Karsinogeeni
Chieftain
- Joined
- Dec 28, 2003
- Messages
- 5
I tried to find if there were threads like this, but didn't find one.
In my opinion there should always be more than one way to do things. In Civilization this is done pretty nicely - cultural conquest, space race etc. However I feel that playing a small civilization such as Japanese sticking in their islands is not a valid solution. Corruption system is good balance towards making your civilization a "continent" like Soviet Union was, but there aren't factors which would give benefit to small civilizations. To make this more clear to everyone, corruption doesn't directly benefit small civs but hinders big ones.
In the beginning everyone is cranking out settlers and workers and expanding. I think there should be a reason not to. There should be a better reason to settle down in the beginning and claim your small piece of the world.
As we all know, having oil in our territory or being all high tech makes you rich and influential. I would like to see this kind of things in Civ4. In other words money, resources and infrastructure should have greater effect on game. This way it could also be an advantage to capture strategic points like resource centers (a jungle full of gems, a sandbowl mixed together with oil).
Just occured to me about that oil thing, why on earth can you build 10 gazillion tanks if you have one drop of oil within your borders? I think one resource should allow you to build one unit which requires it. That way having more than one would make sense and trading more than one would, too.
Ok, now I started rambling about resources, but the point was that playing small civilizations should have some advantages, so they would have a fighting chance. There should be a strategy trough which it would be possible to win with small civilizations. There should be at least some good reason not to spawn outside your mini-kingdom in the beginning.
In my opinion there should always be more than one way to do things. In Civilization this is done pretty nicely - cultural conquest, space race etc. However I feel that playing a small civilization such as Japanese sticking in their islands is not a valid solution. Corruption system is good balance towards making your civilization a "continent" like Soviet Union was, but there aren't factors which would give benefit to small civilizations. To make this more clear to everyone, corruption doesn't directly benefit small civs but hinders big ones.
In the beginning everyone is cranking out settlers and workers and expanding. I think there should be a reason not to. There should be a better reason to settle down in the beginning and claim your small piece of the world.
As we all know, having oil in our territory or being all high tech makes you rich and influential. I would like to see this kind of things in Civ4. In other words money, resources and infrastructure should have greater effect on game. This way it could also be an advantage to capture strategic points like resource centers (a jungle full of gems, a sandbowl mixed together with oil).
Just occured to me about that oil thing, why on earth can you build 10 gazillion tanks if you have one drop of oil within your borders? I think one resource should allow you to build one unit which requires it. That way having more than one would make sense and trading more than one would, too.
Ok, now I started rambling about resources, but the point was that playing small civilizations should have some advantages, so they would have a fighting chance. There should be a strategy trough which it would be possible to win with small civilizations. There should be at least some good reason not to spawn outside your mini-kingdom in the beginning.