General questions from a newbie..please help

Nick Sarkozy

Chieftain
Joined
Jun 4, 2008
Messages
3
Okay i just started playing the civilization series, and i am really enjoying it. It is a fantastic game.

I just have a few questions:

1) I am currently the british empire, and i sent settlers overseas to another continent to expand. I have built like 10 cities on this other continent, and also have the biggest empire on the continent that has most of the other civs on it.

However my 'advisor' keeps telling me to grant these colonies independence. Why is this? When i am making more money than ever with this new expansion.


2) What damage does the nuclear bomb do? If i build one and drop it on a city, will that city actually be destroyed?

If you could kindly answer these questions it would be greatly appreciated

thanks,

Nick
 
1. Usually, a lot of cities on another continent are a huge burden on your economy, forcing you to seriously lower your science rate to cover the expenses. If you're doing fine, there is not much reason to grant them independence. Advisers do not always give the best advice :).
There is also a sort of a minor bug where they pop up saying that your city rightfully asks to join another civ every now and then (I think Bhruic's unofficial patch fixes this), which is also not advisable unless you want to boost the diplomatic relations with that civ and giving away the city is worth it.

2. Nuclear weapons do not completely destroy the cities, but I don't know the exact numbers. Beware though that using them will make anyone in good relations with that civ very pissed at you. Global warning effects, turning the tiles into desert, is another consequence of nuclear blasts and meltdowns of nuclear plants. If the opponent has SDI, it has a good chance of intercepting your nukes.
 
1) In addition to what Oranges said - you can turn off Advisor and Sid's Tips from the Game Options menu. You will never see one of those Pop-ups again. They are misguiding more often than they are usefull.

2) A nuke will deal some damage to every unit in the city (Might kill some on rare occasion). It has a chance to kill some pop and destroy a couple of buildings. It will never annihilate the city. The best thing you get from it is - it destroys improvements on adjacent squares and causes fallout. You need to clean the fallout, before you can rebuild. If your victim does not have the tech (Ecology, comes quite late in the tech tree) or worker power to clear that fallout, his economy will be down for good.

Overall considering the rather low impact, hight cost and the caveeats oranges listed - IMHO nukes are not worth the effort most of the time with very few exceptions.
 
I mostly use nukes for hurrying up a conquest win. By the time I'm rolling on the to last couple nations, I can switch my empire to build nothing but nukes, and blow up a couple cities a turn. With that sort of power flying at his cities the AI generally doesn't go on a counter offensive and is easy to mop up.

Using them in a game where I'm not going for conquest or domination though? There'd be few times I'd do that.
 
I really have a (tempermental) problem with spinning off a colony, and also with using nukes. I'll save up a Great Engineer, and ship him off to hurry Versailles on a distant continent... and I've only ever had to resort to nukes after I've won a game, and just wanted to see what they can do.
IMO, the Advisors are really limited in what they advise. Even before I turned them off, I was ignoring them 90+% of the time, and doing well...
 
I would agree nukes are really a mop up unit when victory is more or less in the bag and you are wanting to start the next game. They can also help with diplo though as they will in my limited experiance of them lower city populations. So if you have some vassals, I usually do by this stage, or colonies for that matter, then your percentage of the total population, that decideds your UN voting numbers, is suddenly much better having dropped a few nukes on large cities, again however this is very end game when its only a matter of how you want to, or are going to, win.

Turn off your advisor, and if you can become the largest civ on another continent you may want to go up a level..
 
Welcome to Civaddiction Nick. Enjoy!

Turn advisors off. Simple as!

I almost never use Nukes, especially as in Civ4 they simply damage units in the city, take out some Pop and only actually destroy improvements in tiles, and then not all of them. You need to hit the same city twice to do the kind of damage would happen in the real world!

More trouble than they're worth unless you need to trip up an AI about to launch a Spaceship or are doing Conquest a la Civmonger above.

Also, if the AI has Nukes too, you're guaranteed retaliation, sometimes from AI who you "have" good relations with - you won't with anyone once you use them!
 
Okay i just started playing the civilization series, and i am really enjoying it. It is a fantastic game.

I just have a few questions:

1) I am currently the british empire, and i sent settlers overseas to another continent to expand. I have built like 10 cities on this other continent, and also have the biggest empire on the continent that has most of the other civs on it.

However my 'advisor' keeps telling me to grant these colonies independence. Why is this? When i am making more money than ever with this new expansion.


2) What damage does the nuclear bomb do? If i build one and drop it on a city, will that city actually be destroyed?

If you could kindly answer these questions it would be greatly appreciated

thanks,

Nick

1) Colonies are a new feature. You aren't compelled to take your advisors advice.

2) Try dropping one on a huge invasion fleet. :D

Welcome to the Forums Nick Sarkozy. :beer:
 
However my 'advisor' keeps telling me to grant these colonies independence. Why is this? When i am making more money than ever with this new expansion.
Take that advisor with a serious grain of salt.
Spoiler :
080604_AbydosJoinBabylon.jpg
Note the Dates.
That city was founded 1 turn ago.
That advisor said the exact same thing for Hierancropolis, 2 turns ago.
Apparently I REX'd (Rapid Expansion) into Babylon's Island before expanding on my Archipelago (Visible just west of the BoxOutline on the MiniMap).
So the AI thinks I should give up my cities to Babylon, cuz he can't expand...cuz I closed borders with him to prevent it, and he can't get a galley out to anywheres else :D
 
@Nicksauce:
1) BUG (BTS Unaltered Gameplay), installed into CustomAssets.
2) Blue Marble*, installed into CustomAssets + whatever it dumps into ProgramFiles
3) Veritas Delecat in the Mods folder (Unit/City Graphic improvements).

