Mod GAP Leaders

Monene

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Apr 14, 2025
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Hi, I'm uploading my completed mod, it doesn't have the blps for mac because it was heavy and I couldn't upload it.

If you can share your opinion or any errors you may find, please let me know.

GAP Habsburg Spain adds 3 Leaders: Charles II, Philip IV, and Charles I as alternate leaders for Spain. Charles can also lead Germany as Charles V.
Charles I of Spain or Charles V of the Holy Roman Empire: +7 Combat Strength in cities where your Religion is the majority. Cities following your Religion with a Governor assigned are 100% Loyal.
Charles II the Bewitched: Gain one Governor Title. Cities with a Governor assigned generate +25% Gold if on the same continent as the Capital.
Philip IV: Gain 2 extra slots for any Great Work in the Palace. During a Golden Age or Heroic Age, unit maintenance costs are reduced by 1 Gold and you earn +50% more Great Prophet, Great General, Great Admiral, and Great Merchant points. During a Dark Age , earn +50% more Great Writer, Great Artist, Great Musician, Great Scientist, and Great Engineer points.
 

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this is the second, GAP Enlightened Despots adds Charles III, Stanisław II August, and Catherine II as alternative leaders for Spain, Poland, and Russia, respectively.
Charles III of Spain: +25% to Production towards building Districts and Buildings in the Capital. After discovering the Humanism civic, the Mission also grants +1 Food and +1 Production if it is located on the same continent as the Capital. After discovering the Enlightenment civic, it gives -1 Faith, +3 Gold, and -3 Loyalty per turn in the city.
Catherine II (Enlightened): +2 Movement for your Colons if they start their turn on a Tundra or Tundra Hills tile. Your international trade routes grant +1 Food. After discovering the Enlightenment civic, international trade routes from or to your cities grant +1 Science and +1 Culture to the origin city if they are foreign.
Catherine the Great (Despot): After discovering the State Workforce civic, gain +1 Gold on all tiles improved with a Farm, Mine, Camp, Plantation, Quarry, Fishing Boat, Lumber Mill, or Pasture. After discovering the Feudalism civic, they grant an additional +1 Goldand all your cities gain -1 to Services and an extra -1 for every 6 citizens in the city. The service penalty becomes obsolete after discovering Capitalism. The Chateau improvement can be built after discovering the Humanism civic, which grants -3 Loyalty per turn in Catherine's cities.
Stanisław II Augustus: The Palace and Government Plaza each provide a 50% increase in Great Person points for your city. After discovering the Feudalism civic, Loyalty per turn for citizens increases by 0.5, which increases to 1.5 after discovering the Enlightenment civic.
 

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