality of life.

Yeah, could have been done back when stability kinda represented that, but right now it's just a disguised district cap.
 
We should be able to buy zones from other players just like the US with the Louisiana Purchase and "Seward's Folly".
 
but they couldn't build a jet fighter without outside assistance
and yet they probably had most of the knowledge. Building a Jet, fighter, nuclear power station or even a musket ball takes more than just knowing what is needed, manufacturing process etc all come into it.
You could even argue the same with civics, we can all be communists but how that is implemented depends on the engineers.

It is this engineering level where there is lag, and osmosis. knowledge is just a pair of lips away but understanding and application takes time and is often there is misinterpretation and assumption.
 
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and yet they probably had most of the knowledge. Building a Jet, fighter, nuclear power station or even a musket ball takes more than just knowing what is needed, manufacturing process etc all come into it.
You could even argue the same with civics, we can all be communists but how that is implemented depends on the engineers.

It is this engineering level where there is lag, and osmosis. knowledge is just a pair of lips away but understanding and application takes time and is often there is misinterpretation and assumption.

Engineering an innovation as well. England developed the steam engine, but America developed the bent water-tube boiler which increased power in the same footprint by about 50%....America built the first self propelled rockets, but the Germans took them to a new level and then America and the Russians took that tech and went to space....The more I think about it the more I agree with you. A research district should function better if there was matching industry and not just a bunch of research districts....
 
Don't forget the role of public education in this concept of scientific transfer. You have to have a population that is educated enough to take advantage of the new science, which means you have to have built the schools and universities that create engineers, scientists, doctors, etc. New ideas need a solid, educated foundation to land upon, lest they be regarded as unreachable magic.
 
I think science osmosis should go both ways across the cultural border. Having people in one empire who culturally connect with those of another should speed the transfer of knowledge both ways.

Game-mechanic-wise, the current system rewards the neighbors of a player who invests in influence instead of, say, science. Admittedly, if that player doesn’t like helping their neighbors with osmosis, that can go annex the influence regions in the cheap, so maybe that balances it.

I think the science/engineering split is captured reasonably well by the dual need of researching a tech and having the industry to build what it unlocks in a reasonable timeframe. I think the engineering innovation just gets represented as part of the RQ.

I do for one sort of miss the mixed quarter adjacencies. Is food market now the infrastructure that gives market quarters their Lv1 adjacency boost with each other?
 
I thought that was Mysorea? …. @Boris Gudenuf ?
Goddard did the liquid fuel thing and other refinements but first self propelled?

By definition a rocket is "self-propelled" - it carries its own fuel and oxidizing agent with it, unlike either a conventional gun projectile or a jet.
That also means that the first Rockets were gunpowder-propelled, since gunpowder includes its own oxidizing agent in the formula (also why gunpowder will explode under water if you can apply heat faster than the water carries it away). The Sultan of Mysore had iron gunpowder rockets, used against the British in the "Mysore Wars" of the 1760s (they inspired one Congreve to develop the British 'Congreve Rocket'. one of the most amazingly inaccurate ranged weapons ever used) but the technology was based on Chinese gunpowder and rocket technology from much, much earlier.
As early as 969 CE the Chinese during the Song Dynasty describe gunpowder rockets used for fireworks, signalling, and incendiary devices, and the Huo Long Jing of 1395 CE describing gunpowder devices 'in use since (1355)' includes rockets and rocket launchers as standard weapons for Chinese forces.

Engineering an innovation as well. England developed the steam engine, but America developed the bent water-tube boiler which increased power in the same footprint by about 50%....America built the first self propelled rockets, but the Germans took them to a new level and then America and the Russians took that tech and went to space....The more I think about it the more I agree with you. A research district should function better if there was matching industry and not just a bunch of research districts....

And England developed the steam engine from both English and French experiments: Denis Papin in France built the first model steam piston engine back in 1690, before even the primitive Newcomen Engine was developed in England. What 'developed' the Steam Engine was not only Watt's condenser, but also Wilkinson's new boring technology that allowed pistons to be a tight enough fit in the cylinder that most of the steam didn't simply leak out, and the American further development of more efficient boilers owed much of its potential to the precision machining techniques developed by Maudslay and Whitworth in England, which allowed truly precise and identical parts of all kinds to be produced. This had applications as different as better Steam Engines, Babbage's Difference Engine, and mass produced cheap, affordable pistols, rifles, clocks, sewing machines and typewriters with interchangeable parts.

- Which is part of also saying that the 19th century (Industrial) Mass Armies with breechloading rifles were simply not possible until the industrial techniques to mass-produce the weapons had been developed. This is even more true in the 20th century (Modern Era and later) where the 'Apex' military technologies also require massive investment in industrial facilities to use the research. Only a few countries could build Battleships - not because they didn't know how, but because they didn't have the massive steel, power, artillery and other industrial plants to build them. The same holds true for medium tanks in WWII (only built by 7 countries, and 2 of those used components built elsewhere), Main Battle Tanks since the 1980s, and jet aircraft: many of those being 'built' today are composed of components built in a very few industrial centers.

Neither Humankind nor Civilization address the Industrial or manufacturing installations required to make use of some of the research available in their Tech Trees, especially when the technology is first discovered. Today almost any country with any kind of metals industry can manufacture automobiles, but over a century ago, before WWI broke out, only 5 countries could produce automobiles or trucks in any numbers: Britain, USA, Germany, France, and Italy. The industrial base required was simply not available anywhere else.
 
