GBM02-Bad Start (Emperor, islands, OPEN)

Turn 0: switch Alesia to archer. We dont want to waste anything.

Turn 1 - 1575BC:
Accidently moved settler escort, but since we have just built an archer, we should be fine.
The archer is taking care of a barb warrior.

Turn 2:
Zzzz

Turn 3 - 1525BC:
Move settler to Alesia.

Turn 4 - 1500BC:
Find an offending barb camp. Will destroy next turn.

Turn 5 - 1475BC:
The barb camp gives us veteran archer and 25 gold!

Turn 6 - 1450BC:
Settler in place.

Turn 7 - 1425BC:
Found Lugdunum.
In hindsight - the city was not put where you wanted it. Sorry about that.

Turn 8 - 1400BC:
Germans offer wheel for writing. I tell them to do better.

Turn 9 - 1375BC:
Zzzz

Turn 10 - 1350BC:
Entremont builds barracks. Set to build archer, then Gallic Swordsman.
 
lol we gettin a bit off topic here??
 
Yes, back to on topic, does anyone want to play now? its up for grabs.

EDIT: somebody downloaded it. If you are playing the save at the moment, please post a got it message. That is, assuming that the person who D/Led it is playing it...
 
It's been a few days, so who's got the save? GBM, I'm still interested, but do you know about Sir Eric and Sgt. Hellfish? I'll take it tomorrow afternoon if nobody else does.

Edit: I dl'd it, but just to see what you did on your turns.
 
Its an open succession game, so there is no order. anybody can pick it up at any time and play it. Just post 'got it' if a person has just played, and you want a go.

So when a person says 'got it' they have the save, until they finish playing it and post a report. When they post the save file back here, the next person to say 'got it' gets the save. You cant go twice in a row.
 
I thougt id leave it as i played pretty recently
 
I hope there is still room for One more :).
 
This is an open SG - anyone can join, or play at any time. Just post 'got it' and play.

Turn 8 - 1175BC:
Lugdunum builds spearman. Starts archer.
Turn 9 - 1150BC:
Spices connected.
Alesia builds settler. Starts Gallic.
However it seems germany beat us to the wanted spot.
Turn 10:
Germany moves from the good spot. Thanks!
Turn 11 - 1100BC:
Germany messes around again. I get the spot.
Turn 13:
Entremont builds settler, > gallic.
Science to 80%, 1 turn of literature.
Turn 14:
We learn literature.
Start pottery in 6 turns @ 80%.
Turn 17:
German warrior gets in the way of an almost-city...
Turn 18:
Settler in position.
Turn 19:
learn pottery. Bismark is very stingy on the trade side.
Start Map Making, the most important archipelago tech, in 21 turns @ 90%, -1gpt.
Build Richborough.
Turn 20:
Archer now in Richborough, guarding the place. in 2 turn, all cities will have garrison.

Enjoy!
 
Ok the next few turns should be good ones

Turn 1
875bc - Swiches prod in Lugdunum to reduce corruption by 1 and facilitate growth
Turn 2
850bc - Switch prod in Alesia to get GSM every 9 turns
Turn 3
825bc - Entremont hits size 2. Pod GSM every 8 turns
Turn 4
8000bc - Nothing happened
Turn 5
775bc - Nothing happened
Turn 6
750bc - Worker completes road to Camu..Sent to start work on road to Richborough.
Prod in Camu changed from Sprearman to GSM. Pop rushed GSM in Entremont and Alesia.
Turn 7
730bc - Sent both GSM to Richborough, Growth for both cities in 8 turns
Turn 8
710bc - Nothing happened
Turn 9
690bc - Sending GSM north to check out Liepzig
Turn 10
670bc - Traded Literature for the wheel + 20 gold. We are 1 tech up on the Germans MM in 11 turns.
Turn 11
650bc - Sent GSM into Liepzig which is guarded by a Spearman. Germans have no iron at all.
Hurried GSM in Lugdunum, we now have 3 GSM
Turn 12
630bc - Pop rushed 3th GSM from Lugdunum
Turn 13
610bc - Finished road toRichborough, start road to horses near Richborough.
Turn 14
590bc - Nothing happened
Turn 15
570 bc - Pop rushed 4th GSM in Camu...

www.civfanatics.net/uploads4/gbm02_gbm, 570 BC
 
Turn 0 - 570BC
Our army is strong compared to Germany. War will be declared withing the next 5-6 turns.

