Gem 1.13.2 (Civup 2.5)

Hawawaa

Prime
Joined
Mar 31, 2012
Messages
573
Location
Michigan
Just 2 bugs so far.
Spoiler :
045D26D3B5888019E158AFE1E18FEF3B238FAA59


The tradition policy for free defense structures in future cities didn't seem to work. (grabbing my save and log sec...)

There ya go.
 

Attachments

- Korea shows Jade Hall on start up screen/pop-up, but it disappears on the Begin/Continue your journey pop-up

- AIs sometimes offer 0 GPT for peace treaties

- The production icon appears (and stays for a few turn) when you puppet a city or liberate a CS (saying 'X is ready for new production' or whatever that message is)
 
Actually ignore my post on tradition policy... I don't have the wall tech yet. derp I'm having a really early war so derp assumption oh I have walls... WAIT THEY AINT INVENTED YET EF!

Sorry to waste your time... :wallbash:
 
- Peace Gardens (religious enhancement) not working (+2 happiness does not show up on tooltip and confirmed no happiness bonus by building and selling gardens)

- Not a bug as such, I don't think, but Bombers vs, e.g., embarked artillery: to me it almost seems as if the damage hits have been reversed; you take a massive hit trying to bomb these things, more than if they are on land

Edit: Peace Gardens seem to be OK now; no tooltip though
 
That production icon error I noted above just became a critical/game ending one (Korea turn 317) since it got stuck on my capital this time with the option to choose production, but clicking it doesn't do anything. I tried to get a lua log, but, unless I did something wrong with the config settings (pretty likely), my entire top bar and other bits were messed up.
 
Satraps Court shows +200 instant City Happiness... I wish...

A puppeted city built it and I DID NOT get 200 golden age points. I just tested, and I DID NOT get 200 golden age points when building it in my capital.

I'm going to try to figure out how to fix it, though I haven't ever looked at mod files for CiV. I will post here when I have, or if somebody sees this and posts some help, it would be much appreciated :D

EDIT: Ok, I think I found out why it's messed up, here in the Leaders file:

Spoiler :

<!-- Buildings -->
-<Buildings> -<Update> <Where Type="BUILDING_SATRAPS_COURT"/> <Set OneShot="true" GoldenAgePoints="2" Happiness="0" ArtDefineTag="ART_DEF_BUILDING_MARKET" Cost="120" PrereqTech="TECH_TRAPPING" BuildingClass="BUILDINGCLASS_MARKET"/> </Update> -<Update> <Where Type="BUILDING_BAZAAR"/> <Set PrereqTech="TECH_TRAPPING"/> </Update> </Buildings> -<Building_YieldInstant> -<Row> <BuildingType>BUILDING_SATRAPS_COURT</BuildingType> <YieldType>YIELD_HAPPINESS</YieldType> <Yield>200</Yield> </Row>


Hmm, sorry for the formatting. It seems <YieldType>YIELD_HAPPINESS</YieldType> should be something else. Of course, I have no idea what it's supposed to say, since there is nothing else that gives instant GA points for me to look up, afaik. I will try a few things and post back if I figure it out.
 
Well, I updated to version 1.13.3 and it works correctly, though I did not test in a puppeted city.

The tooltip still shows +200 City Happiness, however. I suspect this is the mechanism used to give the Golden Age points and the new tooltips system pulls directly from the mechanism.
 
I'll see what I can do. :)

Science adds to the science pool until it gives us a technology, and happiness adds to the happiness pool until it gives us a golden age. The yields work in similar ways. I recognize "instant happiness" is less understandable than "instant golden age points", which is why I originally used the GA points description. It's more complicated now that all instant yields are in one generic table. It's still possible to show the GA points description, but will be harder, so it might take me a while to get that showing up.
 
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