[C3C] Game Note Recording Final Score/No Hall of Fame

SayHayKid

Prince
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Oct 30, 2022
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I am running Civ3 GOG via Wineskin Wrapper on a M2 MacBook Air. I just did a new install after buggering up something making a mod, but now Civ3 isn't recording high scores. I just won domination with Hittites and no guy hitting the carnival strong man meter and score/ranking. Then looking at HoF nothing. I did start the game from a "House Rules" mod I made, does that make a difference?
 
Yes. For score to be counted for HoF purposes, the .biq must return a hardcoded (in the .exe) checksum-result which is based on the unmodded Firaxis .biq. Any 'house rules' changes to the unit / terrain / building statistics will therefore result in an incorrect checksum, and no score being recorded.

Which makes sense, because if scores could be recorded from modded .biqs, the HoF would become meaningless as a measure of player performance/ improvement.
 
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IIRC the file can be edited, so it is worthless anyway.
It was just for me to keep track of the games I played and scores I got. It was nice having a running record of the games I played and the outcomes.
 
It was just for me to keep track of the games I played and scores I got. It was nice having a running record of the games I played and the outcomes.
I used a spreadsheet for that, in addition to the game's HoF.
 
Now that I think of it ... would the use or non-use of accelerated production affect the score? Playing Vikings, I won a domination victory on Regent (Tiny map, AP turned on) that scored higher than my diplomatic victory on Monarch (Standard map, AP turned off). I can probably identify other differences, but I was surprised a relatively low-scoring Monarch victory.
 
Now that I think of it ... would the use or non-use of accelerated production affect the score?
Likely yes, because win-date (i.e. total turns played) has a substantial effect on score: the fewer turns to the win, the higher the game-score will be — and the whole point of AP is to reduce the number of turns needed to finish a (multiplayer! ;) ) game. But it would not surprise me in the least to learn that when the Firaxis devs added multiplayer, they forgot to adjust the scoring-algorithm to account for using AP (after all, they certainly didn't add an adjustment-factor to the base-turns for Worker-jobs).

But map-size and victory condition will also affect victory-date.

For any given victory-condition, games on Tiny/Small maps tend to be won earlier than on Standard, simply because there is proportionately less land to cover/ conquer, and research-rates tend to increase earlier due to that, plus the lower map-size factor (which is applied to the base tech-costs).

Similarly, Domination wins can (easily) occur in the Medieval/ early Industrial (using MWarriors, Gallic Swords, or Knights, Cavs and UU-equivalents), whereas a Diplo-victory will be very difficult for the human player to achieve before they reach the Modern Age — because it's necessary to build/capture the UN (if an AI owns the UN, it won't hold a vote that it "knows" it's going to lose), and have the resources/ cash/ techs/ diplomatic relations to encourage the remaining AIs to vote for you, rather than The Other Guy (Diplo-losses can occur before you go Modern, though!).
 
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Likely yes, because win-date (i.e. total turns played) has a substantial effect on score: the fewer turns to the win, the higher the game-score will be — and the whole point of AP is to reduce the number of turns needed to finish a (multiplayer! ;) ) game. But it would not surprise me in the least to learn that when the Firaxis devs added multiplayer, they forgot to adjust the scoring-algorithm to account for using AP (after all, they certainly didn't add an adjustment-factor to the base-turns for Worker-jobs).

But map-size and victory condition will also affect victory-date.

For any given victory-condition, games on Tiny/Small maps tend to be won earlier than on Standard, simply because there is proportionately less land to cover/ conquer, and research-rates tend to increase earlier due to that, plus the lower map-size factor (which is applied to the base tech-costs).

Similarly, Domination wins can (easily) occur in the Medieval/ early Industrial (using MWarriors, Gallic Swords, or Knights, Cavs and UU-equivalents), whereas a Diplo-victory will be very difficult for the human player to achieve before they reach the Modern Age — because it's necessary to build/capture the UN (if an AI owns the UN, it won't hold a vote that it "knows" it's going to lose), and have the resources/ cash/ techs/ diplomatic relations to encourage the remaining AIs to vote for you, rather than The Other Guy (Diplo-losses can occur before you go Modern, though!).
Ok, that makes sense. Thanks.
 
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