gang-ups in emperor

Tancred

Chieftain
Joined
Sep 23, 2004
Messages
10
Hi there,

I apologize if this topic has been covered before, but i'm just wondering what the deal is with all the military gang-ups in emperor. I mean, i could be in good standing with most of my civs, with ROP agreements, trade deals, etc. But if i'm at war with someone else, that person will sign countless military alliances against me, enlisting the help of just about every other civ in the game.

Am I missing something? This really doesn't seem to reflect real life at all and certainly makes for a frustrating game when one goes out of their way to be nice to everyone just to have them end up declaring war on you in a few turns.

Thanks for any help,

T.
 
Just sign them before they can be signed by your enemy... :hmm:
 
i guess i wasn't entirely clear in my comment.

It isn't that i also couldn't do the same thing and defeat a video game. The problem i find here is that in many aspects Civ reflects scenarios in real life...or in a kind of virtual RL anyway. I think that's part of the reason we all like it so much. It actually makes us feel as though we are running an empire. But when loyalties can change at the flick of a switch, and civs can be polite with you one moment and be declaring war on you the next...well, it just isn't realistic. I've come to expect more from civ in the way of AI.

Anyway, whatever, just whining.

T.
 
How often does it take place?


Because theoretically, it has taken place a few times in real life as well, and the situation is quite similar. The very fact that the game streches over so much time, may be what causes your opinion of the way things should be happening to be a bit skewed. I suppose, I am really just wondering the frequency of said happening, as stacked up with the frequency of its taking place in the world of the real.
 
It's like this: "Theadora, we will like help in our fight against the Mayans."
"Never! The Mayans are my allies!"
"You seem to have little gold. Perhaps we could help you little if you would help us..."
"Hmmm.......Okay, how much gold?" :D
 
Dogpiling against big boys is a great way to achieve big victory in Civ games,especially when your Cavs fighting agaist bombers,or Sweden against Napolean's France.
 
Tancred said:
But when loyalties can change at the flick of a switch, and civs can be polite with you one moment and be declaring war on you the next...well, it just isn't realistic.

hmm ...

Japan and US
Nazi Germany and Soviet Union
US and Iraq (remember, the US helped Iraq during the Iraq/Iran war)


I'm not an expert on world history so I'll end it there. There are plenty of examples in the "real" history to show that countries that are nice one minute, can go to war the next. Also, like someone else in this thread said, each turn is YEARS. Plenty of time for alliances to shift.
 
allin1joe said:
hmm ...

Japan and US
Nazi Germany and Soviet Union
US and Iraq (remember, the US helped Iraq during the Iraq/Iran war)


I'm not an expert on world history so I'll end it there. There are plenty of examples in the "real" history to show that countries that are nice one minute, can go to war the next. Also, like someone else in this thread said, each turn is YEARS. Plenty of time for alliances to shift.

I disagree.
- Japan and US experienced months of growing tension before the Japanese attack. This attack was only a surprise for the masses.
- Stalin had been repeatedly warned both by his own and by Western agents that Hitler was preparing for the invasion, but he didn't believe them out of pride.
Same for most other cases.
It is true that Civ turns represent years, but that's not the point. The point is that, realistically, you should have at last some warning that the situation is deteriorating.
Of course, it would make the game harder for the AI, because they plan their attacks so poorly that they never take any of my cities when they don't have the ability to sneak-attack. But that's a different problem.
 
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