Getting rid of foreigners

Camelmaster

Chieftain
Joined
Nov 16, 2001
Messages
26
Location
Massachusetts, USA
What is the best way to get rid of foreign citizens from conquered cities? I've tried starving them, but every turn the computer automatically sets it so that they go back to harvesting food again. Settlers/workers take too long. Any other way?
 
I just played my first complete game of Civ 3! (I played as King Bananabi of the Babylonians.) I didn't have much trouble with foreign citizens (of course, I was playing on Chieftain). I just fortify one unit in the town that's giving trouble, and after a few turns, the resisters are gone.

Just a word of praise: I love those Bombers! They are much more fun to use than the Bombers in Civ 2.

Just a word of complaint: a few of my Subs were sunk by Ironclads. That should be impossible (or, at least, extremely unlikely).
 
Eventually...

On Emperor level, I am not sure that they ever do assimilate. I have had a Greek citizen in Lisht from ancient times THROUGH medieval times AND INTO the industrial era.

Thank god the Greeks are finally dead and can no longer declare war on me.
 
wouldn't that be weird if you took over the persians, and then suddenly, the citizens rebel and persia is reborn again?! :lol:
 
when i capture enemy workers, i will usually disband them... i find that they don't work as well as my own, anyone notice this??
 
Foreign workers (slaves) work at half the speed of natives. The big advantage of the foreign workers is that they are FREE. You will never have to pay support for them.

When I have successful wars, I eventually phase out my own workers (since I have to pay them) and rely entirely on slaves.

I move my workers around in large groups so I keep the foreign workers in pairs so that they are easier to count. A typical "work group" of mine is the strength of four natives. This might be any combination, 8 foreigners, 6f+1n, 4f+2n, 2f+3n, or 4 natives. Makes it easy to keep track of how long road-building, mining, etc., takes.

When a power gets wiped out, I sometimes join slaves of their nationality to my cities. I never join foreigners to my cities when their home country is still in existence.
 
Originally posted by jc011
when i capture enemy workers, i will usually disband them... i find that they don't work as well as my own, anyone notice this??

Never occured to me...

For changing nationalities, I think that when the citizen is born under your control (for example if you have the Chinese and have conquered a French city), that citizen will be Chinese. But citizens born under French domination are French.
 
Originally posted by jc011
when i capture enemy workers, i will usually disband them... i find that they don't work as well as my own, anyone notice this??

Do you really DISBAND them? or simply add them to a nearby city to raise it a population point? (much better IMO, as they only get you 2 lousy shields when disbanded).
 
Originally posted by jc011
when i capture enemy workers, i will usually disband them... i find that they don't work as well as my own, anyone notice this??

Enemy workers work at 1/2 speed. However, then cost you NOTHING! They never cost you any money. 1/2 rate, but free. Of course, I do tend to have foreign workers at working in the higher risks area. Don't knock them. An early Aztec war vs. America, and I got quite a few. :) Even at 1/2 rate, they are usefull. Just don't put them on a time critical build.

Above all, never simply disband them. At least add them to your cities. Much for valueable then a couple of lousy shields.
 
Yeah, I would add them to cities, but isn't there a limit like in Civ2?? They work slowly but might as well have them around I guess.
 
I like the experience of taking over a city and then once you wipe out the civ you maintain the last of their race in your cities. That is much more realistic and better game play. I was one that was interested on "minor" civs so I sure wouldn't mind civ that get wiped especially early having a chance to revolt and take over a city if you mismanage it or something anyway just a thought.
 
Originally posted by jc011
Yeah, I would add them to cities, but isn't there a limit like in Civ2?? They work slowly but might as well have them around I guess.

I don't know if there is a limit. Would be an interesting one to find out.
 
I like multi-cultures!

My german civ is comprised of the regions that used to be English and Russian territories!

I kept the capitals Moscow and London and renamed the rest...

We are all one big happy nation now! :lol:
 
Clarification: Why not add foreign workers to cities?

A foreign-born citizen is more likely to revolt and will become unhappy if you go to war with the country that they come from.

If the country of their origin is eliminated, there is no reason not to add them to your cities.
 
Originally posted by FullofHoles
Clarification: Why not add foreign workers to cities?

A foreign-born citizen is more likely to revolt and will become unhappy if you go to war with the country that they come from.

If the country of their origin is eliminated, there is no reason not to add them to your cities.

Of course there is. A foreign worker is a "forced labor" one. It does not cost anything to support. I.e. : it's a TOTALLY FREE manpower. Better to keep it on the ground, and add the NATIVE worker to the cities rather ; THEY are the ones costing something to support.
 
What about captured workers that are of an allies nationality?

In my current game, the Iroqouis and myself have pretty much toasted off the russians, but as a result of the war, and taking cities, I have a bunch of Iroqouis workers. What I do is add them to conquered russian cities to build their size back up.

This also, i think, diversifies the population, making them less likely to revolt against me. Add three workers to a size three city and then you end up with half the pop being russian, the other half Iroqouis. eems to work for me.
 
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