*Blue Marble's cloud layer is a system resource hog, with a Nvidia 7600GT, it makes world view extremely unresponsive.
Disabled Blue Marble's CloudLayer addition by renaming the following:
BTS\CustomAssets\Art\Terrain\Sky\Clouds01.dds.off
BTS\CustomAssets\Art\Terrain\Sky\Clouds01dark.dds.off
BTS\CustomAssets\Art\Terrain\Sky\Clouds01decal.dds.off

CivScale.exe to change the visual scale of a few things, and interface background colour.

Along with manual editting of:
Beyond the Sword\Resource\Themes\Civ4\Civ4Theme_Common.thm
(ProgramFiles not MyDocs, and edit after making changes w/ CivScale, not before).

So Sylfaen (serif) is used in most places, but Arial is used for most numbers, CityScreen TitleBars & Text Inside completionBars.
Also enabled Font: 0 so I can use it in cvMainScreen.py
I use Font:0 as a manual change to make the BuildingNames a more legible sylfaen size. That change is not maintained with current Bug sources.
Lines: 371-396
Code:
			with SF_CtrlTheme_Civ4_Control_Font
			{
				GFont	.Size0_Normal			=	GFont("Sylfaen",		"Regular",		13, GFlags(GFontFeature, GFC_FONT_ALPHA));
//				GFont	.Size0_Bold				=	GFont("Sylfaen",		"Bold",			11, GFlags(GFontFeature, GFC_FONT_BOLD,	GFC_FONT_ALPHA));
//				GFont	.Size0_Italic			=	GFont("Sylfaen",		"Italic",		11, GFlags(GFontFeature, GFC_FONT_ITALIC, GFC_FONT_ALPHA), 0, GRectMargin(1));
//				GFont	.Size0_BoldItalic		=	GFont("Sylfaen",		"Bold Italic",	11, GFlags(GFontFeature, GFC_FONT_BOLD,	GFC_FONT_ITALIC, GFC_FONT_ALPHA), 0, GRectMargin(1));

				GFont	.Size1_Normal			=	GFont("Sylfaen",		"Regular",		12, GFlags(GFontFeature, GFC_FONT_ALPHA));
//				GFont	.Size1_Bold				=	GFont("Sylfaen",		"Bold",			12, GFlags(GFontFeature, GFC_FONT_BOLD,	GFC_FONT_ALPHA));
//				GFont	.Size1_Italic			=	GFont("Sylfaen",		"Italic",		12, GFlags(GFontFeature, GFC_FONT_ITALIC, GFC_FONT_ALPHA), 0, GRectMargin(1));
//				GFont	.Size1_BoldItalic		=	GFont("Sylfaen",		"Bold Italic",	12, GFlags(GFontFeature, GFC_FONT_BOLD,	GFC_FONT_ITALIC, GFC_FONT_ALPHA), 0, GRectMargin(1));

				GFont	.Size2_Normal			=	GFont("Arial",		"Regular",		12, GFlags(GFontFeature, GFC_FONT_ALPHA));
				GFont	.Size2_Bold				=	GFont("Arial",		"Bold",			12, GFlags(GFontFeature, GFC_FONT_BOLD,	GFC_FONT_ALPHA));
				GFont	.Size2_Italic			=	GFont("Arial",		"Italic",		12, GFlags(GFontFeature, GFC_FONT_ITALIC, GFC_FONT_ALPHA), 0, GRectMargin(1));
//				GFont	.Size2_BoldItalic		=	GFont("Arial",		"Bold Italic",	12, GFlags(GFontFeature, GFC_FONT_BOLD,	GFC_FONT_ITALIC, GFC_FONT_ALPHA), 0, GRectMargin(1));

				GFont	.Size3_Normal			=	GFont("Sylfaen",		"Regular",		16, GFlags(GFontFeature, GFC_FONT_ALPHA));
				GFont	.Size3_Bold				=	GFont("Sylfaen",		"Bold",			16, GFlags(GFontFeature, GFC_FONT_BOLD,	GFC_FONT_ALPHA));
//				GFont	.Size3_Italic			=	GFont("Sylfaen",		"Italic",		16, GFlags(GFontFeature, GFC_FONT_ITALIC, GFC_FONT_ALPHA), 0, GRectMargin(1));
//				GFont	.Size3_BoldItalic		=	GFont("Sylfaen",		"Bold Italic",	16, GFlags(GFontFeature, GFC_FONT_BOLD,	GFC_FONT_ITALIC, GFC_FONT_ALPHA), 0, GRectMargin(1));

				GFont	.Size4_Normal			=	GFont("Sylfaen",		"Regular",		22, GFlags(GFontFeature, GFC_FONT_ALPHA));
				GFont	.Size4_Bold				=	GFont("Sylfaen",		"Bold",			22, GFlags(GFontFeature, GFC_FONT_BOLD,	GFC_FONT_ALPHA));
//				GFont	.Size4_Italic			=	GFont("Sylfaen",		"Italic",		22, GFlags(GFontFeature, GFC_FONT_ITALIC, GFC_FONT_ALPHA), 0, GRectMargin(1));
//				GFont	.Size4_BoldItalic		=	GFont("Sylfaen",		"Bold Italic",	22, GFlags(GFontFeature, GFC_FONT_BOLD,	GFC_FONT_ITALIC, GFC_FONT_ALPHA), 0, GRectMargin(1));
 
thanks for the help, i just turned the advisor off.
i just turned my form of government to the one where you dont pay distance fees from your capital so im making huge net profits per turn and jus boosting the % spent on tech
 
Back
Top Bottom