GamesCom Impression

thanks for sharing was fun reading :)

what i would like to know is the battle AI good or is it a bit easy? dose it position the units on def. tiles, dose it cover it ranged units and stop flanking units from reaching them?
 
The Iroquis will have serious economic advantage mid-game (since forests don't need maintenance).

Early as well. Your second/third city will immediately have a traderoute to your capital without having to spend a bunch of worker turns to build a road. (Although I expect that in most cases the second city will have a trade route along a river to the capital, and you will only need roads a little later on).

The ability basically becomes irrelevant at railroad. Because of the extra benefits railroads give over normal roads you would want to build them.
 
Sounds like you had some fun, I can't wait for the release, (note: they forced you to stand up for 2 hours, tisk tisk, that should be illegal.)
 
Sounds like you had some fun, I can't wait for the release, (note: they forced you to stand up for 2 hours, tisk tisk, that should be illegal.)

The typical Civfanatic would be on his knees after 2 hours of actual gameplay anyway, not through exertion though. ;)
 
I'm just talking from a personal perspective, everyone should have the legal right to sit down at any time.
 
Hey Ituralde, how did the rivers look in the demo?

Does anyone know if this was a newer build then what we've seen so far in screen shots?
 
thanks for the great review
 
Very well detailed and excellently documented.

Seeing it all laid out turn by turn has somehow made me even further psyched to finally play this game, and I didn't know that was possible.

Thanks tons! Can't wait. :)
 
Did Alexander say something like, "You are no longer my friend" or did he say something like "You are encroaching on my territory. I am no longer friends with you."?

I'm just wondering how much we know about how our actions affected the AI's decisions.


He told me something along the lines of: "You have settled to close to our borders, I don't like it". To which I could either respond by promising not to do it again or say that I don't care about his opinion.

I chose the I will never do it again option but he still broke our pact of friendship one turn later. Unfortunately the booth was so loud (thanks Mafia II trailer) that you couldn't even hear the voice acting of the leaders through the earphones. I think that made it hard to gauge the opinion they had of you.

Ituralde --> do you like this game? how do you enjoy the game??

I really enjoyed playing it though I found some things confusing and will have to get used to them, while on the other hand I really like the Social Policies although I've only seen a little part of them in action so far. I'll go deeper into those later today though.

thanks for sharing was fun reading :)

what i would like to know is the battle AI good or is it a bit easy? dose it position the units on def. tiles, dose it cover it ranged units and stop flanking units from reaching them?

Well the barbs were clever enough to snipe my great general although he could have attacked my Chariot Archers as well. Also the enemy Warrior went straight for the weak Chariot Archer another time. So the priorities are right.
Later on the barbs acted a bit stupidly though as I walked by one Brute to get at an Archer behind him (which took two turns to do thanks to Zone of Control). So my lone Warrior was standing beside the barb Brute and had an Archer in his face and the AI chose to do nothing at all. Next turn I killed the Archer and then went for the Brute after that (Healing via promotion really was my friend in those game as I didn't worry about any longtime planning).

That's the only military action I've seen though. I don't know how an enemy Civ behaves once there are more units at play.
 
I am most jealous of you >:(. But nice read. What did yo uthink about diplomacy, improved over civ4? And did it feel like you HAD to fight or is building a peaceful civ an option?
 
I really enjoyed playing it though I found some things confusing and will have to get used to them, while on the other hand I really like the Social Policies although I've only seen a little part of them in action so far. I'll go deeper into those later today though.

Thx for the nce report!

Could you please check out if there is any chance of switching SPs? Or trees, or anything? I'm a bit desperate, but there is still a mini-chance that gamestar and others just didn't see how to change them :crazyeye: There are some hints that it is possible after all.

Thx in advance!
 
Thanks Ituralde, you didn't mention anything about Iroquis unique unit - you didn't tech to it, or it wasn't implemented? I'm curious about its stats and abilites, y'see...
 
Research Treaty still gives a random tech at the end of it by the way.

Any more info on this? I thought it was supposed to give a research bonus - or i am a bit out of date.

Did it give you any idea how long before getting the bonus tech - like a research buildup or something?

Thanks for the info

cheers

Doc
 
Thanks Ituralde, you didn't mention anything about Iroquis unique unit - you didn't tech to it, or it wasn't implemented? I'm curious about its stats and abilites, y'see...

I didn't tech to it, so that concludes that it is neither a Warrior or an Archer, since I was able to build those. Besides that I completely forgot to check anything else about it.

I did look into the Civilopaedia when playing the Germans though.
Their unique units are Landsknecht and Panzer, which you probably already know.
The Landsknecht entry said that it is the same as a Pikeman just cheaper, the Panzer as +1 movement over the normal tank.