Tech osmosis seems broken I wonder how the number is decided, it seems to work even when you are ahead in tech, I somehow managed to end the game by researching all techs before the AI in humankind difficulty simply by getting gigantic osmosis every turn that dwarfed my own research. So somehow osmosis allowed me to just straight up outpace the civ giving me the osmosis(and all other AIs)
 
Tech osmosis seems broken I wonder how the number is decided, it seems to work even when you are ahead in tech, I somehow managed to end the game by researching all techs before in humankind difficulty simply by getting 20k osmosis every turn. So not only was I ahead in tech but somehow osmosis allowed me to just straight up outpace the civ giving me the osmosis(and all other AIs)

Is the issue that it checks, is the ANY tech they have that you don’t. Or it’s just free science. I agree it seems broken.
 
Is the issue that it checks, is the ANY tech they have that you don’t. Or it’s just free science. I agree it seems broken.

Just finished a game in which I ran away with Tech: finished the entire Tech Tree before Turn 270, and was a full Age ahead of the next nearest Faction.
On my original continent my Hittite neighbors got Vassalized by my other neighbor (Olmecs, then Celts) that I then wiped out in the Medieval Age, leaving a backward Hittite single-region Faction alone with me on the continent. We became allies, I left him alone, but I started getting Osmosis Science from him by about the late Early Modern Age, which continued in increasing amounts for the rest of the game. Towards the end I was getting over 1400 Science every other turn from him.
But when I was in the Contemporary Age, he was still in Medieval Age, and from his little army, still fielding very early Medieval units (as in, Pikemen and Crossbows). So, what kind of Technology of his was giving me 1400 Science (the equivalent of one of my second-tier Science Cities)? New and innovative ways to dye raw wool with Madder? Decorative pattern-welded swords as sidearms for the crews of my Mutl-Role Fighters and Missile Cruisers?

It's a little hard to figure out the justification for this. Especially since the Cultural/Civics Osmosis was all going the other way: I pretty much forced him to adopt my religion and several Civics choices since he bordered no less than 3 of my larger cities, each pumping out more Influence than he was.
 
Yeah, seems the mistake is scaling osmosis science by anything other than the influencers current science output. At T200-ish (I’ve never seen closer to T270 and pollution or inevitability end my games before the end of the tech tree) I’ve been seeing 3k+ science from osmosis when a neighbor was equally or more advanced, so it may be based on both culture’s science. But it seems it should be limited either to rubber banding (and especially as a way for money-focused economies to advance faster) rather than an incentive against investing in influence.
 
If you have strong military might, plop a city down so it will be influenced by a neighbour and then build up the science in that city. I have to test it more and have been playing too higher level to, but that’s my current theory.
Last night I popped a city within influence of a friends and was getting 15 science osmosis, built some research and the value increased. Then they changed personality on me.
 
Seems to be 3.1x your own city's research or so, maybe 3x affected by science multipliers, not sure. Getting an osmosis every turn basically quadruples your research so now the question is how do you get more triggers, I've had games where I would get one almost every single turn late-game.
 
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Seems to be 3.1x your own city's research or so, maybe 3x affected by science multipliers, not sure. Getting an osmosis every turn basically quadruples your research so now the question is how do you get more triggers, I've had games where I would get one almost every single turn late-game.

In the game I cited above, the other Faction shared a land border with two of my cities, both with higher Science output, but the city that got the Osmosis events every other turn on average was across a water strait but the Main Plaza was about 3 - 7 tiles closer to the other Faction's border. It had, towards the end, a Science output of about 600 and the last Osmosis event was 1400 Science, so the ratio was about 2.3x my research - unless it was also factoring research/Science from the other two cities bordering the foreign Faction, but their combined Science total was over 2500, which would make the overall ratio about 1:2.

Needs more experimentation to get a range of figures and situations . . .
 
I have a completely locked game with a humankind level AI on a small island, I have 2 cities, they have 3, I am completely converted to their influence. the 3x tracked pretty spot on if I moved researchers around or added districts and throughout the game for over 100 turns. It also matches my previous experiences. So there might be something else at play, maybe it depends on the AI's output, I've only tested on humankind where the AI always has a ridiculous amount of research so 3x might be the cap.

Also it seems some effects do not change the output, for example the science civ special ability that convert all your output to science doesn't seem to count, maybe you have some science multipliers or bonuses (luxuries?) I don't have that might not be counted.
 
I have a completely locked game with a humankind level AI on a small island, I have 2 cities, they have 3, I am completely converted to their influence. the 3x tracked pretty spot on if I moved researchers around or added districts and throughout the game for over 100 turns. It also matches my previous experiences. So there might be something else at play, maybe it depends on the AI's output, I've only tested on humankind where the AI always has a ridiculous amount of research so 3x might be the cap.

Also it seems some effects do not change the output, for example the science civ special ability that convert all your output to science doesn't seem to count, maybe you have some science multipliers I don't have that might not be counted.

This game of mine was the first time I saw any significant Science Osmosis, so there may be something 'special' occurring. As I remember, the Osmosis Science-supplying Faction never took a Scientific culture: they went Hittites, Aksumites, Teutons, reached Siamese just before end of game and never had a Religion, so even the Teutons had no Science bonus at all, whereas I was Babylonian, Mauryan, Viking, Dutch, British, USSR, so was ahead of them in 'raw' Science and bonuses both throughout the game.
 
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