AutomatedTeller
Frequent poster
Figured we should talk about what to do with our (unexpected) GG.
As I see it, we have 3 choices:
1) Settle him in IS (where we plan to build HE)
2) Attach him to a unit to make a super medic (either our woody III axe or our medic 1 axe)
3) Attach him to a unit to make a super attacker (probably a newly built war elephant)
There is a 4th, which is hold on to him until mil science and make an academy, but that's a bad choice
I don't much like 3, myself. I'd rather settle him or make a super medic. Either is useful for us in a war vs. Kaz - super medic will help us heal as we attack, plus allow us to get west point eventually, settled GG will give us 2 promotions for each cat and foot unit that IS produces - 7 xp for each horse unit - maybe more important, though, we'll get a promotion for every naval unit that IS produces, which we may need to defend against a Cav assault.
And, of course, he gives 3 beakers.
My vote is to settle him - long term, it's the best thing for us.
As I see it, we have 3 choices:
1) Settle him in IS (where we plan to build HE)
2) Attach him to a unit to make a super medic (either our woody III axe or our medic 1 axe)
3) Attach him to a unit to make a super attacker (probably a newly built war elephant)
There is a 4th, which is hold on to him until mil science and make an academy, but that's a bad choice

I don't much like 3, myself. I'd rather settle him or make a super medic. Either is useful for us in a war vs. Kaz - super medic will help us heal as we attack, plus allow us to get west point eventually, settled GG will give us 2 promotions for each cat and foot unit that IS produces - 7 xp for each horse unit - maybe more important, though, we'll get a promotion for every naval unit that IS produces, which we may need to defend against a Cav assault.
And, of course, he gives 3 beakers.
My vote is to settle him - long term, it's the best thing for us.