GIII Gamma

6K (+178) @30 BC w. 48 cities.


I decided to try a more expansive approach as Tone suggested. Ran a stack of maps, dropped if third tech did not bring SGL.
Allthough this map is not particulary "wonderful", I've had the Best of the RNG:
- 1st SGL for masonary, 2 nd for math
- and now MGL on 1 st elite attack
I've decided halt my R&d and to do 50+ turn education and save money for the upkeeping.

Now I am wondering should I use MGL for army or FP?

ps. ATM 100K @low level is kinda like milking.....
 
well, it depends - do you have a lot more war planned, and you have a lot more elites? If you do, then making an army and using 2 of those elites for forbidden palace and heroic epic is probably reasonable.
 
hey - how close to the dom limit do you guys try to get too? is 60% close enough? or do you guys actually figure out how much you can get to so if you rush culture and expand the borders, you won't trigger a domination victory?

I had a pretty good 20K game that turned into a poor domination win when I forgot that SETI (or Internet - don't remember which) plops a research lab in every city and I was too close to the dom limit...
 
AutomatedTeller said:
hey - how close to the dom limit do you guys try to get too? is 60% close enough? or do you guys actually figure out how much you can get to so if you rush culture and expand the borders, you won't trigger a domination victory
Try using Dianthus' CRpSuite. In the past (and maybe still) players have used the MapStat utility in that program to stay exactly one tile under the Domination limit in milk runs. It gets a little more tricky in 100k games, but if you run it before you end a turn, you can always abandon/adjust as needed.
 
Yes, I use MapStat for seeing which towns will soon be growing to the next culture level. For 20K I am a little cautious-especially once I have the Internet. It depends upon the mapsize, as a couple of percent under the dom limit on a huge map is quite a large number of tiles, but I try to hold no more than around just over 60%. I've had some good games when I've been well below this though. If I have 4 turn research then I don't see the point in risking getting too close to domination.

100K is a different matter (from my massive experience of two HoF games ;) ) as every town matters. I've tended to block right up against other civs so that my borders cannot expand any further as I don't like to abandon cities once they are generating serious culture unless I really have to. The downside is that this can make wars tricky. Oh for that perfect continent that has 66.5% of the domination tiles.:D
 
This thread has turned into the "AutomatedTeller Gauntlet Blog"

Gonna try again, with Babylon. Celts expand faster, which is helpful, but Babylon

A) don't trigger a GA with the Pyramids
B) have cheaper buildings, so few laborers to whip
C) are scientific, so better SGL chances.
 
Well, I laid an egg for this one with a 1685 win with the Sumerians. I made some mistakes even before the game started and it went downhill from there with poor rex and my cities were too few spaced out too much.
 
I disagree with the choice of Babylon. Nothing beats the celts. The 40 shields extra for the library with the celts is partially made up by the extra food in the city square, and is made up moreso when you have some desert cities.

Build 10-15 gallics early, and they will add 1-2 cities per turn throughout the AA. Hit the domination limit and then switch to Feudalism.

I like to cash rush settlers out of corrupt towns far away from the capital since it takes so long for core produced settlers to get there. I switched to Feudalism at 10 BC or so. The pitiful AI did not build the Pyramids, so I had to hand build ToA and the Pyramids myself. After some mad pop rushing I got 950 AD. Someone who gets some SGLs and multiple settler factories will do much better. Thats it for me though, this is why I dont do 100Ks, much tedious scrolling through F1.

Something I found useful was growing cities to size 6 and shortrushing a barracks to then be able to rush the library or cathedral. I usually did cathedral first for the happiness effect.
 
well, 40 shields is 2 pop points. And the uni is even more.

Basically, you can build a library at size 3, instead of size 5.

It's an interesting choice..
 
Karl_t_great said:
6K (+178) @30 BC w. 48 cities.
39K(+1K)@700AD w. 156 cities.
I am sligthly ahead of my chieftan 1030 AD game. I'm only 1 turn from education, and wondering wondering whether I should trigger it to loose 150 free tempes for being able to buid a few unis.
My somewhat optimistic spreadsheet calculations show a culture break even in 10 - 15 turns and a bankruptcy in 30 turns....
 
killercane said:
Wealth and taxmen are your friends.
Most of my towns have 6 gpt maint, with pop 4 I can have 2 working irrigated grassl and 2 taxmen, 2 taxment w. wealth make 5 gpl, which leaves me in -1 gpt/town. And this means sacrifising all growth and production.

Actually I am now making -300 gpt, but luckyly I have accumalated some cash for this.

Now 62,6K (+1650) @890 AD -- hope to make 1000 AD !

BTW this seems to have become my personal spam theread... anyone else whipping for the gauntlet.... anyone ?
 
I built a bunch of markets in my core to increase the money being brought in - turn off research completely.

It may make sense to switch back to republic, depending on how many units you have now, because your core will make a lot more money....

I was trying another as Babylon (did Celts before), but forgot that the Inca's got Masonry, so have to regenerate maps...
 
Now it is uploaded: 990 AD -- far from the expected 800 AD record - still find breaking the 1000 AD barrier quite satisfying. Will post a complete story in another thread.

AutomatedTeller said:
I built a bunch of markets in my core to increase the money being brought in - turn off research completely.

Markets work in wery few cities due to huge corruption w. 170 cities. Can save You 30 -50 g. I tested the republic trick after finishing the game - gave me about 50g (& 10 rioting cities).

You propably can balance the economy after education, but You''ll better prepare for a serioud dib.
 
ah - yes, I forgot about the lack of MP's.
and yes - only a few cities got markets. That's one reason why building some wonders early can really help, because by then, they are generating some tourist revenue.

But 990 is pretty damn good. Not sure we will get better than that - I think there isn't a lot going on with this one, because I think people don't much *like* 100K games...
 
AutomatedTeller said:
But 990 is pretty damn good. Not sure we will get better than that
Apart from killer's 950AD game! Of course both are good dates, beating my old date by more than 20 turns.
I think there isn't a lot going on with this one, because I think people don't much *like* 100K games...
Yes, I'm afraid that my game stalled due to boredom. The antidote? I played a 20K attempt with PtW using the Celts. Massive wars in an attempt to generate Great Leaders. I got 23 of them in the end.:cool: Great fun! I'll try to return to this soon though but don't hold me to it.;)
 
[spam]1590AD. Not good by C3C standards but it beats my previous PtW best of 1645AD and it takes a number 1 slot, subject to other entries in the same catagory. Now if I can just get lucky with a really early GL...

GLs? Apart from the first one for an army, they were all used for culture. I went mad in the final few turns when time was running out and got three in the last three turns. This just managed to reduce the finish date by one turn. Final culture was 20001.:lol: [/spam]
 
I like 100k games, but I can't get it done before 1600. I tried Sumerians twice, once using ToA and one without. I might try one more, but it loses it's fun aspect when I can't get the results I want.
 
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