BillChin
Prince
- Joined
- Jan 7, 2002
- Messages
- 494
I was replaying the start of the February GOTM for fun. I came upon a strategy relatively new to me, probably old for many of you. It is a variation of the classic Swordsmen Conquest. For those not familiar with that here are the basics:
1) Research Iron, then turn down research to save gold.
2) Build 4 to 6 cities, claim iron but do not hook it up.
3) Build barracks and lot of warriors.
4) Hook up iron, upgrade warriors and conquer nearest enemy.
The variations are of two types. The first is to have only one city hooked up to the iron, and have a barracks in the iron city. Send all warriors to this city to upgrade. The second variation is to leave one, two or three cities off the road network and have them continue to build warriors after the iron is hooked up. The second variation is useful if there are tundra cities that lack food. These tundra cities can churn out warriors at a good rate by working forest tiles and do not need the road network for the luxuries.
The name of the thread is Golden Age of Conquest. The reason is that when the golden age is triggered, gold comes pouring in, and many more units can be upgraded. By having iron only at one city, warriors can still be made and then upgraded to legions at the one iron city. There is plenty of gold for the upgrades. There is a delay in getting the troops to the front, but overall military production is much higher than having all cities on the road network.
Another advantage of having a single iron city, is on some maps it may take a long time to build roads all the way to the resource. A player can pop rush the barracks, hook up the iron to one city and be good to go much earlier.
This idea can work with any other civ with an Ancient Age unique unit. The idea is to leverage the extra gold from a Golden Age to upgrade newly built lower class units. It can also work with Knights, or Cavalry. For Middle Age variants, option two, leaving one, two or three cities off the road network seems like a better choice than having only one city with the resources.
+ Bill
1) Research Iron, then turn down research to save gold.
2) Build 4 to 6 cities, claim iron but do not hook it up.
3) Build barracks and lot of warriors.
4) Hook up iron, upgrade warriors and conquer nearest enemy.
The variations are of two types. The first is to have only one city hooked up to the iron, and have a barracks in the iron city. Send all warriors to this city to upgrade. The second variation is to leave one, two or three cities off the road network and have them continue to build warriors after the iron is hooked up. The second variation is useful if there are tundra cities that lack food. These tundra cities can churn out warriors at a good rate by working forest tiles and do not need the road network for the luxuries.
The name of the thread is Golden Age of Conquest. The reason is that when the golden age is triggered, gold comes pouring in, and many more units can be upgraded. By having iron only at one city, warriors can still be made and then upgraded to legions at the one iron city. There is plenty of gold for the upgrades. There is a delay in getting the troops to the front, but overall military production is much higher than having all cities on the road network.
Another advantage of having a single iron city, is on some maps it may take a long time to build roads all the way to the resource. A player can pop rush the barracks, hook up the iron to one city and be good to go much earlier.
This idea can work with any other civ with an Ancient Age unique unit. The idea is to leverage the extra gold from a Golden Age to upgrade newly built lower class units. It can also work with Knights, or Cavalry. For Middle Age variants, option two, leaving one, two or three cities off the road network seems like a better choice than having only one city with the resources.
+ Bill