Any more info on this? I thought it was supposed to give a research bonus - or i am a bit out of date.

Did it give you any idea how long before getting the bonus tech - like a research buildup or something?

Thanks for the info

cheers

Doc

It costs a fixed amount of money that depends on how advanced the most advanced partner of the treaty is. In my example it would have been 250 gold, but then I didn't have the technology to enter into one yet. It will take 30 turns until a random tech is revealed to both players. This was on normal speed settings.

Thx for the nce report!

Could you please check out if there is any chance of switching SPs? Or trees, or anything? I'm a bit desperate, but there is still a mini-chance that gamestar and others just didn't see how to change them :crazyeye: There are some hints that it is possible after all.

Thx in advance!

If there is a way it's not obvious and it is not on the Social Policy screen as I clicked around on that like crazy and hovered over anything to see if this was possible. So GameStar is probably right and contrary to them I like this change, since it seems balanced around that as well, what with certain SPs giving one time bonuses.
 
If there is a way it's not obvious and it is not on the Social Policy screen as I clicked around on that like crazy and hovered over anything to see if this was possible. So GameStar is probably right and contrary to them I like this change, since it seems balanced around that as well, what with certain SPs giving one time bonuses.

:shake: :sad:

Actually, I have no doubts it makes sense in gameplay terms, but it is an overzealous exaggeration of the "gameplay first" principle.

They could as well make ships travel over land and say it helps making navies more important. No revolutions is so unrealistic that it hurts IMO.

It costs a fixed amount of money that depends on how advanced the most advanced partner of the treaty is. In my example it would have been 250 gold, but then I didn't have the technology to enter into one yet. It will take 30 turns until a random tech is revealed to both players. This was on normal speed settings.

This doesn't sound like much. I've seen a cost of over 100 gold to buy a tile, so I'd be interested to know how the relations are (costs may have varied in preview versions, if only due to gamespeeds).
 
smaller culture area you have in Civ V as compared to Civ IV

I don't like that :/
For me, cultural border are like the frontiers of my country. A like to have a country with cultural borders covering all, not single cities with each own smaller borders.
 
Alright I try to cover some areas that I haven't mentioned in detail yet.

SOCIAL POLICIES

They're there and as far as I could see there is no way to change them. Which also wouldn't make any sense, since some of them give one time bonuses, like the Great General you get through the Honour branch.

My impression of the Social Policies at first was that they are intimidating. There's a lot of possibilities and your choices matter a lot. You don't just fool around but have to plan your strategy wisely. I think this will make for really complicated decisions in a real game, as I was just testing I just dumped them somewhere to have it done with.

So I'll just assume you know what the branches are and what is known about them by now. If not check out Ariochs site: http://well-of-souls.com/civ/.
I looked at all the Policies and liked what I saw, unfortunately I won't be able to remember all of them though. I can think of those that I found most interesting though.

TRADITION has a policy that makes your units fight better within your territory, making this ideal for small empires who want to defend themselves.

The PATRONAGE branch there was one policy that will keep your Influence with City States above a certain threshold once you have reached it. This is welcome news as I found it quite hard to hold on to City States.

Und AUTOCRACY one policy gives you a flatout 10% increase in unit strength across the board. If you want to war, this is your policy.

RATIONALISM just gives you tech everywhere, one policy gives you +1 tech for every two citizens in every town that has a trade route to your Capital.

The rest really enforce the theme of each branch. So I find those choices you have quite daunting and interesting. Have a lot of land and want to grab it quick, take the Liberty branch and just expand away. Find yourself boxed in but with some decent spots, go all out on the Tradition branch and then add the Freedom branch later to really boost that Specialits Economy of yours. Have no land and a crappy starting position, just hang in there until you get to Autocracy and just warmonger your way to the top. Your units are 10% better than your enemy, even with equal tech you are superior, it will be quite hard to fight you indeed.
It's those choices that make the game really interesting to me and I like how the Social Policies enforce this mindset. Of course it was nice to mix and match according to the situation in Civ IV and from a realims point it is utter nonsense, but I like the gameplay implications and really look forward to the different strategies and synergies during a full game.


TECHNOLOGY TREE

Maybe I'm just not used to Normal game speed anymore but man did those discoveries fly by. Most technologies were researched in under 10 turns and I didn't focus on science at all. With the slider gone it is hard to tell what you are focussing on though. Science just seemed to happen without me having anything to do with it. I actually even forgot to check where all that science is coming from. I easily had a situation where I had far more buildings to build than I could possibly complete within time, I remember in Civ IV on the lower difficulties I would run out of build options before I discovered the next tech. This did not happen here at all. I did build several units though, especially as the Germans, so maybe that was the case.

