Gameplay: Air combat is incorrectly implemented

Arkturus

Chieftain
Joined
Feb 9, 2006
Messages
12
I have an issue concerning gameplay:
In Civ4 it's impossible to gain air superiority over enemy terrain regardless of how many aircraft one has: The reason for that is, in over 90% of occuring interceptions (a fighter on intercept mission encounters another fighter that is attacking a city/unit) the defender damages or destroys the attacking fighter, even if the attacker is a jet and the defender a WW2 plane. Thus, the defending fighters remain intact and ready to intercept the next turn.
This is not realistic, as in real life two equal fighter planes have almost equal chances of shooting down each other - not to speak of a jet engaging a plane driven by a propeller.
Given the shorter distance from base and perhaps better morale, the odds of equal planes is not 50-50, but perhaps rather 60-40 with the advantage on the defender's side. The odds for the scenario jet vs. propeller plane should be about 70-30, this is to be calculated against the previous mentioned figures depending on which unit defends and which attacks.

Thus, in "bugfixing language":
issue: An attacking fighter is intercepted by a defending fighter resulting in air combat
expected behavior: one of the fighters is shot down or damaged, chances attacker-defender: 40%-60%
actual behavior: one of the fighters is shot down or damaged, chances attacker-defender: 5%-95%

After posting in different threads and getting nothing but approval, I think this is to be considered a bug and should be solved in a future patch release. For my part, this is eating strongly on my motivation to fight a war in modern age.

What is your opinion? Feel free to discuss this topic...
 
Arkturus said:
I have an issue concerning gameplay:
In Civ4 it's impossible to gain air superiority over enemy terrain regardless of how many aircraft one has: The reason for that is, in over 90% of occuring interceptions (a fighter on intercept mission encounters another fighter that is attacking a city/unit) the defender damages or destroys the attacking fighter, even if the attacker is a jet and the defender a WW2 plane. Thus, the defending fighters remain intact and ready to intercept the next turn.
This is not realistic, as in real life two equal fighter planes have almost equal chances of shooting down each other - not to speak of a jet engaging a plane driven by a propeller.
.

I have mused similarly watching a longbowman seriously damaging a tank... the idea of these guys standing there with longbows reducing a tank to 50% of its strength seems a little on the farside.

The issue here seems to be the "realistic" advantage of modern wepons over ancient and medievals ones rather than a technical program "bug". Nevertheless, it is something I'd like to see fixed in any game updates.
 
Well, it's not just that. I'm not just talking about the issue that a propeller plane is shooting down a jet - it's rather the odds of who is shooting down whom.
 
You missed what the OP was saying. Not so much about old vs new units, it's about the defender always winning. Should be more 50/50.. I agree..
 
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