sanabas said:
spam, spam, spam, spam. Lots of cities*some culture is far more efficient than some cities*lots of culture. The decision is whether to go for Feudalism, ToA, and turn off research pre-education, or research education and hope that the unis you can build outweigh the culture lost through rebuilding free temples.
I used to go the ToA way, but noticed Moonsigner comment:
http://forums.civfanatics.com/showpost.php?p=3873124&postcount=8
This made me wonder whether the point is relevant for record attempt with the pariticular setup.
We should be able to work out some figures on the matter:
- on my best small map game (#2 in chieftan) I was able to squeese 168 cities on 1010 tiles.
- If I did not have ToA I loose average 10 turns (whipped at pop 2) to temple, and the delay propagates for all the consecutive culture buildings (the X2 factor takes also a delay). This way culture for a specifig turn would step 10 turns back, in my example a loss of 14300 culture@1000AD.
- OTOH I gain 2X culture for each 1000 years, now we have to make some assumptions: I had 14 cities 1000BC,45 in 10BC, the game ends 1030 AD so cities founded after 10 BC don't gain a thing. Droppin the timeline to exel,calculating some key points, assuming linear in between -- and summing up gave me high estimate of 8300 culture due to 1st and 2nd level temple culture duplication@1000AD.
My dubious math seems to favor the ToA on this particular game, dunno what happens if U expand more rapidly. Anyone to verify my cold fusion theory by experiment ?
I still think that Moonsinger's advise hold's for general case since the double culture advantage increases by time.
Educatinon is another matter, if You're close to domination allready U should have the pop to rebuild temples in no time.
Karl (trying to resist attending)
Ps. I bet on 800 AD gauntlet victory ---It will require 2 AA SGL's.