Global warming manipulation = weapon

elmenhorster

Chieftain
Joined
Oct 21, 2007
Messages
63
i've just been playing and there were few allied AI's that became huge in population, huge cities, fully covered with farmlands. I didn't have any farmlands at the time just a several irrigations. They had like very few engineers. My pollution was growing fast i kinda ignored tiles that was polluted, but unusable for my cities (mountains, forests, deserts..etc), so global warming started to occur really often like in 10-15turn intervals giving them a hard time after like 4-5 severe droughts happened in like 50 or so turns destroying farmlands without remorse, AIs were covered in jungles and deserts their cities from 20 size dropped to less than 10 due to famine and of course falling production won't let to support much of units. Those small cities looked ridiculous after that comparing how immense they were before. I didn't even attack them they just vanish.
You ask what about my civ? i had bunch of engineers removing jungles around my main cities quickly and most of'em were on the coastlines with offshore platforms.
I thought it would be a great war, but AI became worthless;)
 
Nice. I'll have to try that sometime.
 
That is delightfully evil. It bears my stamp of approval. Weapons? Who needs weapons when you have CLIMATE on your side?
 
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