Lab Monkey
Peace thru ultraviolence!
I was just reading another AI rant, and I wondered, what would have the most complex engine, Civ3, or a chess sim?
Obviously, many of you would immediately say Civ3, simply because of the ammount of variables involved, but I'd say chess.
Chess has a massive variety of moves open to it (opening strategies number millions). Civ 3 as we have all seen follows very predictable attack/defend/settle strategies. Chess also has a more complex relationship between the pieces and their co-ordinated strategies (combined arms seems outside of Civ3's talents), as opposed to Civ's objectives.
I play both games, and have found chess sims far harder to master than Civ3, and far more adaptable to player strategies, wheras Civ3 is predictable in it's use of mathematics to make it's decisions.
I know this is a pretty poor argument, but I'm sure there are more chess players out there who can elaborate on any of my points (and I don't have the time to structure a proper essay
), this is just something to muse over.
Obviously, many of you would immediately say Civ3, simply because of the ammount of variables involved, but I'd say chess.
Chess has a massive variety of moves open to it (opening strategies number millions). Civ 3 as we have all seen follows very predictable attack/defend/settle strategies. Chess also has a more complex relationship between the pieces and their co-ordinated strategies (combined arms seems outside of Civ3's talents), as opposed to Civ's objectives.
I play both games, and have found chess sims far harder to master than Civ3, and far more adaptable to player strategies, wheras Civ3 is predictable in it's use of mathematics to make it's decisions.
I know this is a pretty poor argument, but I'm sure there are more chess players out there who can elaborate on any of my points (and I don't have the time to structure a proper essay

), this is just something to muse over.