[GEM 1.13.4/CivUP 2.5.2] - 'Fascism' Policy Buggy

AnthonyG

Warlord
Joined
Jan 25, 2012
Messages
189
Location
NZ
This is really buggy/hit and miss. I'd post screenshots, but the problem is in the very same game I'll get notification that I've received culture from capturing an enemy city, in the one instance, but for the next city, nothing. I have, however, attached a couple of lua logs (one when I got culture, the other when I didn't).

Also, to make sure I wasn't missing the culture gain, I set the yields to this (I basically added a '0' to everything to keep it simple):
Code:
<Where Type="POLICY_FASCISM" />
			<Set GridX="2"
				 GridY="2"
				 StrategicResourceMod="0"
				 UnitGoldMaintenanceMod="0"
				 HalfSpecialistUnhappiness="0"
				 CityCaptureCulture="2000"
				 CityCaptureCulturePerPop="200"
				 CityCaptureCulturePerEra="2000"
				 CityResistTimeMod="-50"
				 />
I captured 3 cities in the space of 3 or so turns and it was only on the third one where I got the notification and the culture gain (19760:c5culture: :D)

Is anyone else having trouble with this policy working consistently? I normally choose it late, but I thought I'd give it a go as an early tree. The lack of culture gain kind of broke my strategy though, which is not a big deal insofar as this one game goes but still.

[GEM 1.13.4/CivUP 2.5.2]
 

Attachments

Actually, while I'm at it, the finisher for the Freedom tree doesn't work properly either. At the very least I should have received +5 national happiness for the Circus Maximus, but I got nothing.

Conclusion: the policies are a mess. I noticed talk of wanting to get to them after the leaders are done, which would be great.
 
It's supposed to be +3 :c5happy: on circus max with the finisher. It doesn't double all yields, just adds a good chunk. I think on circus max it should be just +5 personally as the others add +25% yields plus a couple raw with the finisher.
 
I see, well that's another error in the description/tool-tip. I might double-check in another game to see if I got even that much (it didn't look like it) and, yeah, +3:c5happy: is pretty weak anyway especially as freedom does nothing else for happiness.

Edit: apologies for derailing my own thread! :p
 
Right, that finisher routinely perplexes people. I only know what it does because I looked at the code. Fascism not working reliably is a bigger deal, but we could either up the yields or refine the tooltip. Or provide some details somewhere in the civilopedia.
 
Well, I looked at the tree in the files for Freedom and all I know, having tested it with a new and existing game via IGE, is that something's not right with the finisher. I get no population increase, no happiness from the Circus Maximus, no nothing except, it would seem, production.

Probably should start another thread.

Edit: I'm not sure about the production even, would need to double-check something. Anyway, surely someone can confirm one way or another whether the Freedom finisher works for them or I'm just being mental. Or doesn't anyone finish games these days! :D
 
I do a lot of testing at the moment rather than finishing. ;) Tweaking things in my own modifications.

It would seem like the combination of both fascism and freedom not working correctly (along with merchant navy science not adding) would suggest there are issues with the policy trees overall not working or loading up correctly.
 
Back
Top Bottom