Cornishman
Chieftain
@Cornishman
For civ5, I'd prefer a model where the maintenance cost of a city is (partly) linked to the strength of the cultural link to the capital. If the city is far away and there are quite some tiles between the capital and this city without your culture, then the expenses would be high (like a colony). If the city is close with high culture tiles between the capital and this city, then the cost would be low (like one of your first cities on the same landmass). Thus the maintenance of a city would depend on the number of tiles between the capital and this city and the level of culture present on these tiles.
As culture zones can pass over small areas of sea, it would solve some of the problems with the present colony system.
(In this model, culture would symbolise a civilisations identity. If the cities share the same identity/culture, then their maintenance is smaller.)
That is a nifty idea. I like it
