In the last 3 out of 4 games I have played, as Siam, Egypt, Persia, I have only had three real golden ages.
Here is what happens: I play the game, build stuff, warmonger like a champ, ect. Sometime in the BC's my excess happiness sends me into my first GA. During this time I am happy about the GA mechanic and I build stuff and make money ... yay!
That GA ends and I go back to business as usual. I build things, keep my empire happy, pay for my egregious puppet state building choices, get ahead in key military techs ... all that jazz.
Usually somewhere between that first GA and 1500AD I start a second GA in order to build a key wonder or two (usually CI for longer GA's)
Then sometime around 1500AD I enter into my second GA from happiness. Obviously, because I have lived to 1500AD I have already won the game, but this is what really solidifies it. During this happiness GA, boosted by CI, I build the Taj. Now my GA will last for ~50 turns! Cool! So I burn all my extra GG's and que up building the Louvre, for another 2 golden age starting Great Artists I also hit up the GA SP's during this time. (if applicable)
This GA lasts around 100 turns and I will end the majority of my games while it is going on. Also, because you don't accrue happiness while in a GA, I will absolutely never get another GA. EVER. Even if the game took me another 100 turns after my silly long GA, it wouldn't be enough to start from 0 happiness and get to the HUGE amount needed for GA #3
So my thoughts are:
GA's are really powerful in Civ V which I really like. I felt they were too "precious" in Civ IV and I just used them to slingshot from a "maybe" victory on immortal to an "absolutely" or, if that wasn't possible, as a free spiritual trait.
GA's from happiness are a super cool mechanic!
GA's from happiness are less of a "get tons of happiness and turn that into GA's" as they are "get your assured two and no more"
The Piety tree is woefully underpowered by this concept. I had that tree in my Persia game, and despite running at +40 happiness the entire game and having the full Piety tree, I still only saw two GA's from happiness.
What are other people's thoughts on the GA mechanic?
Note: I like how the actual GA's feel while I am in them, but I don't like the mechanics that allow massive stacking on GA's so they happen independent of how happy my empire is.
Here is what happens: I play the game, build stuff, warmonger like a champ, ect. Sometime in the BC's my excess happiness sends me into my first GA. During this time I am happy about the GA mechanic and I build stuff and make money ... yay!
That GA ends and I go back to business as usual. I build things, keep my empire happy, pay for my egregious puppet state building choices, get ahead in key military techs ... all that jazz.
Usually somewhere between that first GA and 1500AD I start a second GA in order to build a key wonder or two (usually CI for longer GA's)
Then sometime around 1500AD I enter into my second GA from happiness. Obviously, because I have lived to 1500AD I have already won the game, but this is what really solidifies it. During this happiness GA, boosted by CI, I build the Taj. Now my GA will last for ~50 turns! Cool! So I burn all my extra GG's and que up building the Louvre, for another 2 golden age starting Great Artists I also hit up the GA SP's during this time. (if applicable)
This GA lasts around 100 turns and I will end the majority of my games while it is going on. Also, because you don't accrue happiness while in a GA, I will absolutely never get another GA. EVER. Even if the game took me another 100 turns after my silly long GA, it wouldn't be enough to start from 0 happiness and get to the HUGE amount needed for GA #3
So my thoughts are:
GA's are really powerful in Civ V which I really like. I felt they were too "precious" in Civ IV and I just used them to slingshot from a "maybe" victory on immortal to an "absolutely" or, if that wasn't possible, as a free spiritual trait.
GA's from happiness are a super cool mechanic!
GA's from happiness are less of a "get tons of happiness and turn that into GA's" as they are "get your assured two and no more"
The Piety tree is woefully underpowered by this concept. I had that tree in my Persia game, and despite running at +40 happiness the entire game and having the full Piety tree, I still only saw two GA's from happiness.
What are other people's thoughts on the GA mechanic?
Note: I like how the actual GA's feel while I am in them, but I don't like the mechanics that allow massive stacking on GA's so they happen independent of how happy my empire is.