Leon Kemai
Chieftain
- Joined
- Dec 19, 2007
- Messages
- 4
Hi all, been playing since v1 and FFH is offically my favourite mode ever.
Now the obligatory first post praise is out the way it is time to get on with what has caused me to finally comment after all this time. Its a long story but bare with me
As soon as the v3 came out I decided to give everything new and sneaky at go. Playing Svartalfar and founding Esus on a lake map (so I had borders with everyone) I had manage to sneak my way in everyone's good books while simultanously organising wars between all my neighbours (leaving myself out the fighting to expand into the wake of the carnage).
Unfortunantely eventually everyone went hippy on me; everyone vassle stated and defencive pacted each other. My nation's position in the rankings dropped to 3rd. To rectify this horrific "peace" would require the Horselords, who currently dominated the world and made it a hippy commune, to make some grave, almost suicidal decisions. Gibbon Goetia was dispached to do his best impression of the horselord.
My first turn as my bitter rival was joyfully destructive: I crippled his production, declared war on his friends (other than myself of course) and also dragging his vassle to war too (who were the elves who were the only nation that suspected I was up to no good). All my troops (including those usually guarding cities) charged mindlessly across the globe to their slaughter. The mayhem was delightful and the mighty empire was crumbling.
Now I was under the impression that this impersination would last 2 or 3 turns tops. However, I was a horselord for almost 20 turns and by the end of it I was starting to worry about how my own empire was getting on. When Gibbon Goetia's power finally finished and I regained control of my empire I had found that the computer player in control of my own empire in my absence had been causing similar destruction. They had used my world spell, managed to kill my hero and sent ALL my troops (now with hidden nationality) into the neighboring lands and got them all killed. Finally I descovered that (as the amagedon counter was dangerously high) the avatar had decided to have a merry stroll through my lands and set up shop in on of my (now unguarded) cities.
So summary then:
Gibbon Goetia's ability is amazingly powerful but suicidal currently. The computer player controlling your empire is just as deadly. I do have a couple of suggestions that people may like:
-Players continue to control their home nation. They do one turn as their impersonation target and then switch back to their own empire to do a turn with them too. Then the rest of the nations take their turns and then it all loops around again until Gibbon's power wears off.
-The ability spawns a "fake leader" unit in the target civ's capital that has the abilities to end the ability prematurely (with possibly a 25% chance of Gibbon Goetia coming back alive) and/or the ability to temporaryly switch back to your original civ.
-Limit the max number of turns the ability lasts for (the boring, tame idea).
-Give some bonuses to your home nation while the ability is in effect so not even the computer player can screw it all up in your absence.
Anyone like any of these ideas? Discuss
Now the obligatory first post praise is out the way it is time to get on with what has caused me to finally comment after all this time. Its a long story but bare with me

As soon as the v3 came out I decided to give everything new and sneaky at go. Playing Svartalfar and founding Esus on a lake map (so I had borders with everyone) I had manage to sneak my way in everyone's good books while simultanously organising wars between all my neighbours (leaving myself out the fighting to expand into the wake of the carnage).
Unfortunantely eventually everyone went hippy on me; everyone vassle stated and defencive pacted each other. My nation's position in the rankings dropped to 3rd. To rectify this horrific "peace" would require the Horselords, who currently dominated the world and made it a hippy commune, to make some grave, almost suicidal decisions. Gibbon Goetia was dispached to do his best impression of the horselord.
My first turn as my bitter rival was joyfully destructive: I crippled his production, declared war on his friends (other than myself of course) and also dragging his vassle to war too (who were the elves who were the only nation that suspected I was up to no good). All my troops (including those usually guarding cities) charged mindlessly across the globe to their slaughter. The mayhem was delightful and the mighty empire was crumbling.
Now I was under the impression that this impersination would last 2 or 3 turns tops. However, I was a horselord for almost 20 turns and by the end of it I was starting to worry about how my own empire was getting on. When Gibbon Goetia's power finally finished and I regained control of my empire I had found that the computer player in control of my own empire in my absence had been causing similar destruction. They had used my world spell, managed to kill my hero and sent ALL my troops (now with hidden nationality) into the neighboring lands and got them all killed. Finally I descovered that (as the amagedon counter was dangerously high) the avatar had decided to have a merry stroll through my lands and set up shop in on of my (now unguarded) cities.
So summary then:
Gibbon Goetia's ability is amazingly powerful but suicidal currently. The computer player controlling your empire is just as deadly. I do have a couple of suggestions that people may like:
-Players continue to control their home nation. They do one turn as their impersonation target and then switch back to their own empire to do a turn with them too. Then the rest of the nations take their turns and then it all loops around again until Gibbon's power wears off.
-The ability spawns a "fake leader" unit in the target civ's capital that has the abilities to end the ability prematurely (with possibly a 25% chance of Gibbon Goetia coming back alive) and/or the ability to temporaryly switch back to your original civ.
-Limit the max number of turns the ability lasts for (the boring, tame idea).
-Give some bonuses to your home nation while the ability is in effect so not even the computer player can screw it all up in your absence.
Anyone like any of these ideas? Discuss
