Ansive
Prince
- Joined
- Aug 22, 2010
- Messages
- 390
Overflow exploit for chopping:
- don't use walls or ships 100% policies to chop into other things (like wonders, districts, units)
- it's ridiculous to slow build ships or walls to 1 turn and then Magnus chop for 'double' production (double what Magnus already enhances)
- I still use the 100% policies to create a navy or slow build walls
- some policy overflow is accepted (autocracy and policy wonder bonus)
- not using this exploit also lowered micromagement (no longer checking each city every turn to avoid completing the build)
- I have reported this exploit but I don't think it will ever be fixed
Trading before war
- if I know I'm going to war I will not trade away my resources for their money (planned war or before emergency)
- in Civ 5 they didn't allow lump sum trades if you weren't friends
Not an actual exploit but - save scumming (I have auto save set to each turn since the game crashes frequently)
- lose a wonder or a great person, too bad, if I chose not to chop or buy I stick with that decision
- don't reload for combat purposes
- I reload the turn's auto-save if I make an bad movement by mistake (due to unit cycling yoyo)
One unit per hex exploit
- I will not fully surround a suzerain city state or friendly city to prevent it from being captured
Questionable AI decisions
- sometimes the AI chooses to heal instead of taking an undefended camp or goodie hut, I usually take those (but I hope to see it fixed one day, like how they fixed ranged units moving and attacking in the same turn)
Tips for less micromanagement:
- in the later game only trade every 15 or 30 turns (with everyone)
Anyone have more 'self imposed' rules you follow?
- don't use walls or ships 100% policies to chop into other things (like wonders, districts, units)
- it's ridiculous to slow build ships or walls to 1 turn and then Magnus chop for 'double' production (double what Magnus already enhances)
- I still use the 100% policies to create a navy or slow build walls
- some policy overflow is accepted (autocracy and policy wonder bonus)
- not using this exploit also lowered micromagement (no longer checking each city every turn to avoid completing the build)
- I have reported this exploit but I don't think it will ever be fixed
Trading before war
- if I know I'm going to war I will not trade away my resources for their money (planned war or before emergency)
- in Civ 5 they didn't allow lump sum trades if you weren't friends
Not an actual exploit but - save scumming (I have auto save set to each turn since the game crashes frequently)
- lose a wonder or a great person, too bad, if I chose not to chop or buy I stick with that decision
- don't reload for combat purposes
- I reload the turn's auto-save if I make an bad movement by mistake (due to unit cycling yoyo)
One unit per hex exploit
- I will not fully surround a suzerain city state or friendly city to prevent it from being captured
Questionable AI decisions
- sometimes the AI chooses to heal instead of taking an undefended camp or goodie hut, I usually take those (but I hope to see it fixed one day, like how they fixed ranged units moving and attacking in the same turn)
Tips for less micromanagement:
- in the later game only trade every 15 or 30 turns (with everyone)
Anyone have more 'self imposed' rules you follow?