Is it intentional that alot of things don't scale with game speed in ffh? it seems rather unbalanced. Great people always add the same amount of points for the second gp(even though the base is different). Also the time limit on the world spell that prevent units from entering your borders. There might also be other things that don't scale properly with game speed(i didn't check the amount of beakers light bulbed great people or great works give for example). It would be nice if this was fixed as it would probably be easy and it would improve game play allot...