Turn 1 - 550BC
Camulodunum builds GSM. Start GSM.

IBT:
The Mongols have been destroyed.

Turn 2 -
Nothing

Turn 3 -
Horses connected.
Switch Lugdunum to archer, for homeland security reasons.
I want to declare war right now, but I will wait a turn or two.
Science down to 70%, MM in 2 turns.

IBT:
The germans built Colossus. I will strike turn 5. They have started the great library.

Turn 4 -
Nothing

Turn 5 -
We discover MMing.
Start Mysticism @ 80%, 8 turns.
Declare war on Germany.
Rush GSM in Richborough.
There are four GSM outside Berlin.

Turn 6 -
whoops... I didn't declare war. This will be a sneak attack, but here goes.
Warrior attacks our archer, and fails.
2 GSM are constructed
1st assault on Berin:
4/4 GSM vs 3/3 Spearman: LOSS, spear now 2/4
3/3 GSM vs 3/3 Spearman: VICTORY, 2/4
Our great civilization has entered a Golden Age!
3/3 GSM vs 3/3 Spearman (unfortified): Victory, 4/4
3/3 GSM vs 2/4 Spearman (that won b4): Retreat.
Next turn :(

Turn 7 -
2nd Assault on Berlin:
4/4 GSM vs 4/4 Spearman: Victory, 2/4
2/4 GSM vs 3/3 Spearman (unfortified): Loss
receive a 3/3 re-enforcement. Maybe next turn...

Turn 8 -
3rd Assault on Berlin:
3/3 GSM vs 3/3 Spearman: VICTORY!!!, 1/3, we captured the Colossus, one worker.
2 of 2 resistors.
There are three healing GSM inside Berlin.

Turn 9 -
Resistance ends, riot starts. Switch all to tax collectors.

Turn 10 -
4/4 Archer vs 3/3 spearman in Leipzig - Loss, 2/4ing the Spearman.
There are now 2 GSM outside Leipzig.
 
What an action packed 10 turns.

Turn 1
370bc - Changed research down to get 18gold this turn as we will get mysticism next turn. German archer moves off hill
NE of Lugdunum.
Turn 2
350bc - Our GSM attacks German warrior NE of camu.. and wins, he gets a promotion to veteran. Veteran GSM attacks German city (forgot name) and wins and also gets promoted to Elite.Town of size 1 destroyed. Reg german warrior just north of town. Moved other GSM and attacks the warrior and loses (Bugger), warrior down to 1hp.

Turn 3
330bc - Hamburg sends out spearman,Pop rush GSM in Entremont.Bringing GSM to meet spearman near Camu.., Will try and draw him to hills for defensive bonus and let him attack.Set tech for polythesism, heading for monarchy. Research 100%, Poly in 12 turns

Turn 4
310bc - Rest GSM in north, sent 2x archer for support. Changed prod in Lug to Spearman, may need support for german capital.Now have 4 GSM heading for capital. Prod in Richborough changed to settler as will need to build cities.GSM attacks spearman and wins.

Turn 5
290bc - Now have 3 GSM with in striking distance of capital, 1x archer and GSM closing in on city in the north. Prod changes, Entremont to galley, Alesia to settler.

Turn 6
270bc - Hamburg is destroyed!!, but lost a GSM in the process, battle was
4/4GSM vs 3/3 Spearman, loss spearman -> 1hp
3/3GSM vs 3/3 sPearman won but 1hp left,
3/3 GSM vs 1/3 spearman won and took city, captured worker. only Konigsberg left.

Turn 7
250bc - Prod change in Camu to galley.

Turn 8
230bc - Warrior makes a break for it and gets shredded by our kick arse GSM. The Germans will be no more next turn.

Turn 9
210 bc - Ummmm... ok they live one more turn

Turn 10
190bc - The germans are gone!!! Our foreign advisor suggests that we should make new friends.

I have made some changes towards the end to encourage growth and exploration but feel free to modify it the way you'ld like too

Here is the save.
http://www.civfanatics.net/uploads4/GBM_190_BC.SAV
 
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