Getting Deposed - (and not liking it)

Beowulf007

Chieftain
Joined
Jan 21, 2005
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3
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Canada
While playing CivIII ver: 1.07 and being engaged in warfare with another civilization - regardless as to whether "espionage" has been researched or not; the cities that I conquer seem to revert to the old regime by being deposed. How is this possible when I seem to have enough units in these cities to quash any uprising? Why can't I do the same to the opposition? Can all these countries be democracies, even when I know that they do not have democracy as a technological advance? What gives?
 
It will happen regardless of government or technology level.

Two main factors are involved: Foreign cultural memory, and foreign citizens. If a city you captured had a lot of culture beforehand, it's going to try to revert back to its original culture. The more culture that city had, the more likely it is to depose your rule.
Foreign citizens are also a factor. If you captured a size 13 city, that's 13 population points that want to return to their native culture. The more foreign citizens, the more likely they are to depose your rule.

My solution: Intentionally starve the cities to reduce foreign population. And, if possible, rush-build some cultural improvements.
I rarely have to worry about having captured cities deposing my rule anymore.
 
Beowulf007 said:
How is this possible when I seem to have enough units in these cities to quash any uprising?

This is the biggest problem with Civ III's culture model. :(
 
There's a formula to calculate *enough* units, but it was introduced in a later patch, so v1.07f won't have that option (in other words, "enough" is impossible to reach ;)).

For a quick rule of thumb, figure 2 *combat* (not artillery) units for every foreign citizen, and for every tile of the 21 that is *not* under your culture. Of course, every partisan counts as 2 foreign citizens, and the culture ratio between the civs enters in, and .... Heck, just use Flip Calc to figure out how many it takes. ;)
 
The math! Always with the math! :lol:

Nah, I'll just "bleed" the city down to a mangable size, and keep my own culture high. Oh and retake the city if it flips. ;)

I usually keep one unit or army in a city untill it's been sufitiently bleeded to be managable. :king:
 
bkwrm79,

This is the biggest problem with Civ III's culture model.

Agreed! That and the diplomatic victory that is declared after a UN vote are two scenarios that put me off about this game. Otherwise, what's not to like. I certainly look forward to CIV IV and any improvements to the game that are involved.

Admiral8Q,

I mistakenly concluded that matching the number of disgruntled citizens with friendly military units would do the trick. If I understood the gist of the "Flip Calc" formula correctly, I appear to have been misguided.

Padma,

Thanks for the heads-up and the info on the "Flip Calc". Much appreciated.
 
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