Genghis Khan 2 Clan of the Gray Wolf

P-Dubya

Chieftain
Joined
Mar 24, 2010
Messages
60
This is a modded scenario I originally released on Steam, where it can still be found. For those without Steam the zip file is attached to this post.

Description:

Welcome to the Civilization 5 version of Genghis Khan 2 Clan of the Gray Wolf. Play as Genghis Khan and build the Mongolian Empire, or play as any of over 20 different nations from the early 13th Century and survive the Mongol Hordes. Map includes the entire European and Asian continents, and Northern Africa. Victory conditions are Domination and Time, with 400 turns max (or 100 years game time) to achieve victory. Nations available include the Jin and Song Dynasties, the Angevin Kingdom of England, Capetian Kingdom of Spain, Denmark, India, the Holy Roman Empire (Germany), the Eastern Roman Empire (Byzantium), Persia, the Arabian Empire, and more. This is an early working version, and will be updated. No religion, no science. The game takes place entirely in the Middle Ages, which means many of the civs will have unique units (Japanese Samuri, Korean H'watchas, Chinese (Jin) Cho-ku-Nus, English Longbowmen, Dutch Berzerkers, Arabian Camel Archers, etc).

Version 2 Released 6/4/2016

Details:
- Since there is no faith or religion in this scenario, Temples and Shrines now provide happiness. Circus Maximus happiness increased.
- Since there is no scientific research in this scenario, Libraries and Universities provide extra spies (NOTE: When hovering your cursor over the Library or University in the city production screen, it will say nothing about providing extra spies. However, the Library provides 1 extra spy, the University 1 extra spy, and each player starts with 1 spy.)
- The PaperMaker, which replaces the Library for the Chinese, will still provide extra spy.
- The Wat, the building that replaces the University for Siam, will still provide extra spy.
- Circuses and Colosseums provide more happiness, 4 and 5 respectively.
- All Civilizations are able to build four unique units: the Siege Tower, the Battering Ram, the Quinquereme, and the Great Galleass. These units replace the Catapult, the Spearman, the Trireme, and the Galleass, respectively.
- The Great Galleasses have been given a range of 3 instead of the original 2.
- Battering Rams and Seige Towers not upgradable.
- Social Policy titles changed.
- National Treasury yields 3 extra trade routes.
- All Civilizations start with a Great General, named after the Civilization's leader.
 

Attachments

Nice work! I played as vikings and had a lot of fun pillaging and conquering all over Europe. After buying open borders with iron and small money I was able to send my great admiral to east Asia. This gave the opportunity to deal luxuries, so happiness was never an issue, even without dedicated buildings. I find this rather to easy, as the amount of resources is to high, both luxury and strategic, would be more fun if you had to compete for them. BTW I was playing on 3rd hardest setting, which one did you intend for the scenario?
Thanks again, good work!

Gesendet von meinem SM-G800F mit Tapatalk
 
This scenario is full of fun.:goodjob:

Just did a bit modification on your scenario and had a great time with it.

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