The technologies themselves are always quite useful. The ability to chop now comes along with Mining and you can build Watermills after you discovered the Wheel (they give +2 food in the city, the city has to be alongside a river though). So there's a lot to do with the early techs already. Calendar for plantations and Optics for the ability to water are reached very quickly if you compare it to Civ IV where both come a tad later. All in all I'm impartial to the technology tree, it has to be seen how you fare on higher difficulties with it.

IMPROVEMENTS

I think here I'll cover city management as well. Improvements are different from Civ IV in that they give far fewer bonuses initially, especially on ressources. Cattle improvement is only +1 hammer and farm on wheat is only +1 as well. So you won't see those initial 5 food tiles you're used to getting from IV. Fishing boats on fish give +2 gold (food remains unchanged at three) of all things. So this felt really new to me. There are several technologies and Social Policies that improve the output of farms and trade posts though. They add money or research to the Trade post or add food to the farm when it is connected to a fresh water source. On the flipside fresh water is not needed to build farms. Felt weird to just plaster that Dester Hill beside my capital with a farm. Looked much greener afterward.

So going from this I only had a few workers and didn't feel like loosing out all that much during my plays. In the end this also had to do with the fact that what your city does is actually quite cleverly hidden from you. Unless you specifically seek it out you can just not care about tile allocation for example. Once you get to it though I was further hindered by the new icons. We know about them for some time now and I think they look nice, but it is really irritating. So green stuff is food now and red/orange stuff is hammers and the blue stuff, which was hammers is now tech? I guess you just have to get used to it, but I really miss those little wheat icons and hammers as opposed to the new apples. It really made it hard for me to see at a glance what tile produced what. Maybe I'm just very unflexible.

Apart from that the City Screen is very well divided and let's you get to all the necessary things quickly. Citizens use up two food each by the way.

LOOK AND FEEL

With the UI already mentioned with the improvements I'll move on to the general Look and Feel. The UI really is very streamlined without loosing the functionalities it had before. It was so streamlined that I completely forgot to check up on some things (what exactly is my science rate anyhow?) as everything was running smoothly and I was more focussed on killing barbs and over all enjoying the new game. Animation and landscape looks nice and fluid. On the computer I was running you could often see a change in resolution though. Especially when the AI contacted you they would start of as low-res for a second and then move on to the actual resolution. So probably some kind of loading thing, sounds good for weaker machines, but would be a bit annoying on a regular PC.

And while the hexes are easy to use it took me some time to get a fell for the landscapes. Often I would expect hills where there weren't any as I hadn't gotten used to the new hex grid. I had to turn the overlay on to get a clear picture, whereas in Civ IV I am so used to the grid I see it even without the overlay.

Moving units is very intuitive as well. There's also the possibility to have units switch places, even over a distance. I once moved my warrior two tiles right on top of my Chariot Archer (which I didn't see as my Great General was on that tile as well) and the Chariot promptly moved two tiles to the position my Warrior was in. So handling your units works fine even with the 1 UPT. The only time it got a bit annoying was when I attacked a barb encampment on a narrow peninsula. But then it is supposed to be harder to navigate chokepoints. If the barbs had an Archer along with their Brute it would have been quite hard to take them out!


I'll add this along with the MISCELLANEOUS section to my original post as well. It's all I can think of right now, but I'm sure I forgot some things as well. Really irritating to find out later how I obviously completely forgot to check some things. I was just so busy playing I guess. It was just marvelous and I tried to soak everything up. As an avid Civ IV player I look forward to Civ V and will get it a release day!

One last mention goes to the Civilopaedia. It's just ginormous, serously! The Game Concepts page alone probably takes two days to read in its entirety. And the history sections are just amazing. I checked out Germany and you could scroll down like four to five pages where they told you everything, from the barbarian tribes, to the Romans, to the Holy Roman Empire, to the Reformation, to the Napoleonic times all the way up to the present. So if you want to have a history book along with your game Civ V seems a good choice.
 
One last mention goes to the Civilopaedia. It's just ginormous, serously! The Game Concepts page alone probably takes two days to read in its entirety. And the history sections are just amazing. I checked out Germany and you could scroll down like four to five pages where they told you everything, from the barbarian tribes, to the Romans, to the Holy Roman Empire, to the Reformation, to the Napoleonic times all the way up to the present. So if you want to have a history book along with your game Civ V seems a good choice.



Game would be out by now if it wernt for this :sad:
 
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