gamefont.tga editing

Here it is, the Manifold Nexus.
Next icons, I need some information: what are the "Lagrange Point" and the "Resonance Cluster"? :p
 

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Here it is, the Manifold Nexus.

Thanks! :)

Next icons, I need some information: what are the "Lagrange Point" and the "Resonance Cluster"? :p

Lagrange Point involved an idea I had long ago for a victory condition: you'd need to control five Lagrange Point resources, and then you could build some giant wormhole generator which would allow interstellar travel and give you the victory.
However that would be rather complicated to implement, and basically impossible for the AI to understand, so I'm most likely not gonna go through with it. I'm not yet 100% sure though, so I haven't yet removed the bonus resource. In any case, it isn't worth making an icon for it.

A Resonance Cluster is a large local concentration of resonance/psi, due to nearby fungal fields. So thematically it's kinda close to the Manifold Nexus... I don't know. Perhaps it could have the same icon as the Manifold Nexus, but in a different colour??

Here's a list of resources that could definitely use an icon btw:

monolith, the ruins,
brilliance, fungal gin, resonance cluster,
grenade fruits,
fungicide,
helium, iridium, rubidium,
rare moist/rainy/tropical/ocean DNA,
energy, mineral, nutrient

Brilliance is a psi-enhancing drug, derived from fungus.
I've included nutrient/mineral/energy boni for the record, but the only way these icons appear in-game is when you hover your mouse over a plot containing these bonus resources. So very low priority I'd say.
 
Here's a list of resources that could definitely use an icon btw:

monolith, the ruins,
brilliance, fungal gin, resonance cluster,
grenade fruits,
fungicide,
helium, iridium, rubidium,
rare moist/rainy/tropical/ocean DNA,
energy, mineral, nutrient
I'll think something about the Resonance Cluster and the Monolith.

For what concerns the rare DNA resources: what are they? What is their story? Are they actually rare plant and animal life indigenous of the Planet, or are they Earth imports?

P.S. I have attached a proposal for the Monolith :p
It is an entire monolith surrounded by a kind of white glow.
 
For what concerns the rare DNA resources: what are they? What is their story? Are they actually rare plant and animal life indigenous of the Planet, or are they Earth imports?

They're indigenous to Chiron. They can have medicinal purposes or whatever else you can think of.

P.S. I have attached a proposal for the Monolith :p
It is an entire monolith surrounded by a kind of white glow.

I notice that the right side of the top ends up to a point, but the left side does not. Do you see that too? Would be preferable IMO if the monolith ended in a point.
 
I notice that the right side of the top ends up to a point, but the left side does not. Do you see that too? Would be preferable IMO if the monolith ended in a point.
What do you think of this? Third revision.
 

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  • example_monolith.jpg
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I have attached a new proposal. This is for the rare ocean DNA, the others could have the same icon with different colors.
Do you like it?
 

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  • example_dna.jpg
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I have attached the gamefonts with the Monolith icon. The icon is placed in the "buttonindex" slot 35.

Thanks!
By the way, what do you think about first filling up the second row of resource icons, before using already existing buttonindex slots? You never know some icons might come in handy later on for some reason (eg expanding the Terran Fauna into several resources or something - no concrete plans for this, just an example).
Changing the icon a bonus uses, is a simple matter in CIV4ArtDefines_Bonus.xml.

I have attached a new proposal. This is for the rare ocean DNA, the others could have the same icon with different colors.
Do you like it?

Looking good!
I'm curious which colours you'd use for moist, rainy and tropical btw. I kinda had/have problems making the buttins for these resources sufficiently different. :sad:
 
Thanks!
By the way, what do you think about first filling up the second row of resource icons, before using already existing buttonindex slots?
Yes that's true, I realized that too late :p
Now I have placed the new dna icons in empty slots.

Looking good!
I'm curious which colours you'd use for moist, rainy and tropical btw. I kinda had/have problems making the buttins for these resources sufficiently different. :sad:
I tried to follow the colors you used! See if you like the previews in attachment, I made two versions: the first is lighter and monochromatic, for the second I used patterns.
 

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  • example_dna2.jpg
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I tried to follow the colors you used! See if you like the previews in attachment, I made two versions: the first is lighter and monochromatic, for the second I used patterns.

I'd say the left lighter version is better. Light icon on dark background seems more easily noticable than dark icons on dark background. (though the icon for rainy(?) dna actually seems lighter on the right screenie)
 
I'd say the left lighter version is better. Light icon on dark background seems more easily noticable than dark icons on dark background. (though the icon for rainy(?) dna actually seems lighter on the right screenie)
Yes maybe the monochromatic icon for rainy dna is darker.
I wonder which of the two is best, as you said the monochromatic them is easier to see but it can seem a bit "cheap" compared to the other... anyway I have attached both if you want to try them in-game. Let me know what did you chose!
 

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Woops I forgot to link the rare DNA resources to the new icons. :-s
Ahahahah!
Sorry it was as much my fault! :p
I forgot to tell you that I used icon slots 36 to 39.
Anyway I am still thinking about the other icons. As soon as I have enough mind and focus I will give another try to the updated buttons guide too, that is getting a bit complicated indeed :p
This mod is great, it is nice to help.
 
Teodosio, are you interested in/capable of adding a psi icon to the gamefont, to the right of the flowering counter icon? I was thinking of the Greek letter Psi. I'd suggest it should look like the Civ4 icons for strength and movement, ie white, with some shadow added to it.
Would improve the interface.

Greek_uc_psi.jpg
 
Teodosio, are you interested in/capable of adding a psi icon to the gamefont, to the right of the flowering counter icon? I was thinking of the Greek letter Psi. I'd suggest it should look like the Civ4 icons for strength and movement, ie white, with some shadow added to it.
Would improve the interface.
I can try to do it.
In which icons row shall I put it? The same group where strength and movement are (making it of the same size too)?
 
I can try to do it.
In which icons row shall I put it? The same group where strength and movement are (making it of the same size too)?

Last row, to the right of the Flowering Counter icon.
Same size as strength and movement would indeed be needed. I'd for instance use the icon for native life psi strength, instead of still using the flexed arm icon.
 
Last row, to the right of the Flowering Counter icon.
Ah sorry, you did specify that in the previous post, I was not careful enough.
Look if you like the experiment I have attached. I am curious to see how does it look in-game!
P.S. icon slots for rare DNA are 36 to 39.
 

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