I just completed a game (Peter/Noble/Inland Sea/SR Vic) in which several times I built a city deep in an ally's territory in a poor location surrounded by established cultural borders, and on the same turn gifted it to a hostile civilization either to end a war or in one case just to improve relations with the strong guy on the block. In all cases, this achieved the desired result for me at seemingly only the cost of a settler, and in return, the enemy civ inherited additional maintenance costs and a city that could never conceivably grow past 3 or 4.
This seems like ... (don't want to say bug)... a loophole? After all, no civ in its right algorithm would have built one of those worthless cities, yet they could barely contain themselves when I placed the offer on the bargaining table. Maybe "the computer" is more discriminating in the higher difficulties when it comes to deals like this?
This seems like ... (don't want to say bug)... a loophole? After all, no civ in its right algorithm would have built one of those worthless cities, yet they could barely contain themselves when I placed the offer on the bargaining table. Maybe "the computer" is more discriminating in the higher difficulties when it comes to deals like this?