Tried to search for answers to this before posting! I've just started to make a new civilization. So far I've gotten used to editing the XML files successfully, but I'm afraid I've reached a limit of that method for what I want to do, and so I'm looking for alternatives.
I'm hoping to replace a Missionary unit. It would lose the ability to spread religion, and gain the ability to plant a Forest tile (like a builder after achieving the Conservation civic). I was hoping to find a place in the XML where unit operations are granted to units, but I had no luck after a lot of searching. Does anyone have a method to achieve something like this?
I know that I could make the Builder unit gain the ability to add Forest tiles earlier, and give it attributes like that of a Missionary, but I would then hope to remove all of the other Build actions associated with the Builder.
Thanks in advance for any help!
I'm hoping to replace a Missionary unit. It would lose the ability to spread religion, and gain the ability to plant a Forest tile (like a builder after achieving the Conservation civic). I was hoping to find a place in the XML where unit operations are granted to units, but I had no luck after a lot of searching. Does anyone have a method to achieve something like this?
I know that I could make the Builder unit gain the ability to add Forest tiles earlier, and give it attributes like that of a Missionary, but I would then hope to remove all of the other Build actions associated with the Builder.
Thanks in advance for any help!